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Aulondria: A Warrior's Path


Quartz

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Re: Aulondria: A Warrior's Path

A.

More so out of curiosity than anything else.

AN:
By the way, I rolled a Natural 1 at some point during this update. See if you can figure out where!
Either Miara's search, or on failing to identify that the rope is secretly a rope-spy that is going to bind Sera when it gets a chance.
 

Zephyrion

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Re: Aulondria: A Warrior's Path

A.

Litu botched identifying the rope.
 
OP
A

apocalypticCritic

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Re: Aulondria: A Warrior's Path

RESULTS
Unanimous A

"So it's settled. We'll set up camp here for the night."

The trio set about setting up inside the house. Once inside, Miara pulled Sera closer. "What about whoever is watching us? Do you want to go out and find them?"

Sera smiled predatorily. "I have a plan."

---------------------------------------------------------------------------------------

As night began to fall, the girls settled down in the building. Sera was the last to get into bed, and she doused the fire before doing so. The clearing was soon lit only by the light of the moon. From the trees surrounding the clearing, a pair of eyes watched the house, reflecting moonlight. The clearing grew still, with only Sera's gentle snoring disturbing the peace. Soon, the mysterious watcher made their move.

A dark shape dropped out of a tree, landing gently in a three-point stance. The person approached the house carefully, staying low. They had timed their approach so that they were approaching between moons, and the darkness was complete. They stole into the house, and approached Sera's sleeping form. The person crouched low over the girl, slipping the necklace from around Sera's neck. The shadowy figure gave a self-pleased "Nyaa~." A cough from the corner made the shadow shrouded girl jump and whirl around.

Sera waved pleasantly at the girl from the corner. With a swift movement, she whirled the rope of binding over her head and cast it at the girl, who was too surprised to even try to dodge. The rope of binding swirled around the girl... then leaped back and struck Sera, making the dragonborn shout in surprise. The rope wrapped quickly around her arms and legs, under her clothes and around her breasts and between her legs, then pulled taut, dragging the dragonborn girl to her knees and forcing her back into an arch, her arms pulled tight behind her and down to her feet. Her shoulder screamed from the stress, but it didn't break.

"That went very well for you. It was really quite impressive. I especially liked the part where you tied yourself up instead of me. Now, what to do with you~? I could leave you for the beasts, but that seems a little cruel. The boss would say to cut your throat, but I'm no murderer. Hmmm...."

The girl walked up to Sera, who was careful not to struggle against the ropes. She looked down at Sera, who got a general impression of pointed ears on top of the girl's head, before she kept walking around. "I have a question for you. I've heard dragonborn have really long tongues. Is it true?"

"Ask her."

Out of the shadows, Miara struck like a runaway cart. The lamia tackled the catgirl to the ground, quickly wrapping around her and pulling tight, making the cat squeak in protest. Miara twisted, fangs popping into place, and hissed in the catgirl's face. "Give me a reason to bite you. Please."

A torch flared in the darkness, and Litu revealed the scene. She fixed the catgirl with a glare, though her eyes kept wandering over to Sera, who was apparently actually a little turned on by what the rope had done to her. "Litu, sweetie, I think you were wrong about the rope. Or maybe I misunderstood. You did say a rope of binding, right? Not a rope of bondage?"

Litu blushed slightly. "My mistake. Why don't you try the release word?"

"Release!"

The rope tightened, making Sera cry out in a mix of pain and ecstasy. Pain from the rope twisting her shoulder more, ecstasy from the rope squeezing her breasts and pulling across her pussy in a quite interesting way. "Didn't fffuuu-" she gasped slightly, trying to writhe without moving her shoulder. "Help," she squeaked.

Every person in the room now had their eyes on Sera. Miara and Litu both blushed profusely, while the catgirl watched the squirming dragonborn with eyes as wide as saucers. "That's a really nice moan. She's got a good moan, doesn't she?"

"Y-yeah...," Miara said, distracted. She blinked twice, then turned toward the catgirl. "Hey! You're our prisoner! You don't get to get aroused by our predicaments!"

