What's new

Kyrieru's new game!


alias34

Cthulhu
Joined
Oct 20, 2012
Messages
1,033
Reputation score
469
Re: Kyrieru's new game!

First of all thanks for the demo, pretty satisfying in terms of content!

Game has a few glitches and hiccups, but nothing too bad, mostly just issues with the gamepad; The game would sometimes freeze me without being able to move left or right for a few seconds, maybe the game was overwhelmed with input because that mostly happened in hectic situations
also when I minimized the game and then maximized it again my controls were completely messed up and I wasn't able to move anymore, making me have to restart the game


Just to make sure again, I'm really satisfied by the demo and it met my high expectations. I only have some issues with some design choices. it's your game and I respect your choices, however I just want to make some suggestions;
(also, excuse the incoming comparisons with Kurovadis)
  • I much preferred the way of dashing as it was done in Kurovadis; the "double tap" motion on the control stick is too much for something thats supposed to save you in hectic situations and allow you to quickly flow through the screen. The dashing also felt very stiff and sluggish; I don't know how to describe it, but let me try: The frames are too strict, it feels like theres too much of a time-gap between the end of the dash and the point at which you can dash again, which often made dashing really unresponsive.
    It may also be a conscious design-choice to make the game feel more heavy and realistic than Kurovadis, its just that the controls feel very unreliable and slow this way

  • The rumbling of the controller is a nice touch, though it should be more toned down
  • The Bloom is pretty overblown. It does help establishing the atmosphere of the game, but I hope you don't rely too much on it. Kurovadis also succeeded in achieving a really dark and heavy atmosphere even without the use of bloom
  • The demo could have used 1 more checkpoint
  • It seems that with the lust-meter, the girl dying, or at least getting "caught" every so often and respawning at the checkpoint is part of the lore (excuse the comparison, but kind of how Dark Souls handles it)
    I hope you establish why this is the case throughout the games story, or at least acknowledge at some point that its mysterious, but intended. If this is not intended, why not let the girl get knocked down, and with every time she gets caught her lust increases she gets knocked down more easily? Well, kind of like how almost all Hentai-Platformers do it

Some of these are probably rather subjective and some might not agree with me, but I hope you still appreciate the feedback. Good luck with the further production of the game and I hope we get to see more soon!

Oh and also, I don't know how many people notice this, but your music is amazing. I'm an enthusiast when it comes to Soundtracks and I appreciate the work you put into it.
 
Last edited:

TitanAnteus

Tentacle Monster
Joined
Dec 9, 2012
Messages
378
Reputation score
91
Re: Kyrieru's new game!

Alright, so I liked this game and I've seen that some people have had trouble finishing the demo....

Soooooo... I made a gameplay video. I'm not 100% sure I got everything... only 99%

 

Papanomics

Lurker
Joined
Dec 2, 2008
Messages
1,754
Reputation score
657
Re: Kyrieru's new game!

Monsters dont rape you if you are beyond their platform.

I found it cool that the faceless guys jump at you. Innovative.
 

thinien

Demon Girl Pro
Joined
Jul 27, 2012
Messages
146
Reputation score
5
Re: Kyrieru's new game!

I just have a question: What do the changing colors of the heart do? So far I've seen her facial expression change and the color go purple but that's it.
 

wootaru

Jungle Girl
Joined
Jul 22, 2012
Messages
31
Reputation score
3
Re: Kyrieru's new game!

Add in a Zoom in function when you lose ^_^.
 

textbook703

Evard's Tentacles of Forced Intrusion
Joined
Aug 22, 2012
Messages
690
Reputation score
177
Re: Kyrieru's new game!

-I honestly really like the probably-over-the-top bloom. It gives the game an extraordinarily unique feeling to it, and I really enjoy it.

-The gameplay is superb. I haven't had so much fun since... well, since Megaman X (and X2, and X3, and X4, etc. lol), which is clearly where you're deriving a lot of your design if I'm not mistaken. The floaty melee attack system is hilariously simple and easy to learn, but elicits a feeling like I'm really doing some complex, cool shit here. Like, if my dick wasn't out, I'd want a friend to be watching so he would be impressed by my sweet combo skills.

-Obviously this is just one person's preference, but I second the insect/beast enemies idea. Canine doggystyle is mandatory imo. Also, the air-dash guys with the long internal ejaculation animation? Fucking phenomenal. More creampies that focus on 100% of it being inside the heroin pls. I hate seeing wasted cum.

-Down+Melee is highly exploitable. You can spam it to pretty much instantly kill any number of enemies in melee range, at no danger to yourself.

-Need a button to disable familiars. This is also personal preference, but I really dislike familiars. Well, the ones that sync up with me (ie. shoot when I shoot and ONLY when I shoot) aren't so bad, but the free-thinking ones are infuriating. I don't like things that can fuck with my intuitive understanding of the game. For example, if I know enemy X takes 3 melee attacks to kill, it throws me off if he dies after two attacks and I whiff the third because my familiar decided to slap him this particular time, then later on it doesn't hit another enemy X, and I only attack twice and run right into enemy X.
 

alias34

Cthulhu
Joined
Oct 20, 2012
Messages
1,033
Reputation score
469
Re: Kyrieru's new game!

