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RPG RPG Maker [うさぎめしや / usabox] MaiDenSnow Eve / MaiDenSnow Eve ~さる前夜祭~ (RE115762, RJ115762)


Harleyquin13

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Re: MaiDenSnow Eve

When you've sobered up, recheck the page I recommended. All of the relevant data is in the second tab. Some relevant passages include:

先述の「モラルについて」に記載した懺悔時に確認できるモラル数値で以下の2通りに別れる。
(ステータス画面で全裸時のモラルに装備分の我慢x2を計上したもの)

  ① 1以上の場合
   「モラル」消費で懺悔した項目の性癖開発度を減少。各性癖の開発度が100以下になると解消可能。
    これは、各種陵辱への耐性が低くなって弱体化するのを解消したり、紫出産的に邪魔な性癖を除去するのに利用できる。
    ※モラル消費量と開発度減少量の関係は調査中。モラルが100以上の場合は100を消費して開発度を100~300減少?
     100未満の場合は全部消費してそれなりに(100未満)減少?

  ② 0以下の場合
   「モラル」消費することなく、懺悔した項目の性癖開発度を100%上昇させる。
    これは、特定性癖・パッシブスキルをキープして、紫出産的に陵辱の流れをコントロールするのに利用できる。
    上限の1000%にしておけば、モラルが上昇しだして開発度が低下しだしたとしても、性癖が解消される100%まで余裕がある。

 我慢補正だけで懺悔が可能な状態の目安は、礼拝堂に帰還するタイミングで、我慢が低い装備を着用した状態でも
 ステータス画面のモラルが0くらいになってたらでOK。(多分-20くらいでも大丈夫。それ以下でもOKなことはあるけど念の為。)

 ちなみに、懺悔でのモラル消費はほぼ100確定の模様(調査中)。実際懺悔で1ケタ台くらいしか消費しないことも有るが、
 これはスタック分からも消費してるからそう見えるということ。
 なお、開発度の下げ幅も不明で、懺悔時のモラルが低い(または我慢の低い服を着用してる)と10くらいしか解消できない
 ということもある。一気に解消したい場合はモラルを100くらいまで回復させた方が良いのかも?(調査中)

A lot of other info involves (ab)use of the sexual history save function which you can read up for yourself.

One problem with the sex build is with the introduction of inscriptions, players have to be careful when their vitality is low and they're engaged in sex for the purposes of pregnancy. Another problem is trying to screw your way out of a mob such as the Wild Hunt and his cronies, these monsters have huge libidos and don't walk away until a significant amount of vitality has been expended.
 

Monceber

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Re: MaiDenSnow Eve

@Tesseract
Wrong, wrong, and then wrong once again. Morale doesn't depend on the type of clothes - it depends on the current pride you currently have (next parameter after tarp detection chance in profile). And obviously, different clothes have different impact on the Roland's pride (e.g. seethrough lowers her pride, etc.) The lower pride is, the higher 'zero' point is for morale. So, with -60 pride your 'zero' point of morale would be around 50 or so, and with -30 pride it'll be around 10 or so (not actual numbers, just for reference sake). Till you've reached morale 'zero' point you'll be getting morale for each kill (the further you're from it, the more you get, up to 2-4 points per each kill at minimum), after 'zero' point - 1 point for each floor.
Manipulating w/ clothes is just a result of your different morale 'zero' point, which was defined by your pride, nothing more.

@Harley
Not quite right either - "fallen" 堕落 (aka Corrupted) state already locks Roland at -200 morale, Iron Jack's collar is not required for it (though you can still use it if you want low morale but don't want Corrupted state).
 

Harleyquin13

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Re: MaiDenSnow Eve

@Tesseract
Wrong, wrong, and then wrong once again. Morale doesn't depend on the type of clothes - it depends on the current pride you currently have (next parameter after tarp detection chance in profile). And obviously, different clothes have different impact on the Roland's pride (e.g. seethrough lowers her pride, etc.) The lower pride is, the higher 'zero' point is for morale. So, with -60 pride your 'zero' point of morale would be around 50 or so, and with -30 pride it'll be around 10 or so (not actual numbers, just for reference sake). Till you've reached morale 'zero' point you'll be getting morale for each kill (the further you're from it, the more you get, up to 2-4 points per each kill at minimum), after 'zero' point - 1 point for each floor.
Manipulating w/ clothes is just a result of your different morale 'zero' point, which was defined by your pride, nothing more.

