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[DMM] Tentacles Tactics


Ragnelle

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Re: [DMM] Tentacles Tactics

It's a decent place to estimate drop rates. For instance, a guy's begging for a Sixth Heaven Oda because he's already farmed the thing ~500 times.

Also, Ann=unknown (Anon is what I'm going to call her based on her story xD) is your SR long range. Range =>Elfella, AoE size bigger than Santa/Caesar. Makes impressive noise, and is apparently really good. So far haven't gotten her, and the one source of her got her from a SR spin.

My guess is that if she drops at all, it's on par with Hajune and Oda.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

i'm here to confirm about Revoica and Wizarda. Wizarda gets buff up when deployed along with Revoica. wizarda is.. the fastest N out there (together with the buff) she hits like Sapphire even in level 1!! she's got recover vitality too upon defeating an enemy. now i understand why Revoica is one of the rare girl just for this reason alone. both girls seems to have something with Devil Hajune. probably she's their bitter enemy

EDIT: i forgot to mention Revoica has the Shortest Cooldown Ever for R girls. i mean, i always thought Sasuke is the shortest out there but then i saw something faster than her that is Revoica. she has AoE attack too which is why she should be your main target for R girls. i'll post further information when i evolved her
Yep that's why I really wanted Revoica, still haven't managed to get her yet. She's a second quicker than even most the cheapest R girls (Space Pirate SAPPHIRES, Sarutobi, Shadmalice, etc..). I think only Lucy Far beats her and she's not very good. I'll have to test her out with Wizarda if I ever find her, I knew they got a teammate bonus but it sounds pretty amazing for those two from your perspective.

It's a decent place to estimate drop rates. For instance, a guy's begging for a Sixth Heaven Oda because he's already farmed the thing ~500 times.

Also, Ann=unknown (Anon is what I'm going to call her based on her story xD) is your SR long range. Range =>Elfella, AoE size bigger than Santa/Caesar. Makes impressive noise, and is apparently really good. So far haven't gotten her, and the one source of her got her from a SR spin.

My guess is that if she drops at all, it's on par with Hajune and Oda.
Oh silly me, I kind of rushed through all the new stages so I could start farming the new R girl, I didn't even notice she had long range, I thought she was medium range. She is super cute, I'll probably farm there first before Archenemy Hajne if I ever get Revoica and Kanu. Gotta finish all my R testing before I try for SRs~

Oh and side note: Max energy regen is so insane.
 
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prima99

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Re: [DMM] Tentacles Tactics

Yep that's why I really wanted Revoica, still haven't managed to get her yet. She's a second quicker than even most the cheapest R girls (Space Pirate SAPPHIRES, Sarutobi, Shadmalice, etc..). I think only Lucy Far beats her and she's not very good. I'll have to test her out with Wizarda if I ever find her, I knew they got a teammate bonus but it sounds pretty amazing for those two from your perspective.



Oh silly me, I kind of rushed through all the new stages so I could start farming the new R girl, I didn't even notice she had long range, I thought she was medium range. She is super cute, I'll probably farm there first before Archenemy Hajne if I ever get Revoica and Kanu. Gotta finish all my R testing before I try for SRs~

Oh and side note: Max energy regen is so insane.
both are truly amazing, really. Wizarda seems to be one of the quickest cooldown N girl too (her respawn time is shorter than akeno's) i'm yet to see them against devil hajune. probably that makes less effort to cut through those immune mobs with those two. i'm going to try to get Ann. wish me luck guys ;)
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Guys, Tentacle Tactics is 5th on the DMM list now :D
 

Ragnelle

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Re: [DMM] Tentacles Tactics

On a related note, hilarious comment from 2ch (1/23/14):

"Great game, not enough porn."
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

On a related note, hilarious comment from 2ch (1/23/14):

"Great game, not enough porn."
haha, that's great!


And seriously, 500+ runs for 6th? I'm running 15-6 now and that's.... fucking depressing.


