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Aegis Thousand Year War - DMM Online Game


FruitSmoothie

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Re: Aegis Thousand Year War - DMM Online Game

AW90 Stats for all three dancers. This wasn't added to GCWiki the last I checked, but maybe around the time of this post.

Hana:
1418HP; 284HP; 291DF
Marnie:
1152HP; 333AT; 458DF
Waltz:
1388HP; 374AT; 334DF
With that HP and Def, that 50% chance to dodge melee attacks on Waltz is actually legit, holy crap.

And that AW art...Well, she moved up in my AW queue. Probably try to awaken her after Elva, maybe before HA.
 
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ieyasu

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Re: Aegis Thousand Year War - DMM Online Game

Boosted drop my a**! Every time i try rolling for the boosted drop, they'd drop me everything else! Got 2 minervas and 1 sophie instead after 20 rolls.



I bet they have some secret switch that blocks me from getting any boosted drop. :mad:
 

exkale

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Re: Aegis Thousand Year War - DMM Online Game

I was worried Waltz's art would become worse after awakening, but her AW art is nice and I will agree that the AW ability is really good. I'm even considering awakening her now when I never thought about it once before. The ability to be an arrow lightning rod (although still dangerous against an army of black goblin archers) is better than an extra -1 cost. A very low cost unit doesn't benefit too much from further cost reduction.

I do find it funny that they gave her that ability because of her event. The most simplest way to kill her was to .

This daily mission drop rate increase event is a blessing. I went from 8 Magic Crystals to 230 Magic Crystals and I only used about 6 Sacred Crystals. If I can get 250~300 by the time the event is over, then I will be open to who I can awaken. I was queuing them up before, but now I have some freedom of choice. Jelius and Belinda are going to be set in stone for the awakening priority, but the third one is going to be a fierce competition. Hien, Eliza, Momiji, Waltz, Marius, Sedis, Liana, and Fran are my choices. So many to choose from and they all have good reasons to be awakened. :(
 

Emries

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Re: Aegis Thousand Year War - DMM Online Game

Blind run of extreme tier magic crystal daily took me by surprise since I actually had to retreat some units with my usual daily farm team...

...So I decided to OP it XD

 

marcus3708

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Re: Aegis Thousand Year War - DMM Online Game

For those wondering how the AW look like.
dayum that's a boob monster if I ever seen one and she has gundam hands kind of interesting. I might want the cg scenes for her if I can't get her myself

Aigis wants to keep me in the jap version....
first it gives me Bashira..... now it cost reduces my only black....gives new and cute sprites to bashira and soma......Fuck this is hard D: i need to get another archer to CC bashira Nao!
I dont really want to lvl up again or wait for events+ missing characters but it seems like maybe black units are higher than 3% there at least from the way people post about getting black units one after another there. Might tempt me to eventually switch or play both versions
 
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Altrius

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Re: Aegis Thousand Year War - DMM Online Game

I dont really want to lvl up again or wait for events+ missing characters but it seems like maybe black units are higher than 3% there at least from the way people post about getting black units one after another there. Might tempt me to eventually switch or play both versions
Ah in EN ver there ppl who making 70-80 acc just to get their hand on black unit (Nanaly and sybila seem their main priorty and trowing away Benard :p )as for chance well i guess its higher than jp ver from what i see.
At least high enuff to have 3 ppl posted they got black unit from base summon (its a TRAP!!)
 

Dragonpaladin

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Re: Aegis Thousand Year War - DMM Online Game

New extreme red crystal map is pretty fun. Nanaly + Fedora + Prince + Zola.

Rune Lord wise:
Cost wise versus stats wise, cost reduction is definitely worth it, but then again I only use Hores AW61 and silver ninja in terms of melee/ranged units. There are much stronger duelist as alternatives.

Recently I have gotten used to stacking Uzume and Waltz for hilarious effect in god-tier maps. Getting Uzume out earlier is going to rock for stacking hilarious damage with Fran and Nanaly. (Monster house, 12 seconds, aura ninja 3 seconds) Now if I can just 5/5 skill Uzume and Waltz which Ash already one ~~
 

FruitSmoothie

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Re: Aegis Thousand Year War - DMM Online Game

Anybody try out the new AW daily yet?

Found a couple videos of it, looks rough. Still only black unit only vids up on youtube, so it's hard to judge the difficulty exactly.
 
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Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

OK, bad news. All of the serial codes expired this month.
Berenice: 2015/02/20
Claire: 2015/02/15
Kyuteri: 2015/02/20

In other news, "Millennium War Aegis" appeared during the "Connect! Party Next" online game playing corner broadcast of "Monthly Famitsuu feat." several hours ago. They said they were giving a present, but they didn't provide any serial codes, so maybe it's going to show up during the next maintenance.

Highlights:
1) Ayumi correctly identifying that the Goddess Aegis was a 邪神 (Evil God).
2) Ayumi giving Anna a loli voice and ruining the voice I had in my head forever.
3) All four members failing to do well at completing the beginner-tier map of "Monster-infested Island" to varying degrees.
4) Eric Nicolas winning 2nd place in a popularity poll for who was MVP for "Monster-Infested Island". The one that beat him by a landslide was a LV1 Iron Samurai at around 80% of the votes. (I voted for Nicolas; that guy was a badass.)

@Fruitsmoothie:
I did 4 trips on it (spent a crystal to restore charisma). I used this as a basis, except that I only needed the one healer for the duelist to fight Grace, and had Hina in the middle lane killing everything that reaches the Prince or Lilia. Everyone on the top lane had an easy time since the only way High Princess Lilia can die is if the monsters dump her in a boiling cauldron of white hot metal.
 
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FruitSmoothie

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Re: Aegis Thousand Year War - DMM Online Game

50 million (3) Mage Armor orbs and only 1 Dancer orb though. Silly 1.5x drop event.

@Fruitsmoothie:
I did 4 trips on it (spent a crystal to restore charisma). I used this as a basis, except that I only needed the one healer for the duelist to fight Grace, and had Hina in the middle lane killing everything that reaches the Prince or Lilia. Everyone on the top lane had an easy time since the only way High Princess Lilia can die is if the monsters dump her in a boiling cauldron of white hot metal.
Thanks worked like a charm, I had to use a lot less units than him too. Didn't use a 2nd healer or a 2nd rogue.

Used Calliope instead of 2nd plat witch (Desupia might have helped with this)
Un AW'd Maribelle instead of AW'd Maribelle
Un AW'd Elva instead of AW'd Yurina
AW'd Carry instead of AW'd Laila
AW'd Betty instead of the un AW'd black rogue

What I learned: I love Elva and Liana, oh wait, I knew that already :p Glad I got Liana to 50/50. Can't wait to AW them both. Liana's like: "Here, just place me and instantly survive the apocalypse since I'ma aoe heal your whole team and my range extends to most the map with my instant skill". She's such a boss~ I'm still having trouble believing Aegis gave us a non gacha black unit that is actually a black unit.
 
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Anelai

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Re: Aegis Thousand Year War - DMM Online Game

Btw. Liana skill does not work on poison mist maps (I checked it a few times today).
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

I got a silver soldier to drop on the Dragonewt Invasion map, so I decided to awaken Charlotte so I can fix her. Know what level I had to raise her before her HP was back around to what it was at CC70 before the cost-reduction 'buff' that I never needed or wanted?

AW61/CC70(pre-nerf):
1639/1620
563/535
346/349

 

Nereid8

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Re: Aegis Thousand Year War - DMM Online Game

Yay! Back to the game, i must give credit to dmm support they're fairly more competent than i thought (compared to other game companies i've dealt before).

Also why is it every time i gather around 60 crystals and think: "no more premium gacha until I get 100 crystals" aegis staff release a unit with big boobs i like gah!.