@Harley
Not quite right either - "fallen" 堕落 (aka Corrupted) state already locks Roland at -200 morale, Iron Jack's collar is not required for it (though you can still use it if you want low morale but don't want Corrupted state).
Thanks for the correction, I hadn't checked the wiki for the details on 堕落 so I'm reproducing them below to corroborate what you've said.

堕落
 恥辱と快楽に屈し、肉の悦びに目覚めた、堕落した肉体。
 躊躇う事なく衣類を脱ぐことができる。 モラルが回復することがない。 矜持を50%減少する。
 ステート伝染の対象にならない。 〈抵抗〉 誘惑系:-10%

 ローランの極まった淫乱さを示すステート。パッシブスキル肉便器(モラル-160程度。上下変動あり。調査中)を取得状態で
 礼拝堂の懺悔室にて"どうしようも無い(略)"を選択するとこのステートが付与される。
 分厚い首枷装備時と同様、敵を倒してもモラル上昇することがなくなるほか、常時脱衣可能となる。
 解除方法はもう一度懺悔室で同じ選択をすること。

Since you're the only veteran player who's tried a pregnancy build, your word counts for far more than mine.
 

666steven007

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Re: MaiDenSnow Eve

sorry for troubling you guys, i'm getting an error when trying to use a essence on equipment, is this normal?
 

Harleyquin13

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Re: MaiDenSnow Eve

Get the latest version, get the patches. I'm 99% certain only the older versions from last year had essence problems.
 

Tesseract

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Re: MaiDenSnow Eve

@Tesseract
Wrong, wrong, and then wrong once again. Morale doesn't depend on the type of clothes - it depends on the current pride you currently have (next parameter after tarp detection chance in profile). And obviously, different clothes have different impact on the Roland's pride (e.g. seethrough lowers her pride, etc.) The lower pride is, the higher 'zero' point is for morale. So, with -60 pride your 'zero' point of morale would be around 50 or so, and with -30 pride it'll be around 10 or so (not actual numbers, just for reference sake). Till you've reached morale 'zero' point you'll be getting morale for each kill (the further you're from it, the more you get, up to 2-4 points per each kill at minimum), after 'zero' point - 1 point for each floor.
Manipulating w/ clothes is just a result of your different morale 'zero' point, which was defined by your pride, nothing more.

@Harley
Not quite right either - "fallen" 堕落 (aka Corrupted) state already locks Roland at -200 morale, Iron Jack's collar is not required for it (though you can still use it if you want low morale but don't want Corrupted state).
Ahhh didn't realize Pride ("Endurance" in the english translation) could actually go negative. On the stat sheet it only goes down to 1. I get it now, but it seems like a backwards system to have a high morale zero-point for slutty/low pride(endurance) gear. Should logically be the other way around imho, e.g. - harder to gain morale while you're dressing slutty, not easier. But that's just me pointlessly complaining.
 

Monceber

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Re: MaiDenSnow Eve

Ahhh didn't realize Pride ("Endurance" in the english translation) could actually go negative. On the stat sheet it only goes down to 1. I get it now, but it seems like a backwards system to have a high morale zero-point for slutty/low pride(endurance) gear.
*sigh* When I say "Pride", I mean not "Endurance", not "Glory", not "Awesomeness", but "Pride".
C'mon, I even explained where you can find "Pride" value in my first sentence, pay more attention.

Should logically be the other way around imho, e.g. - harder to gain morale while you're dressing slutty, not easier. But that's just me pointlessly complaining.
It's quite logical though - the higher your 'zero' point is, the less morale you can actually spend to expel bad habits. E.g. if your 'zero' point is at 100, you can only spend 100 morale for that purpose, but if it's -20 - you can spend whole 220 points.
 

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lazycat

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Re: MaiDenSnow Eve

Question ' '/ is it possible to make melee magic build? If so which weapon should I use?
 