Obviously this is just one person's preference, but I second the insect/beast enemies idea. Canine doggystyle is mandatory imo.
I'm with you here


That also reminded me of a point I forgot; I don't know if its just me, but I think the enemies should feel a little more intimidating in their rape animations. For example the tentacle thing is especially goofy with its breast expansion, but thats just a fetish shoehorned in so I'll give this a pass

I hope you'll do some monsters that actually seem a little scary in their scenes; more like ferocious beasts and alien monstrosities, and less like humping humans

Just a reminder, we haven't seen a lot of the enemies yet so I might be adressing a non-problem here
 

StiffSponge

Banned
Joined
Sep 28, 2010
Messages
478
Reputation score
238
Re: Kyrieru's new game!

Didn't really get far into the demo, but it sort've looks like the same ol' song and dance with the dev.

Not that that's a bad thing.. He's making new animations, and the main char is very cute this time, with the arrousal bar.

Only game I know of where arrousal actually affects rape animations was mitsuko x space escape, and no other hentai game added that mechanic since then. Sort've like how multi-rape used to be really rare until koonsoft came along and made a wonderful trio of RoR games.

Animations are fresh, character's new, background's the same.. That's two out of three, so I ain't complaining.

Can't say I'll be keeping an eye on it though.. Since it's kyrieru, I already know what he/she'll be cooking and what the end result will be, so all I have to do is wait for the oven to ding and claim the tasty product.

Hope he/she sticks around a while.. Slightly repetitively themed good RoR's are better than NO RoR's..
 

SayajinBeast

Jungle Girl
Joined
Aug 9, 2013
Messages
7
Reputation score
0
Re: Kyrieru's new game!

Oh man, a demo for Kyrieru's new game. This day just keeps getting better and better!
 

megaurelius

Jungle Girl
Joined
Dec 30, 2012
Messages
19
Reputation score
3
Re: Kyrieru's new game!

While people are making requests, don't forget the mind controlling enemy who forces the character to masturbate. Some kind of pheromone based attack is fine too.
 

CrazyPerson

Grim Reaper
Joined
Dec 27, 2013
Messages
442
Reputation score
62
Re: Kyrieru's new game!

Now I just wish there's a segment where we got a corrupted familiar, which can't be desummoned and does distracting things to the heroine.
Not permanently, just for part of a level, and then as a regular summon afterwards.

Of course, I doubt that's going to happen, because I figure Kyrieru must have the game planned out and mostly closed already, and this sounds like a ton of work.
But hey, one can dream, right...
 

JAB

Demon Girl Pro
Joined
Sep 25, 2013
Messages
155
Reputation score
15
Re: Kyrieru's new game!

I am sort of self-conflicted. I made a self-promise when I first joined this site , that If i download a game i loved for free (Kurovadis), and the develop made another game I wold pay for it and I am broke right now (College and stuff).
 

Papanomics

Lurker
Joined
Dec 2, 2008
Messages
1,754
Reputation score
657
Re: Kyrieru's new game!

Mind control would be awesome, but I don't just want masturbation. Maybe if she fucks said enemy.

Breast expansion was never really my thing, but the squid eye animation has opened my eyes to new things.

Thanks Kyrieru
 

super_slicer

Lord High Inquisitor
Staff member
H-Section Moderator
Joined
Nov 17, 2010
Messages
12,556
Reputation score
30,669
Re: Kyrieru's new game!

Could you make the life-regens hover upwards a little slower?

Other than that, great game.
 

dienow

Evard's Tentacles of Forced Intrusion
Joined
Oct 14, 2011
Messages
669
Reputation score
124
Re: Kyrieru's new game!

Life spheres should not float away. I really do not understand that one.
 

Shinarch

Newbie
Joined
Jan 29, 2011
Messages
1
Reputation score
0
Re: Kyrieru's new game!

If this game lacks fellatio like Kurovadis did, I'm going to be sorely disappointed.
 

TitanAnteus

Tentacle Monster
Joined
Dec 9, 2012
Messages
378
Reputation score
91
Re: Kyrieru's new game!

Life spheres should not float away. I really do not understand that one.
Encouragement to use melee attacks. Otherwise there'd be little reason to use it.
 

SethK

Evard's Tentacles of Forced Intrusion
Joined
Feb 4, 2011
Messages
639
Reputation score
115
Re: Kyrieru's new game!

Encouragement to use melee attacks. Otherwise there'd be little reason to use it.
I found myself missing 90% of them even while using melee.
 

Bunnyav

Demon Girl
Joined
Aug 11, 2011
Messages
61
Reputation score
9
Re: Kyrieru's new game!

I agree, the life restorers are a bit too zealous to bug the heck out. Getting the uppercut helped me reach a few.

I don't think you need to incentivize melee with life. Melee actually hit stuns enemy and does lots of damage. You get at best three shots off on a target before it's in your face when it comes to zombies. Meleeing the squids/floor robots is suicide so it's not worth the incentive.
 
Top