That is how it is in real life. Try intelligence tests for intelligence (quick thinking and adapting), or check people who rock at school by learning, who have high wisdom, but can still be stupid like a rock when you talk to them.I thought intelligence is common sense and the ability to adapt and wisdom is knowledge.
I kind of like the thought of playing with a character who is absolutely unable to do anything right, has no heroic abilitys and tries to do the best with it (in opposition to characters who suck at the beginning only to find out that they have a hidden power which makes them more uber then the big evil like in every other game)Miene was not educated. all of her knowledge come from dragon, kobolds, and family.
However, her intelligence is too low. like a childish.
...you understood all that?Well said Sangoku.
1.291 on Mega still work to me.I just tried to download 1.291, but mega is blocking it (for me at least).
Take url address and replace %21 with !I just tried to download 1.291, but mega is blocking it (for me at least).
Oh yeah.BigJohnny said:Oh, and this is easily my favourite scene-You must be registered to see the linksMoar pls
Take url address and replace %21 with !
Yep, that did it. Thanks. Had to replace it two twice.
Not sure if anyone else mentioned but this seemed a "little" odd.1.291 on Mega still work to me.
That's because she normally can't equip the maiden clothes without underwear (for obvious reasons). She escapes with one piece of clothing to cover herself.. The moment the game resumes, she auto changes into slip (without underwear).Not sure if anyone else mentioned but this seemed a "little" odd.
If you get strip naked inside ruffian area -> clear and go outside, she puts back on clothes + bucket helmet... and then she switches from maiden cloth -> slip.
Not really a big issue just thought it was a bit odd
turn-based battle option?The battle system feels awfully laggy and clunky for a lot of people, what gives? Is it going to be fixed?
EDIT: Wait, I just heard you'll make a turn-based battle option for those who enjoy it more that way, is that true? If so, you're definitely my new hero.
ah yeah only the sahuagin battle seems sort of slow, but if I use frameskip it seems fine to me (I'm using a decently fast PC though).turn-based battle option?
this game used turn-base battle system so far. and no option for this system.
however, yes battle system feels awfully laggy and clunky for a lot of people, especially for old PC.
maybe I can't fix it. but I can manage it by battle map design.
the battle as like a sahuagin is a event battle. most of normal battle is not crowded as like that.
Yes. if I success to made the Attack table do not pass wall thing,I've known some games to get around this by doing a sort of "field of vision" type thing where, you only see monsters in the direction you are facing. Or the "shourd of darkness" type thing where you can only see a few steps around yourself, and processing stuff in the background faster (although this went so fast on a fast PC, the sounds... were a bit odd playing several dozen/second).
Its always a though for a future game, unless you plan to delay the current one, but those 2 "systems" or methods of hiding things I've seen are ways to handle "lag" as there is no wait time for something to "move" its more like a instant calculation of where it should be.That's now what I meant by turn based, but you're right, dunno if being inventive is worth making the game unplayable for a countless number of users, I just don't think this system (RPG Maker) was created to accept that many events and NOT lag, but whatever, your game and reverting it to a conventional battle system might be unthinkable at this point.
nonono. hiding ruffians doesn't moveLike for instance the 2nd ruffian room with joker, that goes very fast, until you see all 6 ruffians. They still are moving, but with their graphic invisible, you get no delay in movement.
Oh, I wasn't sure, because they are invisiblenonono. hiding ruffians doesn't move
and they passing all of turn events.
I doesn't set wait time for anything move. even if their sprites hiding, wait time is never changing.
however, hiding attack animation is too much decrease wait time.
other way to decrease waiting time is only the optimization of the script.