666steven007

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Re: MaiDenSnow Eve

where can i get the latest version, is it on the owners website somewhere? thanks the version i have is Ver.141005
 

Monceber

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Re: MaiDenSnow Eve

Question ' '/ is it possible to make melee magic build? If so which weapon should I use?
Well, given that there are no weapons directly dependent on the Mag parameter, so your best bet would be using Invoker's essence to add 20% dependency. You'd also want to add elemental essence and some status/silver essences, so it should be 3-slotted weapon. Falcon's stake would be great for the purpose, as it has decent attack dependency (100/40), 3 slots, and is enchanted by default.
You may also look in the direction of Night stalker/Fox's tooth, because these are virtually the only melee weapons with additional magical attack (which will benefit from high Mag). Downsides are only 2 slots and no silver/enchanted, so you'll have to either give up on enchanted or on Invoker's. You could try looking for red mithril item, but they are very rare.

And well, generally the best adviser for you on this matter would be Dragonpaladin, because he's the most well versed about Magic build in general.

where can i get the latest version, is it on the owners website somewhere? thanks the version i have is Ver.141005
or
 
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lazycat

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Re: MaiDenSnow Eve

Well, given that there are no weapons directly dependent on the Mag parameter, so your best bet would be using Invoker's essence to add 20% dependency. You'd also want to add elemental essence and some status/silver essences, so it should be 3-slotted weapon. Falcon's stake would be great for the purpose, as it has decent attack dependency (100/40), 3 slots, and is enchanted by default.
You may also look in the direction of Night stalker/Fox's tooth, because these are virtually the only melee weapons with additional magical attack (which will benefit from high Mag). Downsides are only 2 slots and no silver/enchanted, so you'll have to either give up on enchanted or on Invoker's. You could try looking for red mithril item, but they are very rare.

And well, generally the best adviser for you on this matter would be Dragonpaladin, because he's the most well versed about Magic build in general.
I know silver/enchanted let you hit all type of enemies, but what's dependency? '_ 'a

(I once had silver essence drops, then the next floor was monster floor...; - ; )
 

Monceber

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Re: MaiDenSnow Eve

I know silver/enchanted let you hit all type of enemies, but what's dependency? '_ 'a
Well, in English it's called category?, but dependency is a way I refer to it.
Basically, it determines what stats are used for attack with that specific weapon. Take Falcon's stake for example - it has (Str 100 Dex 40), meaning that 100% of your Str and 40% of your Dex are added to your attack. Different weapons have different stats they depend one, but typically two handed swords depend on Str, dual wield - Str + Dex, ranged weapons - Dex and/or Mag.
Invoker's essence adds (Mag 20) to this category, meaning that it actually adds 20% of your Mag stat to attack.
 

666steven007

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Re: MaiDenSnow Eve

i'm terribly sorry, but i come from a 3rd world county and can't pay for games from dll site, the latest release that i can find freely available is this one 2014/06/11 or the previous one i mentioned, if someone could pm me a megalink or something, i'd appreciate it, thanks
 

Tesseract

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Re: MaiDenSnow Eve

*sigh* When I say "Pride", I mean not "Endurance", not "Glory", not "Awesomeness", but "Pride".
C'mon, I even explained where you can find "Pride" value in my first sentence, pay more attention.

It's quite logical though - the higher your 'zero' point is, the less morale you can actually spend to expel bad habits. E.g. if your 'zero' point is at 100, you can only spend 100 morale for that purpose, but if it's -20 - you can spend whole 220 points.
Sorry. Everybody on this thread has like 7 different names for every term in this game. And the translations not good. So its easy to get things mixed up and make assumptions. To be fair, that is literally the only place it shows up, and it is under "elemental resistances" of all places.

I get your point, but still... stripping nude and then confessing? Not sure I would call that logical. Still a great game. Just a little caveat. Not really friendly for people who don't want to rely on online wikis.

Question ' '/ is it possible to make melee magic build? If so which weapon should I use?
In addition to Monceber's suggestions, use the Clock Engine accessory. It will add a bit of extra damage based on your Magic stat.

Magic melee build is definitely possible (sort of running one right now - Angelic Halo does a TON of damage), but I haven't found it as effective as STR or DEX builds if you're in to min/maxing. If the game was balanced slightly differently, such as having a wider variety of magic based skills or weapons (some kind of permanent magic wand would be cool), it might be more interesting of a build. Probably worth giving it a try though, just to get a feel for how the magic stat works, if nothing else. You won't -feel- like a mage like in other games though.