The catgirl looked at Miara with lusty eyes. "Can I get aroused by you being coiled around me~?"

Miara blushed and stammered, "N-no! Be quiet!" The catgirl smirked slightly, settling down to watch Litu help Sera.

Litu held her hands over the rope, chanting counterspells. Nothing seemed to be working, and from the way Sera occasionally moaned and writhed, some of the counterspells made the ropes tighter. The dragonborn gave out a great yelp after another failed spell, her whole body visibly shaking as her shorts gained a new wet spot on the front. "G-gods dammit! This isnyaaa-" She was cut off by another moan. "Working! Do something else!"

Litu looked around wildly, then saw the torch. A light went on in her head, and she grabbed the torch, careful to keep herself well away from the flames. She reached down and touched it to the knot that was binding Sera's hands to her feet. The rope twisted and writhed like a living creature, then, with a snap, broke, the sudden lack of tension causing Sera to faceplant. The rest of the rope writhed some more, then untwisted as the strands burned without heat or smoke. Soon, the rope lay in ashes on the ground. Sera rolled onto her back, grimacing. "That was unpleasant."

"I dunno, I thought it was kind of fun."

Sera gave the catgirl a blank stare. "You know what I think is fun? Telling my lamia friend to crush thieves into paste. Wanna be on the receiving end?"

The catgirl smirked. "Cute threat, but I know you won't do it. If you wanted me dead, you'd have used that shiny new sword you got instead of the rope."

Sera glared at the catgirl. "Miara, give her a squeeze."

"I tried that earlier, and she started purring. I think she was getting off on it. Would certainly explain the wet spot on my scales."

"No, that came because you squeezed my bladder, and I pissed myself."

Miara grimaced at that remark. Suddenly, she froze, turning her head. The catgirl's smirk ran away from her face at the same moment. Sera smelled something. It smelled like rotting plants, and at the same time, it smelled like sex and violence. The mere smell of it was almost enough to make her already overstimulated body give up and beg for sex. "What the hell is that?"

"Creeping vines! Oh gods! Let me go! I need to...."

"We're not going to let you run! Besides, the only way out of here is past those things! We'll let you go, on one condition: you help us fight them, and then stick around afterward."

"I-I...."

"Alternatively, we can stake you to the ground, and leave you as bait. I'm sure these things will have enough fun with you that we can escape."

The girl gaped at Sera. "You're too cute to be evil. Stop that, it's creepy. Fine! I'll help you!"

Miara unwrapped from around the girl, who collapsed quickly to the ground. Sera stepped over her, drawing her sword with her left hand. She poked her head through the doorway, looking around. The largest of the moons, the Lord, was starting to rise over the clearing, lighting the area up very well. Sera saw nothing, and she stepped out, sword at the ready for anything ahead of her.

It was too bad the attack came from her side, not her front.

A vine streaked out from what Sera had thought was just a bunch of vegetation. It lifted her off her feet with the force of the blow, but she rolled when she landed, facing the beast. It hadn't managed to do anything she could feel, but she was certain she couldn't rely on that kind of luck. By the light of the moon, the creature was absolutely disgusting. It was shaped somewhat like a bush, but it had long, thick, bumpy tentacles sprouting all over its body. Tangled in its main body was what appeared to be a skeleton. Judging by the way small tentacles poked at the eye sockets, and the shape of the hips, it had once been an unfortunate young woman. That was, until it was captured by these things and raped, impregnated, and raped again, continuously, until she died. If Sera had a weaker stomach, she would probably vomit. The whole thing smelled like rot, but there was another scent behind it, that made her pussy throb slightly with need. Unbidden, images flashed into Sera's mind as to what it would be like to be taken by one of those tentacles.

She shook her head, trying to clear the thoughts. Miara emerged from the building through the hole in the wall. She saw the Creeping Vine before it could attack her, and quickly moved out of its way. "I think these things are trying to affect us with arousal. They don't seem very fast. We should be able to defeat them pretty easily."