Can anyone tell my WHY my XP to level went from 5k~ at L54 to 25k~ at L55? That's just absurd!
[Edit] Nevermind, I checked the wiki, they apparently decided to randomly punish you for hitting 55, 70, 79 and 89. wtf?
 
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prima99

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Re: [DMM] Tentacles Tactics

once you reached level 90 and above you'll need ridiculous amount of EXP. it takes me three days (without ST potions) leveling up to level 94. max level is still unknown because this game's level cap is above 99. expect to farm lots of EXP, or keep your EXP girls for later uses. i usually feed the girls to the tentacle once they reached level 18. it's only 500 exp difference between level 18 and 20.
 

theazntiger

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Re: [DMM] Tentacles Tactics

haha, that's great!


And seriously, 500+ runs for 6th? I'm running 15-6 now and that's.... fucking depressing.
Nobulonga is the only SR girl so far that is completely OP - maybe this new elfea range mage with an AoE will outclass her. Probably the only girl so far that I think is worth committing a few (or more) hundred runs to farm her.
 

Ragnelle

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Re: [DMM] Tentacles Tactics

Level 55 is either an anomaly or intentionally designed to need 10x the amount of EXP of everything else. You'll get a few more random stages like that. Fans have theorized that it's some kind of gate - better drop rates, maybe, or unlocking special skills.
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

I have trouble believing that the developers even know what "better drop rates" are. Maybe there was originally (or eventually) going to be content unlocked at the levels with crazy high XP requirements? Weird anyway. Not looking forward to L90+. I panicked when I saw that L55 XP requirement since I assume that was going to be the way it worked from 55 on so I made three slots in my roster JUST for girls to be leveled to be eaten...... :D

Question, does increasing your chain level when doing the mini-game increase damage or does it just seem that way because perfects do so much more damage than greats/goods?

Oh, and am I correct in thinking that there are a finite number of gold tickets for the rare spin in the game? One per every final stage in both hell mode and normal? (so 36 total so far) Well, unless you buy more or you get them from the login bonus thingy.

Do ALL girls have a level cap of 40? I see rare girls do but I ate all my N's and have no idea about SR's.


And yeah, if I hadn't seen just how OP 6th was I wouldn't even be bothering with her stage :) Only reason I want her, I don't particularly like her CG.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Question, does increasing your chain level when doing the mini-game increase damage or does it just seem that way because perfects do so much more damage than greats/goods?

Oh, and am I correct in thinking that there are a finite number of gold tickets for the rare spin in the game? One per every final stage in both hell mode and normal? (so 36 total so far) Well, unless you buy more or you get them from the login bonus thingy.

Do ALL girls have a level cap of 40? I see rare girls do but I ate all my N's and have no idea about SR's.


And yeah, if I hadn't seen just how OP 6th was I wouldn't even be bothering with her stage :) Only reason I want her, I don't particularly like her CG.
Raising your tentacle's attack raises the damage you do during the humiliation minigame (But not during training.) and yes, perfect chain attacks do more damage.

Example from video recording:

612
572 (40) (Perfect hit)
530 (42) (Perfect hit)
485 (45) (Perfect hit)
437 (48) (Perfect hit)
385 (52) (Perfect hit)
329 (56) (Perfect hit)
269 (60) (Perfect hit)
206 (63) (Perfect hit)
181 (25) (Great hit)
140 (41) (Perfect hit)

You can get gold tickets from logins and from NR gacha.

No, N cards usually have a cap of 15/35(?) (I forget, been a while since I had a high N card), R cards are 20/40 and SR cards are 25/50. Cleopatra is an exception to the N card max level as she goes up to 40 as an N card. There are probably a few exceptions like her.
 