Premium bounty
1 Dancer Hana
2 Silver male archer
3 Silver Fighter
4 Gold Archer Clare
5 Silver Valky
6 Silver Ninja
7 Platinum Witch
8 Gold Male HA
9 Silver Canon
10 Gold Bandit
11 Gold Pirate
12 Gold Archer Clare
13 New Necromancer
14 Black HA
 

rayquazaman

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Re: Aegis Thousand Year War - DMM Online Game

What do you guys think of RNG abilities in Aegis? I always felt like they are really weak in the game. For example, one can say that gold archer Claire's AW ability is a DPS boost of 20%(not really), but it is not always the case unless you're fighting against bosses like base defence demon where you can get in a lot of hits. If the ability is required to proc at certain time to clear certain mobs, then what if it didn't proc on your next run of the mission? If it is not required, then the ability is not really needed to clear the mission. The same can be said for assassination rouges, what if you failed to assassinate certain mobs? What if their evasion did not proc for few times in a row? Inconsistency of these abilities makes them unreliable to depend on.
 

FruitSmoothie

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Re: Aegis Thousand Year War - DMM Online Game

What do you guys think of RNG abilities in Aegis? I always felt like they are really weak in the game. For example, one can say that gold archer Claire's AW ability is a DPS boost of 20%(not really), but it is not always the case unless you're fighting against bosses like base defence demon where you can get in a lot of hits. If the ability is required to proc at certain time to clear certain mobs, then what if it didn't proc on your next run of the mission? If it is not required, then the ability is not really needed to clear the mission. The same can be said for assassination rouges, what if you failed to assassinate certain mobs? What if their evasion did not proc for few times in a row? Inconsistency of these abilities makes them unreliable to depend on.
I generally avoid them, rather have a stable, weaker passive than those types usually. It's kind of like, if you need to rely on them to win, you're already doing something wrong in my opinion. If you can't reliably clear something, you need to work on the rest of your team or strategy more instead of gambling on success. If instead you treat them as just bonuses that aren't really necessary, then what's the point of having them anyways?

I think before 30-50% or so, any of the chance on hit/chance on being hit abilities aren't reliable enough. Yes, assassination gives you a chance to clear bosses you may not be able to otherwise, but I think it's one of the worst skills (Which is why I rarely use Rogues other than Betty). A lot of them just seem like ways for lower level and newer players to clear a map that they shouldn't be able to a bit early (The cost being multiple runs of failure first). There are very rare exceptions like Dina's 20% chance to disable enemy attacks since she's a tank, but she's also a black unit.

All in all, I haven't relied on any chance on hit abilities in nearly a year to clear a map. So that should already tell you how useful they are. You can argue that the double/triple hit on some of the archers is useful for certain maps, but I haven't needed them. Now, passive/reliable AW abilities help me all the time. I'd rather have 10 magic resist or some bonus hp than them usually.

Maybe I just like consistency. At least I don't have to watch my game like a hawk to make sure I'm not unlucky that run. For those saying "Well in this scenario, you only have a 5% chance to fail", I'd say a 5% chance to fail is worse than 50% chance to fail using skills/abilities. Lures you into a false sense of security and then oops, you lose that run. At least at 50%, you know to be careful and watch the screen :p


TLDR: I think the majority of chance on hit abilities and skills are among the worst in the game.
 
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Anelai

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Re: Aegis Thousand Year War - DMM Online Game

Claire upon AW gets moge HP, AT and DEF. This is the reason I AW reaaly good and solid archer as her. she gets triple shot sometimes? Cool, sometimes she will just kill faster some crap coming on. That's how I see it.*



And that's a lie. I AW'd her asap because I couldn't stand her renewed CC sprite D: AT boost was just a bonus....
 

rayquazaman

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Re: Aegis Thousand Year War - DMM Online Game

A lot of them just seem like ways for lower level and newer players to clear a map that they shouldn't be able to a beat early (The cost being multiple runs of failure first).
Even for newer players, banking their chance to clear the map with 0.1% ~1% chance on hit to assassinate bosses when their assassins probably can't even land a few hits before dying doesn't seem like a good idea. Even buying buffs would be a better choice if they are desperate to clear the map.