INITIATIVE:
1. Creeping Vine 1 (Got a surprise attack on Sera, so it goes to the top of initiative.)
2. Miara
3. Catgirl
4. Sera
5. Litu
6. CV2
7. CV3
SNAP DECISION
Miara:
A. Attack!
B. Use an Active Ability
C. Other
Catgirl:
A. Attack!
B. Use an Active Ability
C. Other
Sera:
A. Attack!
B. Use an active ability.
C. Give yourself to one of the creatures.
D. Other
Litu:
A. Cast something!
B. Use an Active Ability
C. Other
STATS
Sera:
Name: Sera Craith
HP: 35/35
SP: 8/10
Lust: 23/35
PD: 20
DR: 20; 5 Fire, 5 Ice, 5 Lightning, 5 Lust, 5 Poison, 5 Acid, 5 Force
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Weakened: Her right shoulder is not yet fully healed. Has an increased chance of breaking.
Horny: -5 to all rolls
Level: 5
EXP: 53/500
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 5(+2 from Cloak)
Constitution: 10
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20
SP: 10/10
Lust: 5/80
PD: 20
DR: -5
Status: Normal.
Level: 5
EXP: 51/500
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 16
Charisma: 10
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 6/20
PD: 40
DR: 0
Status: Normal
Level: 4
EXP: 325/400
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 7 (14)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Catgirl:
Name: ????
HP: 20/20
SP: 50/50
LP: 10/20
PD: 55
DR: -5
Status: Horny: -5 to all rolls
Level: 5
EXP: 60/500
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+2d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage.
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
Inventory:
Unknown
Stats:
Strength: 5
Speed: 16
Constitution: 4
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Creeping Vine 1:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 2:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 3:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
AUTHOR NOTE
Sera has that give up option because she's horny, and failed her roll against the arousal attack by the beasts. Litu is completely immune, Miara failed as well, but isn't nearly as horny, and the Catgirl made it.

These creatures are the Level 6 encounter for the forest. For reference, those Gremlins were the level 1 encounter. The level 8 encounter is boss level.
 

Tassadar

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Re: Aulondria: A Warrior's Path

A, A, A, B: Erosion. So, everyone uses a basic attack except for Litu, basically.
 
OP
A

apocalypticCritic

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Re: Aulondria: A Warrior's Path

SNAP RESULTS
Miara: A
Catgirl: A
Sera: A
Litu: B Erosion

Creeping Vine 1 rustled slightly, causing Sera to turn and look at it, ready for its strike. What she wasn't ready for was the vine coiling around her leg and pulling it out from under her. She fell with a cry, the air rushing out of her lungs with an oof. Three more vines shot out and grabbed her remaining limbs, pulling her toward the creature rapidly. Sera attempted to struggle out of the vines, but they were like iron chains. Two vines came out of the body of the creature and pulled at her clothes, managing to pull them out of the way so it had access to Sera's already wet parts. Sera struggled, panic welling up inside of her.

Miara saw the vine grab Sera and charged forward, axes swinging. They slammed down on one of the vines holding Sera, making the main body of the thing shake, in pain or anger. The vine was severed, and Sera struggled mightily, but could not escape. The monster lashed a vine at Miara, who dodged it easily.

The catgirl left Miara to help Sera, and targeted Creeping Vine 2. She dashed forward, knife zipping out to... plunge into a hole in the beast, hitting nothing and overextending her body. She tried to pull away, but the beast was quicker. A vine wrapped around her leg, pulling her off balance. She twisted as she slipped, landing with her front hands on the ground. A quick tug and an explosive leap, and she was free of the beast's grasp, rolling across the grass. She popped up and turned, facing the creature again.

Sera took the opportunity to struggle again, pulling hard with all of her limbs. As she pulled, there was a sickening crack. Sera cried out in pain and her struggles stopped as she tried to alleviate pressure on her shoulder. The creature took advantage of her pain and lack of struggling to quickly catch her limb that was freed by Miara. Three large vines emerged from the body of the beast, extending over to where Sera was being held. She struggled again, but every time she pulled on her arm she felt faint. As the vines plunged toward her exposed holes, she managed to twist her body and block them with her hip. At the same time, she ducked her head and avoided the tentacle trying to enter her mouth.

