alias34
Cthulhu
- Joined
- Oct 20, 2012
- Messages
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Re: Kyrieru's new game!
First of all thanks for the demo, pretty satisfying in terms of content!
Game has a few glitches and hiccups, but nothing too bad, mostly just issues with the gamepad; The game would sometimes freeze me without being able to move left or right for a few seconds, maybe the game was overwhelmed with input because that mostly happened in hectic situations
also when I minimized the game and then maximized it again my controls were completely messed up and I wasn't able to move anymore, making me have to restart the game
Just to make sure again, I'm really satisfied by the demo and it met my high expectations. I only have some issues with some design choices. it's your game and I respect your choices, however I just want to make some suggestions;
(also, excuse the incoming comparisons with Kurovadis)
Some of these are probably rather subjective and some might not agree with me, but I hope you still appreciate the feedback. Good luck with the further production of the game and I hope we get to see more soon!
Oh and also, I don't know how many people notice this, but your music is amazing. I'm an enthusiast when it comes to Soundtracks and I appreciate the work you put into it.
First of all thanks for the demo, pretty satisfying in terms of content!
Game has a few glitches and hiccups, but nothing too bad, mostly just issues with the gamepad; The game would sometimes freeze me without being able to move left or right for a few seconds, maybe the game was overwhelmed with input because that mostly happened in hectic situations
also when I minimized the game and then maximized it again my controls were completely messed up and I wasn't able to move anymore, making me have to restart the game
Just to make sure again, I'm really satisfied by the demo and it met my high expectations. I only have some issues with some design choices. it's your game and I respect your choices, however I just want to make some suggestions;
(also, excuse the incoming comparisons with Kurovadis)
- I much preferred the way of dashing as it was done in Kurovadis; the "double tap" motion on the control stick is too much for something thats supposed to save you in hectic situations and allow you to quickly flow through the screen. The dashing also felt very stiff and sluggish; I don't know how to describe it, but let me try: The frames are too strict, it feels like theres too much of a time-gap between the end of the dash and the point at which you can dash again, which often made dashing really unresponsive.
It may also be a conscious design-choice to make the game feel more heavy and realistic than Kurovadis, its just that the controls feel very unreliable and slow this way
- The rumbling of the controller is a nice touch, though it should be more toned down
- The Bloom is pretty overblown. It does help establishing the atmosphere of the game, but I hope you don't rely too much on it. Kurovadis also succeeded in achieving a really dark and heavy atmosphere even without the use of bloom
- The demo could have used 1 more checkpoint
- It seems that with the lust-meter, the girl dying, or at least getting "caught" every so often and respawning at the checkpoint is part of the lore (excuse the comparison, but kind of how Dark Souls handles it)
I hope you establish why this is the case throughout the games story, or at least acknowledge at some point that its mysterious, but intended. If this is not intended, why not let the girl get knocked down, and with every time she gets caught her lust increases she gets knocked down more easily? Well, kind of like how almost all Hentai-Platformers do it
Some of these are probably rather subjective and some might not agree with me, but I hope you still appreciate the feedback. Good luck with the further production of the game and I hope we get to see more soon!
Oh and also, I don't know how many people notice this, but your music is amazing. I'm an enthusiast when it comes to Soundtracks and I appreciate the work you put into it.
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