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ACT Vore [スタジオ ぽりたんく/ Studio P] 聖魔の迷宮 / Labyrinth of Holyma (RE126415, RJ126415)


RobertPaulsen

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Holy shit that final area is a nightmare
 

Dantaimori

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Remind me what the third boss looked like again?
 

Mistix

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Anyone have a save for after the 2nd boss? I just beat him and then level rel to level3 and babye game... Srsly how can the author publish a game without noticing these bugs? -.-
 

Dantaimori

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Srsly how can the author publish a game without noticing these bugs? -.-
There's actually a note on the stat description that it's only available up to lv 2. Not sure why there were nothing done to actually prevent it, but yeah.
 
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tanfew

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

theres a folder with bakup saves called "bak" just select the second most recent, post it into the main one and re-name it Save.sav (after deleting the original)


Third boss was the girl
 

Mistix

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

theres a folder with bakup saves called "bak" just select the second most recent, post it into the main one and re-name it Save.sav (after deleting the original)


Third boss was the girl
Wow that's actually very engenious from the author. Tyvm
 

tanfew

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Yeah, I did the exact same thing, and decided I'd give it a try (either that or start again) and it worked xD
 

Dantaimori

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Third boss was the girl
Was this the dual sword girl?

Also unsure if ppl figured out by now but you can change window size using F6 and F7.
 
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tanfew

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Yeah. Wasn't it the Fox Demon, the shadow, the dual sword girl then the End Boss??
 

SethK

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

So, when you upgrade REL, is it supposed to drain your strength? I note the description mentioned strength 5, but can't read the rest.
 

Dantaimori

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

So, when you upgrade REL, is it supposed to drain your strength?
yeah instead of paying the money/exp thing, you pay five str points per one rel.
 

ShinVeritas

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

What does REL do? I haven't noticed any changes.
 

tanfew

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

shot speed, I think
 

busa-guy

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

i think it lets you "charge" your shot....
unless i got that upgrade before and didn't notice

if anyone knows what the upgrades do please let us know
the first was simple DEF+3 but the next few in moonrunes?????
 

SethK

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

yeah instead of paying the money/exp thing, you pay five str points per one rel.
Ah, okay. Thanks!

What does REL do? I haven't noticed any changes.
Yeah, what tanfew said. Though it's only really noticeable when you hit level two. You can mash the X button and continually shoot.
 
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dienow

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Anyone gotten agth to hook the rape text?
 

TheKAF

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

I finished the game and in the end sequence there was NO.02

Does that mean this game has multiple endings?

I didn't collect all the items.
 

dienow

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

Forget agth... how do you save in this game? It's not working using start + the save globe.
 

Dantaimori

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

i think it lets you "charge" your shot....
unless i got that upgrade before and didn't notice

if anyone knows what the upgrades do please let us know
the first was simple DEF+3 but the next few in moonrunes?????
You get the charge from the purple crystal after defeating the first boss. At least I think it was after the first boss.

Generally purple crystals unlocks abilities [charge, double jump, etc] while yellow crystals unlock skills.

skills marked with (?) means "not 100% sure of the description".

ATKアップ ATK +3 [ATKアップ+ gives ATK+8]
DEFアップ DEF+3 [DEFアップ+ gives DEF+8]
リベンジ The more the Stun gauge is full, the more damage your character deals.
サバイバー Increase health kit drop rate.
ドロップ+ Increase core drop rate [ドロップ++ Increases core drop rate greatly]
スナイパー Increase shot range. 
スティンガー Pierce shots.
高速チャージ Increase charge speed.
自動チャージ Auto charge.
縄抜け名人 Easier to escape grapple (?)
強化+ Increased effect on item A (?)
回復+ Health kits heals more.
デュアルアップ ATK+5, DEF+5
経験+ Increase EN gain by 1.3x [経験++ Doubles EN gain]
隐れ上手 Increases the invisibility frame duration(?)
自然治療 HP regen.

This list may not be complete, those were just the ones I came across.
 
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Dataslycer

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Re: [RJ126415|ACT]The Labyrinth of Holy Magic

I'm sure this is unintentional but the contact damage from the final boss does only 1 damage. You can pretty much cheese it by hiding in its hit-box and taking 1 damage while protecting yourself against the attack that hurts much more as long as you aren't in contact with the projectiles when you are out of mercy invincibility.
 
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