What's new

VN/TEXT [Sadtaco] Legend of Eros: Worlds Defiled


OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

I got some of those major things implemented in the engine that i mentioned in the original post. The one that would make it easily to procedural generate content (though the writing for the amphibious aliens to make use of that isn't finished and in just yet), and most things done the implement the others though they still need some finishing up.

Also updated the Patreon bot to keep people's pledges and how much they've contributed updated to their LEWD account.
Also had to do . 'cause you know, who cares about supporting someone working so hard at something. May as well abuse Patreon's poorly implemented system to steal. :/
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)


Got another update up

And I'm still looking for more writers
 

Espy

Jungle Girl
Joined
Jun 28, 2015
Messages
10
Reputation score
3
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

I was under the impression you were gonna open this up to the public around now? Is that still your plan?
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

I said late august to September before.
But the list of stuff to do just grows and grows. Add one thing, then realize there's two more things I ought to do early on.

I still plan to have some sort of free/public option to come out this month, but it'll be toward the end of the month.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

A big update is up. This is the 6th major update in less than 5 weeks, and I'm getting close to a stable alpha release. A bit more detail is here
There's also been a lot more content added. Maybe I'll start doing monthly content update recaps or something.

Most things are almost in order now, except for some more efficiency stuff I need to do to get my costs lowered. Hopefully I'll have the stable release out at the end of this month and the next month or two I can put more time toward adding new features and neat stuff that I have in mind.
Also, we are still looking for another good writer to join the team. See:

Engine changes:
  • I did some major recoding that increases efficiency on both ends (a lot less data will be used, as well as less wasted CPU and memory on the client to handle some duplicate network events that could happen.)
  • Added some preliminary code to handle some client caching and instancing of things that can come up repeatedly, but it's not fully implemented.
  • Also a lot of stream lining of APIs on both ends that further reduces the amount of code that needs to be written to achieve things, including a client API fix that would sometimes make unnecessary calls when game objects are updated, which lowered performance.
    • This also helped fix a lot of issues in general, namely with restoring save states.
    • Server also sends a lot of updates in batches to improve both network and client performance.
General:
  • Fixed a bug with the phallic symbiote sometimes not counting as a penis when it should... sort of (see known issues)
  • Fixed an issue with the writing parser that would be problematic with falsey values.
  • Fixed equipping and unequipping clothing not working correctly on a restored save. (would still show a top as on when topless, etc)
  • Fixed underwear and other previous items not restoring with the restored save.
  • Fixed a new issue where sex traits weren't showing as checked on a restored save.
  • Fixed the "more info" link on the game connection screen not actually doing anything.
  • now shows dates for the updates.
  • Saves have been wiped since the way some player data is arranged has been changed. After the first alpha release I'll avoid save wipes, but right now it's not like there's a lot of progression lost. There are ways to refractor saves instead of wiping them later on, but I'm just not bothering with that right now.
Those that have successful payments of at least $15 now gain test server access even if they're no longer pledging (previously it required an active pledge)
This will be cut off once the alpha is launched and public. This is just to continue to give access for those that already supported a significant amount so they can keep playing/testing until there is the public alpha to play on. After that, test server access will remain a month-by-month thing.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

This update is rather small. I’ve been really burned out working 60-100+ hours a week the few weeks prior to this past one.
  • Fixed an issue where players could get stuck and unable to move after a scenario ends.
  • Fixed getting stuck on the part where recalling what you used the injector on after the last update.
  • Fixed Feedback on Scenarios not working. Feedback also now confirms the submission. (Again, please don’t use this to report bugs. Use the forums for that)
  • Client side descriptions now save and restore properly. (Clearing saved site data will clear them out, I should note. May add some cloud saving for them in the future for supporters so you can keep them across devices, browsers, or after clearing out browser data.)

I’m not really sure I’ll get it all polished up and ready for the public by the end of September. I’m extremely burned out and there’s still significant things left to do.
I want the public release to be nice and it’s just not nice enough yet. The release is largely delayed because I added a number of things that I didn’t originally plan to, but still.