Edit: couple of extra tips - Magic is still referred to as "Spi" in some parts of the translation. Elemental essence special attacks (e.g. earth3 crack-impact) damage is also increased by your magic stat. But those only do base damage of ~20 anyways, so you won't see much of an increase with single target melee attacks. But if you're going full magic build anyways... worth trying it out if you want more of a magick-y feel.
 
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lazycat

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Re: MaiDenSnow Eve

Well, in English it's called category?, but dependency is a way I refer to it.
Basically, it determines what stats are used for attack with that specific weapon. Take Falcon's stake for example - it has (Str 100 Dex 40), meaning that 100% of your Str and 40% of your Dex are added to your attack. Different weapons have different stats they depend one, but typically two handed swords depend on Str, dual wield - Str + Dex, ranged weapons - Dex and/or Mag.
Invoker's essence adds (Mag 20) to this category, meaning that it actually adds 20% of your Mag stat to attack.
Oh that '. ' yeah I noticed skills scaling like (Spi200)Lvl100% on Protector's Oath.

Yeah I don't think there's any one word to describe it properly...

Well, considering I'd be lobbing holy water a lot, I guess I'll stick to melee for that Protector's Oath for now.
 

666steven007

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Re: MaiDenSnow Eve

hi all, am i allowed to post the link here, i managed to find the latest version and i've put the patch files into folder, all you need to do is unrar the file. thanks
 

Dragonpaladin

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Re: MaiDenSnow Eve

@Monceber - Falcon's Stake is melee weapon made for a dex build xD it's actually really bad when being used as a Mag based weapon when compared to a Dex or Str build.

Stats Dependency
Note: Monceber's dependency is correct, all weapons have stats based dependency, those that do not is 130% strength based for 2 Hand sword, 100% strength based for dual wield or 40% dex based for ranged.

It means whatever the suited stats you have, multiplied by the % is directly added on top of your attack power. The # you see displayed on the upper left (Right of the 2 numbers iirc) is your weapon attack power.


Dex is the easiest to stack, which has more or less a 2 to 1 ratio to Str/Mag when comparing base stats for clothing. Str dependency is like 100% compared to Mag's top dependency.

Outside of the fox tooth, and night stalker, there's also Athame Knife with it's holy impact. Burial also works, due to being a 130% strength 2 handed weapon that adds the 2nd highest magic in the melee weapon category.

Magic melee build is definitely possible (sort of running one right now - Angelic Halo does a TON of damage), but I haven't found it as effective as STR or DEX builds
There's a reason why even Monceber re-direct it to me. You haven't gotten deep enough into Mag build to make it effective. Unlike strength/dex based character, Mag build only shines in end game with a proper build around it.

The fact you haven't added Invoker essence to your primary weapons is the biggest proof really, since mag build pretty much goes hand to hand to high damage build.

Concept of Magic Build
Conclusion - No Invoker essence, no magic build. Drop rate for Invoker is pretty much non-existant. Highly suggested to stay away from this trap of a build until you do have 2 or more Invokers.

Magic build is based on the Clock Engine (+15%) + Invoker Essence (+20%) dependency for all weapons concept. Using it as a melee/magic build is possible, but kinda of a waste.

Ranged/Magic
You can actually out damage a pure dex build using a mag build when it comes to ranged weapon by the way. Since ranged weapon is 40% Dex.

Just the way the game balance in stats works, Dex is the easiest to stack, but ranged weapon is only 40% based on Dex. So if you use clock engine accessory, invoker essence, and mythirl ammo, you get (+45% Mag) dependency to magic as well as the usual 40% Dex dependency.

Then there's weapons like Gunner's Broom (30% magic) and Vanguard Lancer (20% Dex + 20% Mag) Which were made for magic based build.

Melee/Magic
As you the others described, melee/magic is based on protector's oath (200%), angelic halo (+25%), and Stigmata (+40%)

However, compared to 100% Str dependency for dual wield, up to 150% Str dependency for 2-handed, +35% dependency for magic is pretty lacking in terms of damage. So how does a Melee/Magic weapon works?