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Ragnelle

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Re: [DMM] Tentacles Tactics

Drop rates on Hajune/Nobunaga, based on gathering data from 2ch, official boards, and komica, seems to hover around ~10 matches or ~1000 matches. It's very much an all or nothing sort of feeling. I think while reporting biases exist (the person who got the drop instantly will want to show off and the person who spent 93423432423 hours farming it will obviously want to complain).

Put it this way, they've broken drop rates a few times already, which might explain why they're now being stringent. My original account got shut down along with a whole bunch of other players because they moved a decimal point in what's supposed to drop on one of the November events. The result was nothing short of hilarity where people farmed 600+ stamina pots in two hours with something like 80k RP.

... Yeah.

On a related note, some Taiwanese players on komica are apparently testing a system they theorize to be "fatigue." Apparently in other DMM games you get a penalty for farming the same stage over and over again, and this is believed (the thread is on komica) to exist in TT as well. Unfortunately there's not been a follow-up (the thread's about a week and a half old), but that's something worth thinking about.

As far as the N card levels, Cleopatra is 40 because she's a support. I thought most N+s capped out at 30 (ate all of mine and Akeno is level 29, so I can't comment). I'm leveling Yae right now (been using her to clear hell stages with my weird pushing build) and I think she might get up there as well.

...If someone's got nothing better to do, try leveling Otomono. She's a Bansei/Late Bloomer type. Maybe she gets better range or numbers than Cleo down the road.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

On a related note, some Taiwanese players on komica are apparently testing a system they theorize to be "fatigue." Apparently in other DMM games you get a penalty for farming the same stage over and over again, and this is believed (the thread is on komica) to exist in TT as well. Unfortunately there's not been a follow-up (the thread's about a week and a half old), but that's something worth thinking about.

As far as the N card levels, Cleopatra is 40 because she's a support. I thought most N+s capped out at 30 (ate all of mine and Akeno is level 29, so I can't comment). I'm leveling Yae right now (been using her to clear hell stages with my weird pushing build) and I think she might get up there as well.

...If someone's got nothing better to do, try leveling Otomono. She's a Bansei/Late Bloomer type. Maybe she gets better range or numbers than Cleo down the road.
I was considering something like this. As you said, finding boss girls in loot seems like an all or nothing thing, which leads to believe that there is some kind of fatigue system. Either on individual stages or overall playtime or something. No harm in alternating between Revoica and the new girl stage anyways~

Doesn't it feel like people who play less get drops easier? New players almost seem guaranteed to get an SR from roulette. I remember like my 1st-2nd spin I got Comet, and new players all seem to have SRs from gacha or loot. I mean 5-10% is pitiful, even 10 spins shouldn't get you one but every new player I see has one. Gacha is really hard to prove though, so who knows.

Otomono really should get better numbers than Cleo to make up for her slow speed, maybe I will test her. I haven't even been using Cleo lately though or I don't have room for all my SRs.
 
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Sinus

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Re: [DMM] Tentacles Tactics

I gotta post every now and then to even tell that I'm still playing it daily.

I do agree with the fact that every new player seems to be getting SR cards on their first try.
I mean, I got my White Black that way.

BUT!
That is an awesome way for the devs to keep a player interested.
I mean, you just rolled that rare roulette and came out with a Super Rare card?
"I wanna try that again!" - Every new player.
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

I haven't even been using Cleo lately though or I don't have room for all my SRs.
I hate you.


Thanks for the info though :) I don't usually pay attention to the actual numeric damage so I wasn't sure if I was hallucinating.


It took me 4 spins to get an SR (which is still lucky) but I was L50~. Seems more likely it's "no SR so far, chance = 20%" or something then it drops back down :)

In terms of fatigue took me about 50~ runs (really rough estimate) to get Gaius and I didn't change stages at all there. Any idea on how the concept works (as in, switching stages for one run resets it) or if it's just people trying to explain why their RNG luck sucks? Maybe I'll swap between 15-6 and 18-6 every other run now just for kicks. (and different scenery)


[edit] And what the hell. Did they change maintenance time? I thought it wasn't supposed to be for another hour.... Almost finished 18-6.....
 
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darklink1011

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Re: [DMM] Tentacles Tactics

I also have to agree with that beginner getting a sr. First spin I had with the wheel I ended up with the sheriff.
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

Random note, the 18-6 girl's projectile is unlimited in terms of range. She launched it right after (or right before; I wasn't really paying attention) I failed to clear the mini game.... It hit my tentacle monster for 140~ damage.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

I was thinking about retesting Minamikata Yae now too. She seemed useless before because all your troops would die in 2-3 hits regardless of whether or not she was healing them. Now I wonder if she's more useful with the addition of all these new SRs and tankier girls (I didn't have all my R girls evolved and maxed when I tried her). Clashes last a lot longer in hellmode for example, so a healer could be useful. It's just so hard to judge because we don't know how much she heals or any girl's health for sure. She really seemed to do about nothing before, and her range is crap.

Got Yae and Otomono in gacha while looking for 5 new girls to level/eat, so I'm playing with them now.

Trying to test Yae is so much more annoying than testing damage/attack speed x.X

Random note, the 18-6 girl's projectile is unlimited in terms of range. She launched it right after (or right before; I wasn't really paying attention) I failed to clear the mini game.... It hit my tentacle monster for 140~ damage.
Nah, this is a glitch. It'll happen with any boss with a projectile attack. If they're attacking right when the H game finishes, it'll send it all the way to your tentacle. Worst time I had it happen was when I was new on the Santa Girl stage, she did this and one shot me. Now I know to send out a mob to block it :p

In terms of fatigue took me about 50~ runs (really rough estimate) to get Gaius and I didn't change stages at all there. Any idea on how the concept works (as in, switching stages for one run resets it) or if it's just people trying to explain why their RNG luck sucks? Maybe I'll swap between 15-6 and 18-6 every other run now just for kicks. (and different scenery)
We don't know for sure that this exists, it's just a rumor so you don't need to put much thought into it. I usually don't believe things like this without hard proof, but since there's no harm in changing levels every other map, I'm doing it now with Revoica and the new R girl's stage. It's an extremely difficult thing to test or I'd be recording my data on it. You'd need thousands of runs to MAYBE get some kind of answer.

That or you know, waiting until someone hacks the game files. I feel like if someone wanted to or was able to, it would have already happened and we'd know a lot more about the hidden game mechanics already. I like finding things out for myself, so I usually don't mind most hidden things, but if there is some hidden fatigue system, that'd suck to not know about it.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Alright Healer Girl testing! Don't wanna clog up my post above anymore, so double post :p

Tested on 7-5

Level 40 R+ Jean:

Green Shirt Helmet Hit: 6
Purple Hair Helmet Hit: 1
Porco Hit: 4
Akeno Hibeki Hit: 3

14 total hits till K.O'd

Level 6 N Minamikata Yae + level 40 R+ Jean:

Green Shirt Helmet Hit: 11
Purple Hair Helmet Hit: 5
Porco Hit: 1
Akeno Hibeki Hit: 2

5 times healed
19 total hits till K.O'd


15.77-16.67
26.87-27.73

11 second healing delay/attack speed
1 second green aura duration


Level 1 N+ Minamikata Yae + level 40 R+ Jean:

Green Shirt Helmet Hit: 8
Purple Hair Helmet Hit: 4
Porco Hit: 6
Akeno Hibeki Hit: 0

+ 2 green shirt, +1 purple hair helmet hit (3 hits contacted at once)

5 total heals
19-21 hits


Healing Speed:
16.63- 17.50
27:60- 28.53
Turns invisible?:
20.73 - 21.10
25.17 - 25.53

11 second healing delay/attack speed
1 second green aura duration

4.5 seconds between invisibility (Could be her attacks)



Kind of interesting, eh? 5 times healed and she took 5 more hits, it's almost like it was made to restore a single attack each time, but that can't be true. It's kind of like each heal restored the damage from one average N girl's attack. Because I have no freaking idea how often those were crits or how much damage each of those girls do, this is about the best I can do. I'll try with another map/girl later on after I evolve Yae, this was just kind of a preliminary test. Hopefully I can find a more stable set up for the final test.

Yae also attacks as the wiki mentioned for very low damage that is normally doesn't have a graphic or animation, I recorded her killing an enemy. Her "attack speed" for her heal is roughly 11 seconds and the green sparkles last about a second each time it's cast (Recorded this to see if it improves after she evolves). She doesn't automatically cast when she first comes in range of enemies like the other girls and is hardcoded to that timer. Of course you still need to get in range after 11 seconds for her to cast it again. Her attack range unevolved is around an average mid range girl's attack (Ultimiya range) but her healing range extends a bit beyond that.

Unevolved range:
She's standing on Ultimiya. Hit Santa Girl, missed Shadmalice. Seems to be about 4 sprite widths.

Evolved range:
Stands on Ultimiya still, she's standing just behind Hybrider in the image, I know it's hard to see her. She didn't heal Elfella who is about 5-6 sprite widths back (Around where Shadmalice was in the above image).

Evolved information:

I did not notice a single difference between her unevolved and her evolved. Her attack range and healing range didn't seem to improve at all, Jean took about the same amount of damage before being killed, her speeds didn't improve, nothing...All I can guess is that maybe she attacks harder as usual like normal girls? I noticed her turning invisible sometimes (I believe it was her attacking "animation") but it wasn't consistent which is really confusing. I'm going frame by frame and her "invisibility" lasts long enough that my video recorder shouldn't miss it, so I have no idea what's up with her randomly turning invisible for like .4 seconds.

She did knock back a few enemies though when she turned invisible, for whatever that's worth? I didn't see her kill one this time though. I'm going to max her level and try again, but atm I'm out of ST. She seems bugged when she evolves atm. I don't know how she can't noticeably improve in any way upon evolution. So again, I still wouldn't recommend her. Usually leveling up just means improved damage and since she does damage and heals, I doubt it's going to help much, but we'll see. I'm really disappointed that her range didn't improve at all when she evolved.
 
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prima99

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Re: [DMM] Tentacles Tactics

I hate you.


Thanks for the info though :) I don't usually pay attention to the actual numeric damage so I wasn't sure if I was hallucinating.


It took me 4 spins to get an SR (which is still lucky) but I was L50~. Seems more likely it's "no SR so far, chance = 20%" or something then it drops back down :)

In terms of fatigue took me about 50~ runs (really rough estimate) to get Gaius and I didn't change stages at all there. Any idea on how the concept works (as in, switching stages for one run resets it) or if it's just people trying to explain why their RNG luck sucks? Maybe I'll swap between 15-6 and 18-6 every other run now just for kicks. (and different scenery)


[edit] And what the hell. Did they change maintenance time? I thought it wasn't supposed to be for another hour.... Almost finished 18-6.....
you know what, i've been farming 15-6 from level 25 to 90 without wasting single ST for it but never, ever, gets 6th heaven nobunaga yet other peoples here seems to get her much much easier than i do. luck really depends on each people. i tend to get rare cards from gacha every so often (plenty of Beelzebub, Julius, Nobunaga and Zero Zero).

got another Beelzebub and Kurogane today too, with only single 10 spin option.



i do however, find that wasting ST potions MIGHT increase drop chances like i do during Santa's stage last encore christmas event. i wasted about 4/5 ST potions and then she just appeared out of the blue when i'm about to give up farming the stage. however i'm still not 100% sure about this. though i welcome anybody who wants to try

EDIT: it looks like by the time you logged into the game in another day the game MIGHT gives you some luck up. the first time i logged in i always spin the gachas (that's where i got Revoica and other hard to farm R girls) except for the missing Kanu and Ono =/
 
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