MajorKagami
Tentacle God
- Joined
- Apr 10, 2011
- Messages
- 899
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- 258
Maybe a fellow scientist who got mutated by the chemicals and became some sort of a final stage boss in each area? Like a plant boss for the plant section of the lab and such. Just my two cents on the matter.![]()
Maybe a fellow scientist who got mutated by the chemicals and became some sort of a final stage boss in each area? Like a plant boss for the plant section of the lab and such. Just my two cents on the matter.![]()
I'm kinda with the others who suggested insects, spiders, and the like.
I have ideas that I've never seen happen in an RoR game, but I'll probably only mention them if you're more intersted and feeling ambitious.
Like, what if a giant butterfly raped the heroine, and instead of just letting go when finished, it still gripped her around the back, and becaume a companion, giving her limited flying ability?![]()
Machine-based anything, to balance out the humans and creatures already in the game.
E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.
Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora
5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.
8. Uh ... otters, dragons and jigglypuff
Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore
The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).
I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.
E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.
*Disclaimer: Not promising anything though! Would't wanna inflate expectations.
I'm all for some soft vore. Make a machine suit that is her size that captures her, opens up and puts her inside. The inside of the suit is all gooey and tentacles and stuff and it closes down on her and just sits there as her moans persist. Sounds fucking awesome to me.
Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora
5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.
8. Uh ... otters, dragons and jigglypuff
Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore
The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).
I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.
E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.
*Disclaimer: Not promising anything though! Would't wanna inflate expectations.
Compile list:
1. Machines
2. Mutant/hybrid creatures
3. Insectoids
4. Plant/flora
5. Humanoid male/fem (futa and non-futa) enemies
6. Spectate NPC rape
7.
8. Uh ... otters, dragons and jigglypuff
Features:
1. Internal or X-ray cams (this might be difficult)
2. To start in windowed mode
3. Soft vore
The world of Labcoax revolves around that green slime you see on the scientists, so that sets the theme. I can then mold and turn them into all shapes and colours to give the game beastiary variety, all this limited only by my imagination (so you can possibly have drills, tentacles, any forms of body invaders - provided I don't forget them mid-dev).
I've said before that the facility in which the player is stuck in is split into a few sectors, each sector having it's own theme (plant, mecha, sewer .. etc) and enemies unique to the theme. So, there's alot said in the past 2 pages of this thread, I'll see what I can use.
E.g: Slime imbued floor tiles lashes at the heroine, makes for good traps.
*Disclaimer: Not promising anything though! Would't wanna inflate expectations.