You build strength, and add magic. Basically, since your strength/defense based for melee, you only want to add Invoker Essence + Silver to your weapons and focus on strength for your clothing.

Sailor Uniform with 4 slots would mean you would equip Str 2, Str 1, Mag 2, Mag 1 to get the full benefit of a Str/Mag stats bonus. So you aren't losing out in terms of melee damage stats.

Given the above, when you are using protector's oath, angelic halo, and stigmata, as well as your impacts (usually only Athame Knife's double impact matters) would result in damage based on your magic stats.

When using the above specific skill, you will out damage a pure strength build. But pure melee is still stronger due to dependencies.

X-Class Glass Cannon
The build I roll around with. It's a pretty well known build like Monceber's dodge and Harley's defense/status alignment.
 

Harleyquin13

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Re: MaiDenSnow Eve

For more info on how damage is calculated, read .

To clarify, my build doesn't have amazing defence at present. It's focused on giving enemies as few turns as possible so every weapon I use has either stun, paralyze, sleep, confuse or a mixture of two of the status debuffs. To cover for the lack of damage which Dragonpaladin and Monceber get using strength essences, all weapons have (with a few exceptions) [element]3 essences to exploit monster weaknesses.

My build's good in the sense that no matter how deep you go into the dungeon high monster levels are not that big an issue since resistances to these effects do not scale up with monster level, but it's weak when I'm in a big monster room and there are too many incoming attacks for my character to survive before I can whittle away the front-line.
 

Tesseract

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Re: MaiDenSnow Eve

There's a reason why even Monceber re-direct it to me. You haven't gotten deep enough into Mag build to make it effective. Unlike strength/dex based character, Mag build only shines in end game with a proper build around it.

The fact you haven't added Invoker essence to your primary weapons is the biggest proof really, since mag build pretty much goes hand to hand to high damage build.
Welp, excuse me then. Just trying to give my input for how effective I've found a magic build at my low-to-mid-level build. I defer to your superior experience and intellect.

For more info on how damage is calculated, read .

To clarify, my build doesn't have amazing defence at present. It's focused on giving enemies as few turns as possible so every weapon I use has either stun, paralyze, sleep, confuse or a mixture of two of the status debuffs. To cover for the lack of damage which Dragonpaladin and Monceber get using strength essences, all weapons have (with a few exceptions) [element]3 essences to exploit monster weaknesses.

My build's good in the sense that no matter how deep you go into the dungeon high monster levels are not that big an issue since resistances to these effects do not scale up with monster level, but it's weak when I'm in a big monster room and there are too many incoming attacks for my character to survive before I can whittle away the front-line.
This is pretty much my main gear strategy too, and has also been my experience. My gear is relatively terrible, and my crowd control essences have carried me to level 50 endgame dungeon. My other builds with similar level gear, I get to around 15-20. Its definitely not as fast as glass cannon build clears, but its safe. And I feel less guilty not having to save-scum or F12.
 
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duck666

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Re: MaiDenSnow Eve

I'm sure this has been asked before, so I will ask again since searching the thread seems to not yield answers:

1. Monceber's basic's run-down says: " Maximum tier of orange parameter essences is T2, and for status essences – T1" - but if you click on the monster book and scroll over hydraplant or the wild hunt, you see tier 3 essenses. Although there's a red star beside the hydraplant's vit3 and white start beside the wild hunt's thunder3 essense drops. Was he referring to an older version or does the monsters actually not drop those?

2. Monceber's basic's run-down says: "Red essences are pretty much similar, but they can be taken out" - I'm assuming he meant "can't be taken out"

3. Someone asked about increasing the weapon's slot numbers: so if 1 have a weapon with 3 slots (regardless of their types), to increase it to 4 slots, the 4th one becomes a blank slot, I need a 4-red-slotted weapon with the exact same name, correct? Is there sometimes a requirement for a certain essense to also be in your inventory?

4. Dragonpaladin mentioned that 3-slots are max for normal mode. i've seen the dwarf selling a limbfire with 4 slot places (3 red, 1 blank). I assume that statement only holds for older version?

5. Can someone link me to the actual page with the weapons and their tiers please? I can't navigate that jap page...
 
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