Re: Eroico -Develouped by kyrieru-
This is an interesting conversation I certainly didn't expect to see! I hope you don't mind me weighing in on this.
I did find the H button useful in Eroico/Kurovadis, as it did have an in-game use. Enemies would be attracted to the prone figure, and so it could be used to pull opponents out of positions and take them somewhere to make a fight easier. In that sense, it was adding to the gameplay; I could indirectly make use of the H-scenes for a strategic advantage.
I preferred the non-damage scenes in Eroico to the few damaging scenes in Kurovadis, although that is part of the theme in the games. Kurovadis felt a lot more dangerous thanks to monsters who could literally eat you while you are down, while Eroico felt a bit lighter because they didn't. (And this fit very well with each game!) However, I generally preferred Eroico because it meant I wasn't forced into replaying a stage over again just because I wanted to view a H-scene. Being able to, effectively, take a break in the middle of the stage was nice, and I wasn't stuck with choosing to run through the stage again or watch the scene.
I've also found that games where you take damage from the H-scenes tend to make me want to skip them, as I'm choosing to either get thought the game or view the scene, but can't do both. (Unless the game is incredibly easy, of course.)
Just something to keep in mind, if it helps. Still, I think the theme or mood that it sets is probably the most important part of it.
This is an interesting conversation I certainly didn't expect to see! I hope you don't mind me weighing in on this.
I did find the H button useful in Eroico/Kurovadis, as it did have an in-game use. Enemies would be attracted to the prone figure, and so it could be used to pull opponents out of positions and take them somewhere to make a fight easier. In that sense, it was adding to the gameplay; I could indirectly make use of the H-scenes for a strategic advantage.
I preferred the non-damage scenes in Eroico to the few damaging scenes in Kurovadis, although that is part of the theme in the games. Kurovadis felt a lot more dangerous thanks to monsters who could literally eat you while you are down, while Eroico felt a bit lighter because they didn't. (And this fit very well with each game!) However, I generally preferred Eroico because it meant I wasn't forced into replaying a stage over again just because I wanted to view a H-scene. Being able to, effectively, take a break in the middle of the stage was nice, and I wasn't stuck with choosing to run through the stage again or watch the scene.
I've also found that games where you take damage from the H-scenes tend to make me want to skip them, as I'm choosing to either get thought the game or view the scene, but can't do both. (Unless the game is incredibly easy, of course.)
Just something to keep in mind, if it helps. Still, I think the theme or mood that it sets is probably the most important part of it.