Cptwolfgang
Demon Girl Pro
- Joined
- Sep 17, 2011
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Re: Monster Girl Quest
The imp really needs her own side story.
The imp really needs her own side story.
It's been deleted can someone repost it?Sorry for DP. However, a new Side Story is up or got translated featuring Chrome:
You must be registered to see the links.
erogedownload.com/downloads this site has the download however i cant supply the saves.I Need Help, Please
I had computer problems and lost my copy of "Monster Girl Quest". I need to get all the parts over again - in English versions. Can you all help me to get back what I have lost, please. I have read through this thread, and it seems that the links are pretty well lost since megaupload has been shut down. I really want to get this game again, with all necessary updates. I would also appreciate a copy of the complete saves, so that I don't have to replay every possibility all over again. I really like the game, but hopefully, not to that extreme. I also don't have premium access to sites, so please make the links accessible to me too.
I need the available English versions and the saves. Thank you all so much.
Google it yourself, you lazy-ass lurker.It's been deleted can someone repost it?
Which mod are you talking about?Can someone please help me?
-I've downloaded the mod,
-Copy and pasted it into the mod folder,
-Updated the list (aka added the name of the mods into the list)
-However when I try to run the side stories, a message in gibberish comes up and the game crashes.
Does this have something to do with my computer's Japanese translation or something?
Please give me advice, it'd be appreciated.
Hi, everyone. I'm Rick, the senior developer at Ntelliware, the guys working on the Monster Girl Quest 3D adaptation. Just wanted to drop in and say hi and answer a few questions!For me the major letdown is the art style... I know that it is overused but I do believe that they'd better go for a "3DCustom Girl" style rather than a "Daz3D".
I've no problem with a battle system that it's not a "Slash Vs BattleFuck" one, like MGQ battle system is... I did find the whole matter a little silly, you know.
(I mean, just wearing a male chastity belt would render any hero pretty much invincible! ).
For me MGQ appeal was part in the story, stereotypical and yet appealing (with some unexpected "crowning moments"), and part in the... uh... "finishers" (and never ceases to amaze me the fact that masochism is not really my fetish).
Thanks for the direct reply, but as a general rule, remember that you cannot please everyone (so you'd better aim to please ME! ).Hi, everyone. I'm Rick, the senior developer at Ntelliware, the guys working on the Monster Girl Quest 3D adaptation. Just wanted to drop in and say hi and answer a few questions!
Actually, we did try to use the style of 3D Custom Girl (actually even ripped the models straight from the game), but it didn't look right, everything was out of proportion and nearly everyone who got to see it was horrified. Our fist attempt was to model everything to realistic proportions, but nobody liked it, it wasn't MGQ enough. Second was the 3D Custom Girl style. Then, we tried to go for a Zelda64 style (The Alice2 pic that Obsidian hated), and again nobody liked it. Then we came up with the idea of merging the styles together to create something cartoony but correctly proportioned, and almost everybody seemed to like it, so that became the final style template. (Screenshots available on our website, can't post them here because I can't post websites until 15 posts, which apparently includes images)
There is a "walk through" (no battles or enemies, basically a graphics test) demo of Succubus Village available for download on the website (ntelliware.com) if you would like to take a look. If you guys have any feedback on the project we'd love to hear it, because we want the fans to be happy of course.
Some sort of run feature.Hi, everyone. I'm Rick, the senior developer at Ntelliware, the guys working on the Monster Girl Quest 3D adaptation. Just wanted to drop in and say hi and answer a few questions!
Actually, we did try to use the style of 3D Custom Girl (actually even ripped the models straight from the game), but it didn't look right, everything was out of proportion and nearly everyone who got to see it was horrified. Our fist attempt was to model everything to realistic proportions, but nobody liked it, it wasn't MGQ enough. Second was the 3D Custom Girl style. Then, we tried to go for a Zelda64 style (The Alice2 pic that Obsidian hated), and again nobody liked it. Then we came up with the idea of merging the styles together to create something cartoony but correctly proportioned, and almost everybody seemed to like it, so that became the final style template. (Screenshots available on our website, can't post them here because I can't post websites until 15 posts, which apparently includes images)
There is a "walk through" (no battles or enemies, basically a graphics test) demo of Succubus Village available for download on the website (ntelliware.com) if you would like to take a look. If you guys have any feedback on the project we'd love to hear it, because we want the fans to be happy of course.
No harm done with the criticism, trust me we got plenty of that at the beginning, and I admit it was well deserved. As for the H-scene areas you are confused about, you missed a few important aspects in the development. The MG will still be out to rape you, just without the DLC there will be no graphic displays of it.Iron sights.
Just kidding, though I'd like to say that if I'd known that folks from Ntelliware are actually reading posts on this thread, I'd have put my criticism in a more professional way.
Also, graphics are probably not the most important aspect, albeit that some of the more freakish MGs can probably only be modeled via the "cartoonish" approach in order not to look ridiculous.
So maybe this project is not yet doomed after all
One major aspect of the 3D game conversion however keeps bugging me - the fact that it is intended to add the h-content via a DLC patch (this part I do understand) so that in conclusion the h-scenes may appear after defeat (this part I do understand) while the battles themselves remain non-h (this part I do not). Maybe I am the only one that is concerned about this.
However story-wise I think that especially the non-vore MGs do not intend to injure the player e.g. Luka and thus just try to seduce him. Taking that seduction ability away from them means making them actually violent. Or maybe there is some other way of them fighting Luka besides the "conventional" one (punching, etc.) that escapes me?
To clarify, does this mean that you're rewriting the story? Everything that you say does apply to the translation that we all have, but the tone seems to suggest a rewrite.The whole idea is that monsters are all born female, so they need to mate with humans to survive (adds to the coexistence idea). However not enough men were willing so it has become commonplace for monsters to just out right rape humans. This allows us to keep the story focused around the H-scenes, and keep the H-scenes in the battles. and just cover them up for those who don't want to see them.
It will be as close to the original as possible as far as the story goes. The dialogues and plot will be virtually identical. There will be a few minor alterations, like the above excerpt which is necessary for the game to make sense if someone doesn't unlock the H-scenes. There will also be additions to reflect your choices, such as multiple endings, or if you do too many things that piss Alice off (like sleeping with the robot girl in Grangold, or not buying her the ribbon), you will lose the ability to pursue a relationship with her, and possibly lose the ability to not kill her in the ending. (Gotta make it interesting). The ending itself is being expanded upon, adding some chest pounding emotion to it, making it more climactic. Basically if you get the good ending you get to see the peace between humans and monsters take place, and then it is the humans of Ilias Cruze (Including Lazerus) and the monsters fighting side by side against Ilias's army. I know, leaves alot of plot holes without knowing how events will lead to it, but believe me when I say it will all work out, and you are going to like it.To clarify, does this mean that you're rewriting the story? Everything that you say does apply to the translation that we all have, but the tone seems to suggest a rewrite.
I'm not bothered one way or the other, regardless. As much as I loved the story behind MGQ, if you have to make alterations to fit your mechanics then it's just what you have to do; we're using a translation anyway, which always results in some amount of altered meaning (although the translator has been truly excellent), so the, uh, "sanctity" of original content isn't really there to be preserved anyway. I'd just like some clarity on this so we know what exactly it is that you're working on.
Haven't looked at the links etc yet, but it sounds like an amazing idea!
Whoa dude, spoilers much >_> Thanks for the info anyway, looking forward to this.SNIP