What's new

ACT [Datanony] Labcoax - 2d H-platformer [updated 2014-03-09]


MajorKagami

Tentacle God
Joined
Apr 10, 2011
Messages
899
Reputation score
256
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Frankenstein! well something like a Frankenstein/super soldier thing you know, with a big dong.
 

Analyzer

Jungle Girl
Joined
Oct 25, 2013
Messages
9
Reputation score
2
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Maybe a fellow scientist who got mutated by the chemicals and became some sort of a final stage boss in each area? Like a plant boss for the plant section of the lab and such. Just my two cents on the matter.:)
 

FruitSmoothie

Tentacle God
Joined
Jun 22, 2011
Messages
3,721
Reputation score
112
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Maybe a fellow scientist who got mutated by the chemicals and became some sort of a final stage boss in each area? Like a plant boss for the plant section of the lab and such. Just my two cents on the matter.:)
Now that fits the theme, how the slime monsters seem to have taken control of the scientists already.
 

Burghin

Demon Girl
Joined
Apr 4, 2012
Messages
77
Reputation score
24
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Maybe a fellow scientist who got mutated by the chemicals and became some sort of a final stage boss in each area? Like a plant boss for the plant section of the lab and such. Just my two cents on the matter.:)
A lady scientist. Or several lady scientist bosses. Some with tentacles, other recently possessed/mutated, and others...

...A sex-based healing mechanic is always interesting. Especially with ladies on both sides.
 

textbook703

Evard's Tentacles of Forced Intrusion
Joined
Aug 22, 2012
Messages
690
Reputation score
177
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I'm kinda with the others who suggested insects, spiders, and the like.

I have ideas that I've never seen happen in an RoR game, but I'll probably only mention them if you're more intersted and feeling ambitious.

Like, what if a giant butterfly raped the heroine, and instead of just letting go when finished, it still gripped her around the back, and becaume a companion, giving her limited flying ability? ;)
This is cool. I like it.
 

Rayearth

Lurker
Joined
Nov 13, 2009
Messages
84
Reputation score
5
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Machine-based anything, to balance out the humans and creatures already in the game.
 

textbook703

Evard's Tentacles of Forced Intrusion
Joined
Aug 22, 2012
Messages
690
Reputation score
177
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Machine-based anything, to balance out the humans and creatures already in the game.
I think machines are pretty boring. Frankly, I think most people find them boring.
 

Soljer13

Tentacle Monster
Joined
Sep 27, 2010
Messages
385
Reputation score
79
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Im okay with a machine if it involves a drill. Yes I know how that sounds, but one of my fetishes is being penetrated by things that should normally maim you but for some reason done. Fairy Fighting, Hentairella 3, etc. Drills, overly large phaluses, dicks with barbs.
 

FruitSmoothie

Tentacle God
Joined
Jun 22, 2011
Messages
3,721
Reputation score
112
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Machines are fun, I like when the girl is restrained on a machine. It's the polar opposite of the typical full on horny rape beasts, so it's a nice contrast with the emotionless steel/wires just doing their job. You don't get much more efficient than a machine built specifically to fuck girls.
 
Last edited:
OP
datanony

datanony

Demon Girl Pro
Joined
Sep 20, 2012
Messages
141
Reputation score
56
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora

5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.

8. Uh ... otters, dragons and jigglypuff

Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore

The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).

I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.

E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.

*Disclaimer: Not promising anything though! Would't wanna inflate expectations.
 

Stiltzkinator

Evard's Tentacles of Forced Intrusion
Joined
Jan 4, 2010
Messages
792
Reputation score
137
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.
Traps! Traps are wonderful, and if you are going to go the distance with slime, you can make some amazing H traps, so I am in full support of this.
 

kiko

aka the Asian rapper Kikkoman Flowsauce
Joined
Feb 18, 2013
Messages
1,735
Reputation score
844
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora

5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.

8. Uh ... otters, dragons and jigglypuff

Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore

The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).

I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.

E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.

*Disclaimer: Not promising anything though! Would't wanna inflate expectations.
Will dogs be present in the game?
And, holy shit. That's a long list. Will those all be in the game?
Edit: I just saw the "Not promising anything" part.
Edit 2: I love you for making this game!
 
Last edited:

Vinceras

Formerly Havokor
Joined
Sep 6, 2010
Messages
2,247
Reputation score
207
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I'm all for some soft vore. Make a machine suit that is her size that captures her, opens up and puts her inside. The inside of the suit is all gooey and tentacles and stuff and it closes down on her and just sits there as her moans persist. Sounds fucking awesome to me.
 

cybeast

Lurker
Joined
Apr 19, 2009
Messages
1,850
Reputation score
258
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I'm all for some soft vore. Make a machine suit that is her size that captures her, opens up and puts her inside. The inside of the suit is all gooey and tentacles and stuff and it closes down on her and just sits there as her moans persist. Sounds fucking awesome to me.
I second this suggestion. Third, fourth, fifth, or maybe sixth too o_o
 

ServerSurfer

Grim Reaper
Joined
Jul 10, 2012
Messages
451
Reputation score
39
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora

5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.

8. Uh ... otters, dragons and jigglypuff

Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore

The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).

I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.

E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.

*Disclaimer: Not promising anything though! Would't wanna inflate expectations.
you're on the right track as it is. so go at it your own pace. You've impressed me greatly thus far.
 

FruitSmoothie

Tentacle God
Joined
Jun 22, 2011
Messages
3,721
Reputation score
112
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Creating concepts is the easy part. Filling them with drugs and getting them across the border is the hard part.
 

Fenril

Grim Reaper
Joined
Jul 26, 2013
Messages
879
Reputation score
275
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Heh..... something completely out of left field but....

Remember those belt exercise machines back in the 80's? The ones that essentially jiggled your belly fat? Make a bondage fucking machine out of one of those..... :p
 

cm46138

Demon Girl Pro
Joined
Jan 17, 2012
Messages
119
Reputation score
10
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora

5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.

8. Uh ... otters, dragons and jigglypuff

Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore

The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).

I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.

E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.

*Disclaimer: Not promising anything though! Would't wanna inflate expectations.
Aww, you got my hopes up for dragons. Not often you see reptiles used (snakes, lizards, dragons, etc.).

Considering the vore and sexy time theme suits them so well.
 

Nicko

Lurker
Joined
Dec 16, 2008
Messages
404
Reputation score
74
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

The X-ray will be optional right? Because I don't mind a game that has features I hate, as long as they're optional :)
Otherwise it's looking good so far, I like your compile list!
 

blood mane

Demon Girl Pro
Joined
Jan 20, 2013
Messages
313
Reputation score
175
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is there any update to this. I am keeping an eye to this thread :).
 
Top