Litu raised one hand, pointing her fingers at the beast holding Sera. Her arm seemed to shift under the surface, then water burst out at extremely high pressure. The beast didn't seem very perturbed by the blast, though the water was high pressure enough to knock a clump of branches out of it. This time, Sera managed to get her legs free and on the ground while the beast was distracted. She grabbed the vines in her good hand, and, with a snarling shout, twisted, lifting the massive creature off the ground and throwing it away. The creature landed with a crash, twigs and leaves flying everywhere. Sera panted, clutching her shoulder.

Creeping Vine 2 pressed the attack on the catgirl, attempting to catch her again. The catgirl dodged the grasping vines easily, slipping out of the attack.

Creeping Vine 3 crossed around the corner of the building and attacked Miara, trying to wrap a vine around her arm. Miara got her arm out of the way quickly, striking with her sword. She missed, but it was enough to keep the vines away from her.

SNAP DECISION
Miara:
A. Attack
B. Active Ability
C. Other
Catgirl:
A. Attack
B. Active Ability
C. Other
Sera:
A. Attack
B. Active Ability
C. Give yourself up to the plants
D. Other
Litu:
A. Attack
B. Active Ability
C. Other
STATS
Sera:
Name: Sera Craith
HP: 30/35
SP: 8/10
Lust: 25/35
PD: 20
DR: 20; 5 Fire, 5 Ice, 5 Lightning, 5 Lust, 5 Poison, 5 Acid, 5 Force
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Broken: Shoulder: All strength bonuses which would involve the upper body are halved.
Horny: -5 to all rolls
Level: 5
EXP: 53/500
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 5(+2 from Cloak)
Constitution: 10
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20
SP: 7/10
Lust: 5/80
PD: 20
DR: -5
Status: Normal.
Level: 5
EXP: 51/500
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 16
Charisma: 10
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 6/20
PD: 40
DR: 0
Status: Normal
Level: 4
EXP: 325/400
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 7 (14)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Catgirl:
Name: ????
HP: 20/20
SP: 50/50
LP: 10/20
PD: 55
DR: -5
Status: Horny: -5 to all rolls
Level: 5
EXP: 60/500
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+2d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage.
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
Inventory:
Unknown
Stats:
Strength: 5
Speed: 16
Constitution: 4
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Creeping Vine 1:
HP: 96/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 15(20)
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 2:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 3:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
AN:
Sera got a ton of bad rolls again. For those of you wondering, these things have 14 strength, the same as Sera. If they manage to get hold of you, you're going to have a bad time trying to escape. Fortunately, they only have 3 speed, so it's difficult for them to catch you. The one who got Sera caught her because it rolled a natural 20.
 

tomaito89

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Re: Aulondria: A Warrior's Path

A
A
B: Fire Breath (on CV1)
B: Control Monster (on 2 or 3)
 
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apocalypticCritic

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Re: Aulondria: A Warrior's Path

SNAP RESULTS
Miara: A
Catgirl: A
Sera: B Fire Breath
Litu: B Control Monster

Creeping Vine 1 lashed his vines out at Sera again, who wasn't able to dodge quick enough. The vine wrapped around her leg and pulled her down again. She managed to pull her leg out of the vine before the creature could properly pin her, then rolled sideways and stood, sword ready. She swayed slightly, feeling the creature's arousing scent touch her again. She managed - barely - to keep her head around her, but she could feel her own fluids starting to flow down the inside of her leg.

Miara twirled her axes and lunged forward, slamming them into the core of the Creeping Vine 1's body. The monster writhed, and whipped a vine outward, easily tossing the heavy lamia back. Miara rolled as she landed, popping up ready to continue the fight. The vine oozed a thick, green fluid.

The catgirl tried her attack again. Her strike was more successful, in that she hit Creeping Vine 2, but was equally as ineffective in doing damage. She back flipped out of the way of the vine that tried to push her back, and hissed in displeasure.

Sera stood up a little straighter, inhaling slowly. With a sharp breath, she expelled a great plume of fire at Creeping Vine 1. The creature writhed as flames wreathed its form, but didn't collapse. It crackled merrily, but it was still moving somehow. Sera readied herself for the inevitable counterattack.

Litu focused on Creeping Vine 3, holding her hands out and framing the thing with them. She focused her magical energy, then released it toward the creature. The vine's primitive plant mind attempted to resist, but Litu managed to overpower it and impose her will. The vine stopped moving entirely. If it had eyes and a mouth, she suspected it would currently be staring straight forward with a vacant expression.

Creeping Vine 2 timed its attack perfectly. Right as the catgirl landed, a vine snapped out and wrapped around her leg, yanking her feet out from under her. The catgirl landed with a startled yelp, and vines quickly wrapped around her arms and free leg. She struggled and twisted, but could not get her arms and legs free, no matter what she did. She couldn't stop the beast as it grabbed her clothing and pulled it aside, tearing her pants slightly. Three large, thick vines left the main body of the creature, and got themselves positioned.

SNAP DECISION
Miara:
A. Change targets
B. Keep attacking CV1
Catgirl:
A. Struggle!
B. Give up
Sera:
A. Use your sword
B. Keep breathing fire
Litu:
A. Order the plant to attack!
B. Cast a different spell.
STATS
Sera:
Name: Sera Craith
HP: 30/35
SP: 8/10
Lust: 29/35
PD: 20
DR: 20; 5 Fire, 5 Ice, 5 Lightning, 5 Lust, 5 Poison, 5 Acid, 5 Force
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Broken: Shoulder: All strength bonuses which would involve the upper body are halved.
Severely Horny: -10 to all rolls. 1d2 chance of not resisting a pin or rape attempt.
Level: 5
EXP: 53/500
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 5(+2 from Cloak)
Constitution: 10
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20
SP: 7/10
Lust: 9/80
PD: 20
DR: -5
Status: Normal.
Level: 5
EXP: 51/500
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 16
Charisma: 10
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 6/20
PD: 40
DR: 0
Status: Normal
Level: 4
EXP: 325/400
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 7 (14)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Catgirl:
Name: ????
HP: 20/20
SP: 50/50
LP: 10/20
PD: 55
DR: -5
Status: Horny: -5 to all rolls
Pinned: All defenses are halved.
Level: 5
EXP: 60/500
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+2d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage.
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
Inventory:
Unknown
Stats:
Strength: 5
Speed: 16
Constitution: 4
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Creeping Vine 1:
HP: 27/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 10(20)
Status: Burning: 6 damage per turn. Anyone grappled by this enemy without fire resistance takes 3 damage per turn grappled.
LEVEL: 7
EXP: 200
Creeping Vine 2:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 3:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Controlled: By Litu. Can attempt saving throws.
LEVEL: 7
EXP: 200
 

Tassadar

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Re: Aulondria: A Warrior's Path

Miara: A! Catgirl: Also A! Sera: Also also A! Litu: A!

Miara should help yon catgirl before she gets violated by tentacles.

Edit: Dammit tomato! :p
 
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apocalypticCritic

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Re: Aulondria: A Warrior's Path

SNAP RESULTS
Miara: B
Catgirl: A
Sera: B
Litu: A

Creeping Vine 1, even while on fire, still had its primitive mind on only one thing. This time, it grabbed Sera's broken arm, making the dragonborn cry out in pain as it slammed her to the ground and quickly grabbed all of her limbs. Sera writhed as flames licked over her body, but the creeper didn't seem to care. Its three penis-like vines emerged again, readying themselves to plunge into Sera.

Miara swung her axes into the creature's core, trying to ignore the flames. The creature writhed, swinging Sera around. She attempted to capitalize on the opportunity by pulling out of the vines, but the creature's grip was like iron, and it was twisting her broken arm.

The catgirl twisted, but the vines shifted their grip and held her firmly. She struggled, but she couldn't stop the creature from plunging two thick vines into her pussy and ass. She screamed as her ass was torn by the creature's action, which turned into a stifled moan as the creature shoved its third vine into her open mouth. The creature's swift movements made the girl moan, but she wasn't cumming just yet.

