Cptwolfgang
Demon Girl Pro
- Joined
- Sep 17, 2011
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Re: Monster Girl Quest
The imp really needs her own side story.
The imp really needs her own side story.
Sorry for DP. However, a new Side Story is up or got translated featuring Chrome:
You must be registered to see the links.
I Need Help, Please
I had computer problems and lost my copy of "Monster Girl Quest". I need to get all the parts over again - in English versions. Can you all help me to get back what I have lost, please. I have read through this thread, and it seems that the links are pretty well lost since megaupload has been shut down. I really want to get this game again, with all necessary updates. I would also appreciate a copy of the complete saves, so that I don't have to replay every possibility all over again. I really like the game, but hopefully, not to that extreme. I also don't have premium access to sites, so please make the links accessible to me too.
I need the available English versions and the saves. Thank you all so much.
It's been deleted can someone repost it?
Can someone please help me?
-I've downloaded the mod,
-Copy and pasted it into the mod folder,
-Updated the list (aka added the name of the mods into the list)
-However when I try to run the side stories, a message in gibberish comes up and the game crashes.
Does this have something to do with my computer's Japanese translation or something?
Please give me advice, it'd be appreciated.
For me the major letdown is the art style... I know that it is overused but I do believe that they'd better go for a "3DCustom Girl" style rather than a "Daz3D".
I've no problem with a battle system that it's not a "Slash Vs BattleFuck" one, like MGQ battle system is... I did find the whole matter a little silly, you know.
(I mean, just wearing a male chastity belt would render any hero pretty much invincible!).
For me MGQ appeal was part in the story, stereotypical and yet appealing (with some unexpected "crowning moments"), and part in the... uh... "finishers" (and never ceases to amaze me the fact that masochism is not really my fetish).
Hi, everyone. I'm Rick, the senior developer at Ntelliware, the guys working on the Monster Girl Quest 3D adaptation. Just wanted to drop in and say hi and answer a few questions!
Actually, we did try to use the style of 3D Custom Girl (actually even ripped the models straight from the game), but it didn't look right, everything was out of proportion and nearly everyone who got to see it was horrified. Our fist attempt was to model everything to realistic proportions, but nobody liked it, it wasn't MGQ enough. Second was the 3D Custom Girl style. Then, we tried to go for a Zelda64 style (The Alice2 pic that Obsidian hated), and again nobody liked it. Then we came up with the idea of merging the styles together to create something cartoony but correctly proportioned, and almost everybody seemed to like it, so that became the final style template. (Screenshots available on our website, can't post them here because I can't post websites until 15 posts, which apparently includes images)
There is a "walk through" (no battles or enemies, basically a graphics test) demo of Succubus Village available for download on the website (ntelliware.com) if you would like to take a look. If you guys have any feedback on the project we'd love to hear it, because we want the fans to be happy of course.
Hi, everyone. I'm Rick, the senior developer at Ntelliware, the guys working on the Monster Girl Quest 3D adaptation. Just wanted to drop in and say hi and answer a few questions!
Actually, we did try to use the style of 3D Custom Girl (actually even ripped the models straight from the game), but it didn't look right, everything was out of proportion and nearly everyone who got to see it was horrified. Our fist attempt was to model everything to realistic proportions, but nobody liked it, it wasn't MGQ enough. Second was the 3D Custom Girl style. Then, we tried to go for a Zelda64 style (The Alice2 pic that Obsidian hated), and again nobody liked it. Then we came up with the idea of merging the styles together to create something cartoony but correctly proportioned, and almost everybody seemed to like it, so that became the final style template. (Screenshots available on our website, can't post them here because I can't post websites until 15 posts, which apparently includes images)
There is a "walk through" (no battles or enemies, basically a graphics test) demo of Succubus Village available for download on the website (ntelliware.com) if you would like to take a look. If you guys have any feedback on the project we'd love to hear it, because we want the fans to be happy of course.
Iron sights.
Just kidding, though I'd like to say that if I'd known that folks from Ntelliware are actually reading posts on this thread, I'd have put my criticism in a more professional way.
Also, graphics are probably not the most important aspect, albeit that some of the more freakish MGs can probably only be modeled via the "cartoonish" approach in order not to look ridiculous.
So maybe this project is not yet doomed after all
One major aspect of the 3D game conversion however keeps bugging me - the fact that it is intended to add the h-content via a DLC patch (this part I do understand) so that in conclusion the h-scenes may appear after defeat (this part I do understand) while the battles themselves remain non-h (this part I do not). Maybe I am the only one that is concerned about this.
However story-wise I think that especially the non-vore MGs do not intend to injure the player e.g. Luka and thus just try to seduce him. Taking that seduction ability away from them means making them actually violent. Or maybe there is some other way of them fighting Luka besides the "conventional" one (punching, etc.) that escapes me?
The whole idea is that monsters are all born female, so they need to mate with humans to survive (adds to the coexistence idea). However not enough men were willing so it has become commonplace for monsters to just out right rape humans. This allows us to keep the story focused around the H-scenes, and keep the H-scenes in the battles. and just cover them up for those who don't want to see them.
To clarify, does this mean that you're rewriting the story? Everything that you say does apply to the translation that we all have, but the tone seems to suggest a rewrite.
I'm not bothered one way or the other, regardless. As much as I loved the story behind MGQ, if you have to make alterations to fit your mechanics then it's just what you have to do; we're using a translation anyway, which always results in some amount of altered meaning (although the translator has been truly excellent), so the, uh, "sanctity" of original content isn't really there to be preserved anyway. I'd just like some clarity on this so we know what exactly it is that you're working on.
Haven't looked at the links etc yet, but it sounds like an amazing idea!
SNIP