nick north
Newbie
- Joined
- Nov 17, 2013
- Messages
- 3
- Reputation score
- 0
Hello there!
I know there are a lot of people out there who love the Slavemaker games, because I also do.
But everbody who played them complains about the same 3 things:
My game idea basically adopts the game-mechanics of slavemaker, but with different stats, a bigger, explorable world, multiplayer interaction and a system that involves the specific needs, interests and dreams of every slave.
I know, it sounds fairly complex and that's the reason why I'm asking for help here.
After several months of brainstorming and discussing (I started this project in january '13) we ended up with a huge pile of mostly unusable information.
After throwing a lot of things out and keeping only the "bare bones" of my concept I tried to put everything into a short and sweet document.
And thats where you come into play
For a successful pre-production phase I need you to review the concept (in form of a draft game design document) and give as much feedback as you can. And after some iterations a nicely usable concept should be ready for production
If you're interested leave me a PM or post
I know there are a lot of people out there who love the Slavemaker games, because I also do.
But everbody who played them complains about the same 3 things:
- The clumsy, bulky interface which is not very user-friendly
- The lack of multiplayer-content such as multiplayer-competitions, trading or at least global highscores.
- The bad implementation (filesizes of several gigabytes, buggy game-behavior, lack of portability)
My game idea basically adopts the game-mechanics of slavemaker, but with different stats, a bigger, explorable world, multiplayer interaction and a system that involves the specific needs, interests and dreams of every slave.
I know, it sounds fairly complex and that's the reason why I'm asking for help here.
After several months of brainstorming and discussing (I started this project in january '13) we ended up with a huge pile of mostly unusable information.
After throwing a lot of things out and keeping only the "bare bones" of my concept I tried to put everything into a short and sweet document.
And thats where you come into play
For a successful pre-production phase I need you to review the concept (in form of a draft game design document) and give as much feedback as you can. And after some iterations a nicely usable concept should be ready for production
If you're interested leave me a PM or post
Last edited: