What's new

ACT [Datanony] Labcoax - 2d H-platformer [updated 2014-03-09]


Mook

Demon Girl Pro
Joined
Aug 15, 2011
Messages
104
Reputation score
69
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is there any update to this. I am keeping an eye to this thread :).
If what you say is true, and you are indeed keeping an eye on the thread, then you already know that there isn't an update.
 
OP
datanony

datanony

Demon Girl Pro
Joined
Sep 20, 2012
Messages
141
Reputation score
56
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

The X-ray will be optional right? Because I don't mind a game that has features I hate, as long as they're optional :)
Otherwise it's looking good so far, I like your compile list!
If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-


*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.
 

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-


*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.

the green slime thing reminds me of the cobras in GASP...bubsy3d
 

Samroga

Jungle Girl
Joined
Dec 14, 2013
Messages
12
Reputation score
5
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

How many enemies are you going to include in this title? Is there a certain quantity you are trying to achieve. I think its alright if you make it episodic like a part 1,2, etc, for every new enemy you think of. In reality I want you to be able to finish and not be exhausted and hit a brick wall from stagnation. Good luck in your future endeavors.
 

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is that a tentaclebear?
 

cm46138

Demon Girl Pro
Joined
Jan 17, 2012
Messages
119
Reputation score
10
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-


*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.
Holy shit balls that looks promising.
 

Fenril

Grim Reaper
Joined
Jul 26, 2013
Messages
879
Reputation score
275
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is that what I think it is? Poltergeist straight jackets/lab coats?

This just went from good to awesome. It's not often in anything porn related where you get clothing rapes you as you wear it. :D
 

Picaboo

Demon Girl Master
Joined
Jul 10, 2012
Messages
164
Reputation score
31
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I really like the Giant Humanoid Slime with Fangs...looks badass...
 

ombre vengeresse

Demon Girl Master
Joined
Dec 24, 2010
Messages
167
Reputation score
7
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

This game has enemies really interesting, looking forward to seeing the animation in the game
 

kiko

aka the Asian rapper Kikkoman Flowsauce
Joined
Feb 18, 2013
Messages
1,735
Reputation score
844
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-


*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.
I see a dog here, I like the game even more now!
 

RandomGuy

Demon Girl Master
Joined
Nov 22, 2010
Messages
158
Reputation score
7
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Bear and dog enemies? Yes!!:D
 

UnexpectedTwist

Grim Reaper
Joined
Dec 7, 2010
Messages
892
Reputation score
236
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Looking great so far. The vore fetish side of me is looking at all the baddies and thinking of how most of them would eat our heroine. The other side is patiently waiting to see what will happen because it can't think of any suggestions for you. It looks like you have a lot, and even more ideas from everyone else, too. Oh well, guess I'm no help, but I still hope you do well on this.
 

UrineOnU

Cthulhu
Joined
Feb 2, 2011
Messages
369
Reputation score
40
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Butterfly-moth is gotta pollinate the moist places if it's gonna survive in the lab, needs that sweet sweet nectar.

Labcoat monsters looks like I'd like a Metroid that sticks onto ya sucking your life out and keeping you extra toasty with the extra layer.
 

FruitSmoothie

Tentacle God
Joined
Jun 22, 2011
Messages
3,721
Reputation score
112
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Oh god he actually drew the bear I joked about.

All the points to you sir.


Really cool concepts too, thanks for sharing.
 
OP
datanony

datanony

Demon Girl Pro
Joined
Sep 20, 2012
Messages
141
Reputation score
56
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

How many enemies are you going to include in this title? Is there a certain quantity you are trying to achieve. I think its alright if you make it episodic like a part 1,2, etc, for every new enemy you think of. In reality I want you to be able to finish and not be exhausted and hit a brick wall from stagnation. Good luck in your future endeavors.
I remember saying a minimum of 20 awhile back. Making it episodic will make Labcoax stray from current game design. I'll just have to keep myself at it and not lose momentum lest I stagnate and disappoint.

Is that a tentaclebear?
Oh god he actually drew the bear I joked about.
...
Really cool concepts too, thanks for sharing.
I didn't quite intend it to be tentaclebear. Initially it was just green-eyed. But it looked boring so I added some extra green limbs.

Labcoat monsters ..
Poltergeist straight jackets/lab coats?
... This just went from good to awesome. It's not often in anything porn related where you get clothing rapes you as you wear it. :D
I was a little worried people might see it as 'some ghost' instead of a floating labcoat. Phew.
I keep thinking people might not see low-res sprites as I intend because there's so few pixels to work with.
 

omp1234

Mystic Girl
Joined
Feb 23, 2012
Messages
231
Reputation score
67
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Please, you consume as much deprived porn as we do and eventually you can spot the difference between ghosts and the "living clothing" fetish from a mile away.
 

ServerSurfer

Grim Reaper
Joined
Jul 10, 2012
Messages
451
Reputation score
39
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Those enemy designs look incredible, even outside of an H game I'd imagine several game designers being a bit envious.
 

FruitSmoothie

Tentacle God
Joined
Jun 22, 2011
Messages
3,721
Reputation score
112
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Yeah it's pretty rare for people to bother to try to create their own unique creatures for H games. Usually they just do the basic animals or create blobs of tentacles. These look pretty interesting. Think I like tenta-bear, living straightjacket/coat and the human centipede type deal near the bottom the best. I'd love to see what they do to the scientist girl. The fish monster, giant centipede and 4 legged beetle looking ones are close too.
 
Last edited:

textbook703

Evard's Tentacles of Forced Intrusion
Joined
Aug 22, 2012
Messages
690
Reputation score
177
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I'm really fucking excited for this.
 

Cracker

Jungle Girl
Joined
Sep 22, 2013
Messages
33
Reputation score
5
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I have been following your blog from update 2. It is an awesome game. I always check it atleast once a month to see if you had made any new updates or news on it. Seeing the new enemy design, I am really excited. About your moral problems: First, you have a great audience who loves your work and thinks you're awesome. Your unique enemies (poltergeist coat, etc.) are awesome and well-designed. I urge you to continue working on this.

On the game itself: The gameplay is good, mechanic is good, the whole overall feeling of the game is good.

PS: I am really interested in the poltergeist coat enemy. I love it!
 
Top