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ACT [Datanony] Labcoax - 2d H-platformer [updated 2014-03-09]


Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is there any update to this. I am keeping an eye to this thread :).

If what you say is true, and you are indeed keeping an eye on the thread, then you already know that there isn't an update.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

The X-ray will be optional right? Because I don't mind a game that has features I hate, as long as they're optional :)
Otherwise it's looking good so far, I like your compile list!
If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-
enemies-mockup2.png

enemies-mockup2.png

*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-
enemies-mockup2.png

enemies-mockup2.png

*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.


the green slime thing reminds me of the cobras in GASP...bubsy3d
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

How many enemies are you going to include in this title? Is there a certain quantity you are trying to achieve. I think its alright if you make it episodic like a part 1,2, etc, for every new enemy you think of. In reality I want you to be able to finish and not be exhausted and hit a brick wall from stagnation. Good luck in your future endeavors.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is that a tentaclebear?
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-
enemies-mockup2.png

enemies-mockup2.png

*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.

Holy shit balls that looks promising.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Is that what I think it is? Poltergeist straight jackets/lab coats?

This just went from good to awesome. It's not often in anything porn related where you get clothing rapes you as you wear it. :D
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I really like the Giant Humanoid Slime with Fangs...looks badass...
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

This game has enemies really interesting, looking forward to seeing the animation in the game
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

If Labcoax if having this feature, it'll be optional.

So I've done a little mockup of some enemies:-
enemies-mockup2.png

enemies-mockup2.png

*I will scale the enemies appropriately when I get down to animating them, so as of now, some of the enemies may be off-scale.
I'll work on some female enemies but will be putting spriting aside for awhile and focus on the programming nitty-gritty.

I see a dog here, I like the game even more now!
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Bear and dog enemies? Yes!!:D
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Looking great so far. The vore fetish side of me is looking at all the baddies and thinking of how most of them would eat our heroine. The other side is patiently waiting to see what will happen because it can't think of any suggestions for you. It looks like you have a lot, and even more ideas from everyone else, too. Oh well, guess I'm no help, but I still hope you do well on this.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Butterfly-moth is gotta pollinate the moist places if it's gonna survive in the lab, needs that sweet sweet nectar.

Labcoat monsters looks like I'd like a Metroid that sticks onto ya sucking your life out and keeping you extra toasty with the extra layer.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Oh god he actually drew the bear I joked about.

All the points to you sir.


Really cool concepts too, thanks for sharing.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

How many enemies are you going to include in this title? Is there a certain quantity you are trying to achieve. I think its alright if you make it episodic like a part 1,2, etc, for every new enemy you think of. In reality I want you to be able to finish and not be exhausted and hit a brick wall from stagnation. Good luck in your future endeavors.
I remember saying a minimum of 20 awhile back. Making it episodic will make Labcoax stray from current game design. I'll just have to keep myself at it and not lose momentum lest I stagnate and disappoint.

Is that a tentaclebear?
Oh god he actually drew the bear I joked about.
...
Really cool concepts too, thanks for sharing.
I didn't quite intend it to be tentaclebear. Initially it was just green-eyed. But it looked boring so I added some extra green limbs.

Labcoat monsters ..
Poltergeist straight jackets/lab coats?
... This just went from good to awesome. It's not often in anything porn related where you get clothing rapes you as you wear it. :D
I was a little worried people might see it as 'some ghost' instead of a floating labcoat. Phew.
I keep thinking people might not see low-res sprites as I intend because there's so few pixels to work with.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Please, you consume as much deprived porn as we do and eventually you can spot the difference between ghosts and the "living clothing" fetish from a mile away.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Those enemy designs look incredible, even outside of an H game I'd imagine several game designers being a bit envious.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

Yeah it's pretty rare for people to bother to try to create their own unique creatures for H games. Usually they just do the basic animals or create blobs of tentacles. These look pretty interesting. Think I like tenta-bear, living straightjacket/coat and the human centipede type deal near the bottom the best. I'd love to see what they do to the scientist girl. The fish monster, giant centipede and 4 legged beetle looking ones are close too.
 
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Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I'm really fucking excited for this.
 
Re: Labcoax - 2d H-platformer [updated 07-31-2013]

I have been following your blog from update 2. It is an awesome game. I always check it atleast once a month to see if you had made any new updates or news on it. Seeing the new enemy design, I am really excited. About your moral problems: First, you have a great audience who loves your work and thinks you're awesome. Your unique enemies (poltergeist coat, etc.) are awesome and well-designed. I urge you to continue working on this.

On the game itself: The gameplay is good, mechanic is good, the whole overall feeling of the game is good.

PS: I am really interested in the poltergeist coat enemy. I love it!
 
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