Sera struggled against the creature holding her, but she couldn't save herself with her arm broken. She was powerless to stop the creature as it plunged its vines into her, though she managed to avoid crying out. Her whole body shuddered as the tentacles plunged deep into her. She bit her lip, but didn't cry out. Her body quivered as the vines pumped in and out. She tried her best, but couldn't ignore what her body was telling her. Her head lolled back, mouth open, as she moaned lewdly. Her offered mouth was quickly filled.

Litu dragged her eyes away from the flaming creature currently raping Sera, to focus on the one currently raping the catgirl. She sent a mental command to her controlled creeper, and ordered it to kill the one raping the catgirl. The creeper slowly turned toward Creeping Vine 2.

Creeping Vine 2 continued raping the catgirl, whose body was slowly starting to turn against her. She stiffened for a moment, still trying to struggle, and then slumped into the vines, moaning through her gag.

Creeping Vine 3 swung its vines into the vines holding the catgirl, severing them. It caught the girl, and tossed her toward Litu, away from Creeping Vine 2. The girl landed in a heap, vines inside of her writhing and shuddering before they died. She coughed, expelling the one from her throat, then laid her head on her arms, shivering.

SNAP DECISION
Miara:
A. Keep chopping!
B. Focus on one of the stronger ones. They are all dangerous, and the one with Sera will die soon.
Catgirl:
You're stunned, so you can't do anything.
Sera:
You're stunned, you can't attempt to escape this turn.
Litu:
A. Give the vine new orders (If you don't it will continue to attack CV2).
B. Take some of the catgirl's LP with Synchronization.
STATS
Sera:
Name: Sera Craith
HP: 30/35
SP: 8/10
Lust: 35/35
PD: 20
DR: 20; 5 Fire, 5 Ice, 5 Lightning, 5 Lust, 5 Poison, 5 Acid, 5 Force
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Broken: Shoulder: All strength bonuses which would involve the upper body are halved.
Severely Horny: -10 to all rolls. 1d2 chance of not resisting a pin or rape attempt.
Stunned: Can make no actions and has no defense.
Level: 5
EXP: 53/500
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 5(+2 from Cloak)
Constitution: 10
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20
SP: 7/10
Lust: 9/80
PD: 20
DR: -5
Status: Normal.
Level: 5
EXP: 51/500
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 16
Charisma: 10
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 6/20
PD: 40
DR: 0
Status: Normal
Level: 4
EXP: 325/400
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 7 (14)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Catgirl:
Name: ????
HP: 20/20
SP: 50/50
LP: 21/20
PD: 55
DR: -5
Status: Stunned: Can make no actions and has no defense.
Extremely Horny: -10 to all defenses. 1d2 chance of not resisting a pin or rape attempt.
Level: 5
EXP: 60/500
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+2d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage.
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
Inventory:
Unknown
Stats:
Strength: 5
Speed: 16
Constitution: 4
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Creeping Vine 1:
HP: 6/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 10(20)
Status: Burning: 6 damage per turn. Anyone grappled by this enemy without fire resistance takes 3 damage per turn grappled.
LEVEL: 7
EXP: 200
Creeping Vine 2:
HP: 120/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 3:
HP: 125/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Controlled: By Litu. Can attempt saving throws.
LEVEL: 7
EXP: 200
 
Last edited:

tomaito89

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Re: Aulondria: A Warrior's Path

B for both. And, I don't think you updated the enemy stats.
 
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apocalypticCritic

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Re: Aulondria: A Warrior's Path

SNAP RESULTS
Miara: B
Litu: B

The plant holding Sera burned merrily, and its strength failed it. It unceremoniously dumped the dragonborn to the ground, where she lay in a heap trying to muster her strength. The creeping vine collapsed in on itself, writhing weakly in the flames.

"Sera! Are you alright?!"

"I'll get back to you on that. I can't get up. My legs are shaking too much."

"I'll keep them off of you. You rest."

