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Translation by myrubbish(incomplete)
Ecchi Adventure English Translation
(You must be registered to see the links;You must be registered to see the links)
One of the first problems that popped up when I began translating this game was - how to distribute it? The game by itself comes to 600+MB and it would be impractical to upload all that each time I updated the translation (Not to mention the trouble it would be to download so much for low-bandwidth connections!).
Which means that I'll need to start releasing patches.
Internet-digging revealed that there are free binary-patching utilities (You must be registered to see the links) which might help. As an experiment, I translated ONLY the main menu (Continue/Start/Omake/Exit) and created a patch file. It came to over 300MB. Over 300MB !! That is just ridiculous for a modification of 4 words. Who knows how much worse it would be if I got everything translated? Perhaps 500MB? But by then, would there be any point to even releasing a "patch" ? Obviously binary patching wasn't going to help me.
So I started looking into the game resource files; specifically how they are packaged. It turns out that there are three ways of packaging the game. The first is to ignore the packaging itself and distribute it raw with the script files in the open. An idea which is just asking for trouble. The second (and what the original developers) did, is to bundle up everything into a single resource file and ship the game with it. The third way is to bundle up everything, BUT bundle them by attribute. i.e. put them in separate bundles. This means that the images and text are kept separately. Consequently, it means that as I update the translation, I'll only need to distribute the text-based bundles. Which is how I've decided to do this.
So first off here is the original game packaged in a translation-friendly manner,
CORE-FILES:
EcchiAdventure.zip.001[95MB](You must be registered to see the links)
EcchiAdventure.zip.002[95MB](You must be registered to see the links)
EcchiAdventure.zip.003[95MB](You must be registered to see the links)
EcchiAdventure.zip.004[95MB](You must be registered to see the links)
EcchiAdventure.zip.005[95MB](You must be registered to see the links)
EcchiAdventure.zip.006[95MB](You must be registered to see the links)
EcchiAdventure.zip.007[45MB](You must be registered to see the links)
If you extract the above, you'll get a "botched" copy of the torrent on the first post of this thread. I say "botched" because while it's the untranslated game, none of your old save files will work with it. To fix this problem, you need to overwrite the files with the patch below. When you extract the patch archive, you'll find the game executable, a few files next to it and a folder called "Data". Keeping the exact same layout, overwrite the same files in the "CORE-FILES" you downloaded earlier. And that's it. You've got the translated game which should support any earlier save files you might have had.
ENGLISH PATCHES:
Latest Release:
patch_v047.zip[12.57MB](You must be registered to see the links)
Old Releases:
Nothing yet
VERSION HISTORY:
v047
Config menu
Main menu
All dresses/costume name+description
First entry in quest-log (might modify this one later)
All item name+description
All combat skills name+description
Battle menu
Friend & Foe HP/SP showing properly
Art name+description (Except first one - not sure what it does; help please?)
Enemy normal attacks
Enemy Art attacks
Enemy special attacks
All weapon name+description
All item name+description
Battle status effects
All enemy names
Currency changed to "gil"
Quest start,update,end notifications
Minor omake menu fixes
Equip sub-menu
Status sub-menu
Quest-Log sub-menu
Shop menu
Character menu
Some battle victory dialogs
Anyone can pass a save file?
Edit: Anyone can make a walk-through for this of how to get every costume? cause I still don't get how to get the buruma and the swimsuit costume. ~ also uniform
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