You're one of the Devs so yes, you already are a tester (outside of the five I'm adding).May I be a tester? I have "Demon Girl Pro" under my name. I believe I could be a valuable asset to your testing team.
What do you think?
^^^^^^^^^^^^^^^^^^^^
Seriously
Awesome. I forgot to thank you for doing everything is such a timely manner and really staying on top of things. It makes this whole project much easier.OK i finally got around to doing the next enemy, I'm thinking of making changes to the run/walk and the h-event, it just looks odd for me I'll post the run one now possibly needs two extra frames too be more fluid leg snaps back too fast for me, but I'm going to change the h event sprite for sure though.
Also i got more info on the boss now it'll be hopefully how its supposed to look like.
I really do think that the next enemy should defiantly not be humanoid, slime or a tentacle monster would be neat to make,but I'll have to be creative to make them stand out and be different.Awesome. I forgot to thank you for doing everything is such a timely manner and really staying on top of things. It makes this whole project much easier.
I'm trying to come up with something for the next enemy we make. I was thinking of something that ULMF members would recognize, like a creature from a popular game on the forums. Needless to say, slimes and some sort of trap floor tentacle thingy are a must.
I have all the levels planned out with bosses and all that fun stuff. Let me know when you're ready and ill fill you in on what the next one should look like (Don't worry, I know I'm a little bit ahead. I don't want to rush you.)
Believe it or not, I actually have the perfect place for such a monster! It may sound crazy, but it actually fits. Unfortunately, its not until MUCH farther in the game but definitely hold on to that idea for the future. Ill explain via PM once you send me the boss stuff.I really do think that the next enemy should defiantly not be humanoid, slime or a tentacle monster would be neat to make,but I'll have to be creative to make them stand out and be different.
The attachment is a past creation of a tentacle monster i made, I know its sorta ridiculous but i thought it would be something unique for a change, i wonder if there are any pictures of girls getting raped by tentacle watermelon slices I'll have to check, if not I'd like to be the first.
I really do think that the next enemy should defiantly not be humanoid, slime or a tentacle monster would be neat to make,but I'll have to be creative to make them stand out and be different.
The attachment is a past creation of a tentacle monster i made, I know its sorta ridiculous but i thought it would be something unique for a change, i wonder if there are any pictures of girls getting raped by tentacle watermelon slices I'll have to check, if not I'd like to be the first.
girls getting raped by tentacle watermelon slices I'll have to check, if not I'd like to be the first.
That is... absolutely brilliant.tentacle watermelon slices
The Japanese really do think of everything huh?I remember seeing something somewhere once... just a second
Yeah... Found it:You must be registered to see the links
Tentacle watermelon at about 2:45 on
Well after making more than 228 episodes of a show, you start too run out of ideas i guess. At least it's not a watermelon sliceThe Japanese really do think of everything huh?
Here's a question: What is more frustrating?
Getting killed by a complicated/hard to dodge attack?
or
Accidentally falling off a ledge while trying to dodge a complicated attack?
Also, feel free to ask about progress if you think we are taking too long to update the status of the game.
May I be a tester?I'm sorry to report that there may be a slight 1-2 delay due to my inability to access the forums yesterday. Also it does not help that I decided to switch engines at the last minute. Granted, I believe it will be better in the long run. Changing engines is a huge task as almost everything has to be redone. However, I doubled the time I have set aside for this project to compensate for the time lost due to this change.
Testers, You can expect a link to the shortened test version PMed to you by Friday at the latest. I may do something earlier without sprites but we will play that by ear.
Considering what we have put into it, I believe we are still making good time.
Quick history:
2 months ago - Came up with the idea for this game while playing Contra (and Megaman 2) and began designing an engine for it.
1 month ago - Completed the engine and began testing with random unorganized levels and enemies.
3 weeks ago - Presented idea on the Under Construction forum and found an artist.
2 weeks ago - Began actual planning, construction, and testing of game.
1 week ago - Finished level planning and the construction of level one as well as most of the layout for level 2.
Today - Finishing first boss and preparing to prep game for testing.
EDIT- Packaging test folders. I was able to get every thing done fairly quickly by just using the drag and drop scripts of game maker (except for where they don't have particular functions I use). Screw GML this is quicker haha! Later when I have more time Ill have to make them into normal scripts so I don't get confused about what goes where.
This is actually something Ive been playing around with. By disabling 'hurt by contact' the game plays a lot better. However, how do I explain how the enemies walk right past the heroine and into a pit? "They dumb as hell" I guess that excuse will work.one thing I've always hated was "hurt by contact" as if somehow walking into someone automatically damages you
Another thing I started messing around with. One of the testers (actually he has the title of 'Lead Tester' at this point) pointed out that the random enemy spawns I use just for testing actually make for good gameplay and after much testing on my part, I agree. While it does make spawning enemies easier, it requires a very delicate balance. If there are too many or two few its no fun. Also there specific areas where I want them to attack and a random spawn wont allow that. I'm going to mainly rely on random respawns. However, if you just found a secret area and picked up a 10-up, shits gonna be spawning off screen!The one thing I hope doesn't happen is something I've always deemed "The Megaman Effect" that enemies only spawn the second they hit the screen and it's usually during a jump in which you couldn't see them beforehand but now are going to die in a pit because they couldn't have been spawned off screen or the screen couldn't have been bigger.