discharge
Jungle Girl
- Joined
- Aug 1, 2012
- Messages
- 47
- Reputation score
- 2
Re: RJ113419 - Dungeons and Prisoners
If I recall correctly the long bow and the forest you get it from aren't supposed to be available this early in the game. They were only added for extra demo content.
Back to the bugs: Patch 20140816_fix_11
-The kobolds are hostile as soon as you enter the inn. After you clear the room, if you go to the table where the leader was sitting it will trigger the dialogue that's supposed to start the attack.
-CTD on transition from CGs to the bathroom gangbang when Miene is defeated in Haven.
Error log:
ALSO, is it just me or is the long bow really over powered?
If I recall correctly the long bow and the forest you get it from aren't supposed to be available this early in the game. They were only added for extra demo content.
Back to the bugs: Patch 20140816_fix_11
-The kobolds are hostile as soon as you enter the inn. After you clear the room, if you go to the table where the leader was sitting it will trigger the dialogue that's supposed to start the attack.
-CTD on transition from CGs to the bathroom gangbang when Miene is defeated in Haven.
Error log:
◆ 2014-08-16T10:23:44
■ エラーの種類 :
NoMethodError
■ メッセージ :
プロフィールの管理(221):in `set_prof_enslave'undefined method `>' for nil:NilClass
■ バックトレース :
Game_SrpgInterpreter(1759):in `command_355_for_wait_script'
(eval):2:in `command_355_for_wait_script'
Game_SrpgInterpreter(1766):in `eval'
Game_SrpgInterpreter(1759):in `command_355_for_wait_script'
Game_SrpgInterpreter(1766):in `command_355'
Game_SrpgInterpreter(429):in `execute_command'
(eval):32:in `update'
(eval):3:in `loop'
(eval):34:in `update'
Game_SrpgInterpreter(143):in `setup_starting_event'
(eval):29:in `update'
(eval):3:in `loop'
(eval):34:in `update'
Game_SrpgMap(3560):in `interpreter_update'
Scene_Srpg(394):in `ms2_update'
■Misc Game_Temp / Game_Map(523):in `bt_log_update'
戦闘ログ(554):in `ms_scene_map_update'
■ミニステータス(642):in `update_for_bic'
■操作説明(194):in `update'
Scene_Base(19):in `main'
Scene_Base(16):in `loop'
Scene_Base(21):in `main'
エラーログ出力(454)
■ 最後に呼ばれたコモンイベント
ID : 100
Name: ---Hイベント---
■ Party
Members:------
001: [001: Miene]
HP: 2 / 46
MP: 6 / 19
States: [33,38,101,158]
------:Members
■ Active_Unit:
Turn: 113
Active_Unit_Name: Miene
Action: 待機
■ Map_Units:
001: [001: Iron_Cage]
States: []
002: [002: Wooden_Door]
States: []
003: [003: Wooden_Door]
States: []
004: [004: Wooden_Door]
States: []
005: [005: Iron_Cage]
States: []
006: [006: Wooden_Door]
States: []
007: [007: Wooden_Door]
States: []
021: [021: Iron_Chest]
States: []
------------------------------------------------------:end
■ エラーの種類 :
NoMethodError
■ メッセージ :
プロフィールの管理(221):in `set_prof_enslave'undefined method `>' for nil:NilClass
■ バックトレース :
Game_SrpgInterpreter(1759):in `command_355_for_wait_script'
(eval):2:in `command_355_for_wait_script'
Game_SrpgInterpreter(1766):in `eval'
Game_SrpgInterpreter(1759):in `command_355_for_wait_script'
Game_SrpgInterpreter(1766):in `command_355'
Game_SrpgInterpreter(429):in `execute_command'
(eval):32:in `update'
(eval):3:in `loop'
(eval):34:in `update'
Game_SrpgInterpreter(143):in `setup_starting_event'
(eval):29:in `update'
(eval):3:in `loop'
(eval):34:in `update'
Game_SrpgMap(3560):in `interpreter_update'
Scene_Srpg(394):in `ms2_update'
■Misc Game_Temp / Game_Map(523):in `bt_log_update'
戦闘ログ(554):in `ms_scene_map_update'
■ミニステータス(642):in `update_for_bic'
■操作説明(194):in `update'
Scene_Base(19):in `main'
Scene_Base(16):in `loop'
Scene_Base(21):in `main'
エラーログ出力(454)
■ 最後に呼ばれたコモンイベント
ID : 100
Name: ---Hイベント---
■ Party
Members:------
001: [001: Miene]
HP: 2 / 46
MP: 6 / 19
States: [33,38,101,158]
------:Members
■ Active_Unit:
Turn: 113
Active_Unit_Name: Miene
Action: 待機
■ Map_Units:
001: [001: Iron_Cage]
States: []
002: [002: Wooden_Door]
States: []
003: [003: Wooden_Door]
States: []
004: [004: Wooden_Door]
States: []
005: [005: Iron_Cage]
States: []
006: [006: Wooden_Door]
States: []
007: [007: Wooden_Door]
States: []
021: [021: Iron_Chest]
States: []
------------------------------------------------------:end