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Enter a world where magic has replaced electricity.....


Chibichibi

Big Sis
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And you have the freeform RP I'm trying to set up. I have an original world fully fleshed out from years ago with a multitude of races and creatures and even a map... somewhere.

You will be a student (or a RA/Teacher) that is drafted into a select group of individuals with the talent to close up, for lack of a better term, wormholes. These wormholes have opened up into a strange world with something called electricity and a magnetic field and they keep spitting people out. The problem, is that the longer these holes stay open, the more often the planet has world wide tremors and bizarre weather. It's a race against time traveling to every corner of the globe to close them before it's too late.

You interested?

>.>

Also, I need help GMing. Anyone wanna volunteer? I like playing D:
 
Re: Enter a world where magic has replaced electricity.....

I'mma jump in, though not sure if I'll be able to dust off my racist Selkie.
 
Re: Enter a world where magic has replaced electricity.....

Sounds interesting. I'm interested.
 
Re: Enter a world where magic has replaced electricity.....

I'm in! :D
 
Re: Enter a world where magic has replaced electricity.....

For those interested so far.... here's a little taste of what you'll be playing with.

Magic!

Magic is genetic.

Meaning that there is a specific gene in all Races that determines the power of the individual, as well as the type of Magic they have. So magic is hereditary. Weres do NOT have magic due to the fact their disease is a genetic one as well a virus related and this interferes with the gene that creates the magical abilities.

Magic is an extension of the will. To cast, all one has to do is will it. HOWEVER, this tires the individual. It’s the same as physical strength being depleted with hard work.

Natural Magic

Natural magic is just what it says. You do various things that Nature can do. Fireballs, freezing water, lightning; strong winds, molding stone, and causing plants to grow at an excessive rate are examples. This Magic can also be used to cause mutations in the genetic record. This is how Lycanthrope came about, and how the races that derive themselves from human stock came about.


Life Magic

Life magic creates it’s power by stealing the life forces of others. It is NOT genetic and anyone can learn. Most people tend to avoid these cults, however and they are quickly stamped out wherever they’re found.

Small Magics

Also known as house magics these are the little things that everyone can do. These include transmutation, heating food, illusions (Used to keep children in line) If someone is very good at Illusion they are recruited for entertainment purposes, Conjuring, teleportation, Telekinesis, and telepathy.
1. Transmutation- changing one material into another material with the same properties. Ex. Red apple into a green apple.\
2. Illusion- weak illusionists can only make flat, two dimensional insubstantial images. As strength grows, so does dimension, substance, and sounds.
3. Teleportation-
a. Weak- can teleport only themselves, varying distances depending on how tired they are
b. Middle- can transport only a few other but they must go along
c. Strong- can teleport others without going along
4. Telekinesis- depends on the physical strength of the user
5. Conjuring- same principle as teleportation, only of inorganic objects.

Telepathy

You have three types of Telepaths
Long range: These telepaths can communicate long distances
Short Range: they can only communicate over a small distance
And “Strong” Telepaths: They can translate other languages and take control over an animal’s mind.

Enchanters

Enchanters are the ones who have the ability to change/charge clothes and weapons with spells. Such as waterproofing, anti rust spells and so on. Their magic is very practical and they are highly sought after by blacksmiths, weavers, and other mundane but important professions.

Reservoir Magic

The people that have this type of magic, cannot do any of the magic listed above. They are simply conduits and reservoirs of power that that must discharge or it will destroy them. Most use them as living storage batteries, harvesting their energy when they themselves are too tired to go on, on their own.
 
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Re: Enter a world where magic has replaced electricity.....

Sounds cool. Could use another motivation for writing...
 
Re: Enter a world where magic has replaced electricity.....

Sweet, Grave's In!

In other news, I really want to bring Jess back. Thoughts, Chibs?
 
Re: Enter a world where magic has replaced electricity.....

It's fine with me if you want to bring the old characters back :)
 
Re: Enter a world where magic has replaced electricity.....

I shall be coming back as well, albeit with a different character concept. Interest shown, count me in, etc etc.
 
Re: Enter a world where magic has replaced electricity.....

Oh good. I think this is about it for how many people I can handle. I'll talk to Nu about getting a subforum.

And get Rule in on this too. Hopefully. -misses RPing with Rule-
 
Re: Enter a world where magic has replaced electricity.....

WOOHOO!, Interest shown
 
Re: Enter a world where magic has replaced electricity.....

Hmmmm. I pretty much only have one character specifically tailored to magic. This can mean one and only one thing... The return of Barry Finster.
 
Re: Enter a world where magic has replaced electricity.....

Hmmmm. I pretty much only have one character specifically tailored to magic. This can mean one and only one thing... The return of Barry Finster.

you could be a fun were-critter who has no magic xD
 
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