Miara lunged forward, making use of her length and speed. Her axe chopped down on Creeping Vine 2, chopping off the base of several vines. She pulled back, avoiding its retaliatory slap. Dark green sap oozed out of the wound.

Litu kneeled by the catgirl, pressing her hand to the girl's forehead. "I need you to think calming thoughts, please. I'm going to alleviate some of your lust, but if you resist me it may fail." The cat nodded slightly, whimpering. Litu focused for a moment, then began chanting. She took on a pinkish glow, and the catgirl slumped slightly, starting to feel better. Litu straightened, a little flushed, and offered the girl a hand up.

"Let's regroup."

With Litu's help, the girls met up just around the corner from the other Creeping Vines.

"Sera, can you walk?"

"Maybe. Not at the moment. In any case, if we run, those things will probably chase us. It's lighted in this clearing, but the trees are too thick in the main forest for moonlight to cut it. We'd be running blind."

Creeping Vine 2 started around the house, but found its way blocked by Creeping Vine 3, which was still pressing its attack. Creeping Vine 2 struck at 3, knocking a clump off of the plant. 3 froze for a second, apparently attempting to fight Litu's control. She noticed, and locked down hard on it, reinforcing her last command. 3 took a mighty swing at 2, knocking a huge clump out. The plants moved away from each other, circling like glacial tigers.

SNAP DECISION
Miara:
A. Let the plants fight it out.
B. Stick your blade in one of 'em, and give it a twist.
Catgirl:
A. Daggers. Bastard that raped you. Put one into the other.
B. Catch your breath, let the plants fight.
Sera:
A. Attack one of the plants.
B. Breath fire. Fire works well.
C. Lay here and hurt.
Litu:
A. Do for Sera what you did for the Catgirl
B. Give 3 a new order.
C. Do something else.
STATS
Sera:
Name: Sera Craith
HP: 30/35
SP: 8/10
Lust: 35/35
PD: 20
DR: 20; 5 Fire, 5 Ice, 5 Lightning, 5 Lust, 5 Poison, 5 Acid, 5 Force
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Broken: Shoulder: All strength bonuses which would involve the upper body are halved.
Severely Horny: -10 to all rolls. 1d2 chance of not resisting a pin or rape attempt.
Stunned: Can make no actions and has no defense.
Level: 5
EXP: 53/500
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 5(+2 from Cloak)
Constitution: 10
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20
SP: 7/10
Lust: 21/80
PD: 20
DR: -5
Status: Normal.
Level: 5
EXP: 51/500
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 16
Charisma: 10
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 6/20
PD: 40
DR: 0
Status: Normal
Level: 4
EXP: 325/400
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 7 (14)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Catgirl:
Name: ????
HP: 20/20
SP: 50/50
LP: 9/20
PD: 55
DR: -5
Status: Normal
Level: 5
EXP: 60/500
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+2d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage.
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
Inventory:
Unknown
Stats:
Strength: 5
Speed: 16
Constitution: 4
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Creeping Vine 1:
Status: Burnt
LEVEL: 7
EXP: 200
Creeping Vine 2:
HP: 92/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Normal
LEVEL: 7
EXP: 200
Creeping Vine 3:
HP: 115/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Controlled: By Litu. Can attempt saving throws.
LEVEL: 7
EXP: 200
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Aulondria: A Warrior's Path

B for all of them. Target 2 and have Litu tell 3 to pin 2 so they both get burn damage.
 
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apocalypticCritic

Demon Girl Master
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Re: Aulondria: A Warrior's Path

SNAP RESULTS
B across the board.

Miara readied her blade, and again made use of her length to attempt an attack on one of the creeping vines. She mistimed her swing slightly, and only knocked off a couple of branches without hitting the main body. She recoiled, grimacing slightly in distaste.

The catgirl sat down, putting her head between her legs. She looked absolutely terrible, and she was obviously shaken. She breathed deep, trying to keep herself from freaking out. Sera watched her, then snorted. She stood, cracking her neck. She dropped her cloak over the girl as she walked past. "Keep it warm for me."