Claire upon AW gets moge HP, AT and DEF. This is the reason I AW reaaly good and solid archer as her. she gets triple shot sometimes? Cool, sometimes she will just kill faster some crap coming on. That's how I see it.*



And that's a lie. I AW'd her asap because I couldn't stand her renewed CC sprite D: AT boost was just a bonus....
Claire is a solid archer to AW, no objections. It's just the nature of RNG abilities such as hers lack required consistencies to be useful in most of the missions. Is the sprite really that bad compare to before?:D I AW'ed her before her sprite change so I didn't get to see her non-AW'ed sprite in game.
 

crow_mw

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Re: Aegis Thousand Year War - DMM Online Game

I also dislike proc chance abilities, though sometimes they are usable.

For my afk strategy for Base Struggle my Betty tanks three or four swings of a demon. If she doesn't dodge at least one she dies. It happens rarely and results in 2star clear, but overall I gain more gold from her ability than I loose from getting 2star from time to time.

I don't remember whose event was that, but first time Deep Ones appeared, assassination was a good way to handle them.

On final Liana map you could have an emergency assassin to handle for example black goblin even if nothing on your team could outdps the regen.

They can also be useful in blind runs, when you do not know what to expect and just want your team to put good performance. This however is bearing in mind, that usually you use blind runs to form a afk-farm strategy.
 

propaganda

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Re: Aegis Thousand Year War - DMM Online Game

I think RNG ability is more like a bonus and sometime is useful.
I use Xiao assassination to kill the fat mummy faster and I use AW mariebelle ability to disable some atk(10% though).
But it is still unreliable in aigis with difficult map unless ur luck is good with RNG.
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

@rayquazaman:
The % abilities have been brought up earlier in the thread, and Tieskey argued for why they're useful. You should figure this out by doing math, so you understand your actual chances at success or failure rather than going by gut feelings. The way you're supposed to use them is for the grand scheme of things, rather than for short, specific instances.

Vampires can paralyse a unit in 6 blows. A 50% evasion unit has a 98.4% of avoiding one of those blows. They are the most effective units for dealing with them outside of units with 100% evasion or status ailment immunity. Due to their cheap deployment cost, if your rogue happens to fail too many evasions and becomes paralysed, you can consider a contingency plan beforehand. For example, you can deploy another rogue, and then go back to having another 98.4% chance of not failing in 6 blows, or—since you have more deployment points now—you can consider dropping one of your strong interceptor characters (i.e. Ricca or Karma). With a second rogue, you would have to be exceptionally unlucky for it to happen twice in the same trip.

Things you shouldn't count on is stuff like Princess Olivia's skill at 1/5 when she has to duel a monster that can one-shot her. 80% looks like you have a high chance of success, but that's the furthest thing from the truth. A 20% chance of being instantly turned into a bloody stain per blow is way too high to consider exploiting unless you're absolutely desperate.

Number of Blows (Chance of Dying):
1 (20%), 2 (36%), 3 (48%), 4 (59%), 5 (67%), 6 (73%), 7 (79%)

A LV80 Olivia can kill a 20,000HP Black Oni by herself in 22 hits, which is 726 frames (6 black oni blows). So she has a pretty low chance of surviving long enough to defeat one of these things with her skill at 1/5. This was a real scenario during Sorano's event that challenged the players to deal with two black oni, and players had to use all sorts of crazy strategies to get 3-stars. Back then, having Olivia at LV80 wasn't feasible, so most players had to use a LV40-50 Olivia (28 hits in 937 frames, which is 7 blows with no help).



Finally, a lot of these abilities stack. Gigant Armour Maribelle has only a 10% chance of nullifying damage, but against certain physical ranged opponents, Maribelle can also activate her skill so that she has a 10-50% chance of nullifying that damage. Deploy Dominion Chloe and Maribelle now has an extra 6% chance of nullifying damage. Finally, deploy the Platinum Mage Sasha, and have her activate her skill and give Maribelle 50% evasion on top of everything else. You would have to force yourself into a retarded situation like the above with Olivia where you aren't going to benefit from all of this for the vast majority of your trips to difficult god-tier maps.

Most people's issue with random chance abilities are psychological. It's the same silly thing with people being encouraged to waste their money on premium summoning when they see someone get something good, rather than doing the math and realising that they're highly liable to become suckers, and should stop while they're still ahead.
 
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