"Sera... you're shaking on your feet, and your shoulder's broken again. You should rest. If you use your arm, you could permanently injure yourself."

"Then cut my arm off at the shoulder. I'm tired of this shit."

Sera stepped around the building, inhaled sharply, and bellowed flame across the clearing. She screamed a challenge into the night with her flames, and both plants were engulfed in her fury. They writhed in pain, making Litu wince due to feedback from CV3. Sera walked back around the building and crouched in front of the catgirl.

"Don't be weak. Life is too short for weakness. I'll be wanting that cloak back, but I'll leave it for now."

The catgirl stared up at Sera, then smiled tearfully. "I think the 'Life is too short' line doesn't really work when it's coming from someone who is immortal."

Sera snorted, glancing over at Litu, who was concentrating her power again. The water spirit chanted under her breath for a moment, then looked over at Sera. "You set my pet on fire, Sera."

"That's a sad story, Litu."

Litu raised an eyebrow. "You're kinda bitchy when you're in pain."

Sera grinned maliciously. "I'm also bitchy when every fiber of my being is telling me to dominate you, or the cat, or Miara. I'm filled with lust, and it wants to come out one way or another."

Litu swallowed nervously, then turned away from the blood crazed, horny dragonborn. "I think they're going to die soon. It's a waiting game more than anything now. I can keep the still-feral one busy with my pet, until it dies. I already told it to attempt to hold onto the other one."

Indeed, outside, CV3 had wrapped several vines around CV2, and was trying to prevent it from going anywhere. Both plants burned merrily, and everything not currently involved in the power struggle was writhing in pain.

SNAP DECISION:
A. Have Sera put the things out of her misery.
B. Let them burn.
STATS
Sera:
Name: Sera Craith
HP: 30/35
SP: 4/10
Lust: 35/35
PD: 20
DR: 20; 5 Fire, 5 Ice, 5 Lightning, 5 Lust, 5 Poison, 5 Acid, 5 Force
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Broken: Shoulder: All strength bonuses which would involve the upper body are halved.
Severely Horny: -10 to all rolls. 1d2 chance of not resisting a pin or rape attempt.
Level: 5
EXP: 53/500
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 5(+2 from Cloak)
Constitution: 10
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20
SP: 7/10
Lust: 21/80
PD: 20
DR: -5
Status: Normal.
Level: 5
EXP: 51/500
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 16
Charisma: 10
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 6/20
PD: 40
DR: 0
Status: Normal
Level: 4
EXP: 325/400
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 7 (14)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Catgirl:
Name: ????
HP: 20/20
SP: 50/50
LP: 9/20
PD: 55
DR: -5
Status: Normal
Level: 5
EXP: 60/500
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+2d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage.
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
Inventory:
Unknown
Stats:
Strength: 5
Speed: 16
Constitution: 4
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Creeping Vine 1:
Status: Burnt
LEVEL: 7
EXP: 200
Creeping Vine 2:
HP: 3/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Burning: 12 damage per turn.
LEVEL: 7
EXP: 200
Creeping Vine 3:
HP: 45/125
SP: 0/0
LP: These creatures are too twisted to feel lust, or rather, they feel nothing but the urge to violently rape everything.
PD: 5
DR: 20
Status: Controlled: By Litu. Can attempt saving throws.
Burning: 12 damage per turn.
LEVEL: 7
EXP: 200
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Aulondria: A Warrior's Path

B wouldn't be good to have Sera attack at this point, Litu could finish it quickly too by having it attack itself or using Desertification.
 

MrMe

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Re: Aulondria: A Warrior's Path

Too bad they don't have any marshmellows or hotdogs
 
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apocalypticCritic

Demon Girl Master
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Re: Aulondria: A Warrior's Path

Sorry for the lack of update today, folks. I had it most of the way written, then decided I didn't like the way it was going. So I need to rewrite it.
 

tomaito89

Sex Demon
Joined
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Re: Aulondria: A Warrior's Path

No worries. I hope I speak for the majority when I say I'd rather a slow, yet well-written update than a fast, poor-quality one.
 
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