Changes coming with Public Server release
  • Over the next few days a few things are going to be changing to faciliate the two servers and access.
  • The “Play” button on the front page will change to direct to the new public game server URL.
  • Your will change a bit to reflect what access you have (IE test server access, public server access)
  • Patreon supporters will have access to the test server and permanent access to the public server.
    • Each Patreon supporter will also get a key to share that can be used to gain access once for each $ they’ve spent. (IE, someone that has
  • Those that use an access key will gain free permanent access to the main (stable/public) server.
  • Test server will remain something that gets broken occasionally, but has upcoming features being worked on and content that’s still being polished up. While the main (stable/public) server will be a bit dated, but will be stable.

Eventually I’ll put out a few extra keys besides the Patrons’ that each have dozens or hundreds of uses each once I feel it’s more ready to have more people playing it, but not quite totally open to the public completely until it’s more where I want it to be.
And further on I’ll eventually have it completely open, without requiring a key, to play for free.

I’m not sure if I’ll open up that thousand or so extra spots at the end of September like I wanted, or if it’ll be a bit later. Like I said, I’m super burned out right now.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

Alpha 1 pre-release Update 8 notes (Almost there…)

Not ready to set the main, stable server up just yet, but getting there. There’s still two significant issues I need to fix, at the very least, and some writing that needs to be added and polished up and better connected first.
I’ll be releasing access keys for Patreon supporters to share soon, though.

  • Added a number of tools and engines improvements and bug fixes, including adding some capability that was needed to make setting up procedural content more easily. Also fixed a new crash that was happening related to this.
  • Fixed object listeners propagating to object instances, instead of each instance having its own list of listeners. This drastically cuts down on a lot of wasted data that was being sent to players that they didn’t need to have sent.
  • Fixed how item adjectives were no longer modifiable, and things that would damage/destroy clothing can now do so again.
  • There was also a big issues with saves where the saves couldn’t properly save and restore different cross references to something, and instead created new objects/instances, which was creating a lot of bugs (like generally not being able to equip/unequip items from a restored save). That should now be fixed.
You may need to clear your save (in settings) to fully fix the aforementioned issue. Save wipes should be rare or not happen at all from now on, though, since they now appear to be in a good spot.

It's perfectly playable now, I think. Just not quite where I need it to be for a first alpha release.
 

fushan

Sex Demon
Joined
Oct 11, 2014
Messages
267
Reputation score
17
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

went on made a account then went back on that link and continue button is just blank, did i miss something?:confused:
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

went on made a account then went back on that link and continue button is just blank, did i miss something?:confused:
Working fine here. There any errors in your browser's console?
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

This should be the last client and engine update before I put up the “Alpha 1” release (besides new things that may come up).
There is still some issues needed with content needing some reworking or additions before I set up the main server with that release, though. I also need to set up that additional server, and need to set up a system to distribute and manage access keys for the supporters and myself to give out, which will take a small amount of time.

I don’t really know how long it’ll take to get the content situated since most of that is on the writers to get cracking on. Hopefully it’ll just be a few days.

Once this is done there will be the test server for Patreon supporters, which may be unstable, buggy, but that has new content added right away. Then there will be the main “stable” server which is an older release that I know is largely stable and that just requires a free key to get access to.

Alpha Pre-Release Update 9 notes:
  • Added writer credit to the client ui.
  • Replimented libido. (still need to change a lot of content to have it drain libido some amount)
  • Adjusted the styling for the chat in online mode. Global chat tab button no longer gets covered up, and the text box better fits the available space.
  • Dirty Space Alchemy quest now points to an area like the Lost Shirt one. Also added more flexibility to the system used there.
  • … some other various content things.

  • There was a big issue with saves. Pretty sure I have all the issues with them fixed now, really, though. I needed to wipe the old saves again since they could be very corrupt.
  • Fixed a new issue with the default “Born Male” trait being improperly set, which made parts of it not get removed when selecting another sex trait.
  • Fixed an issue with some events firing on incomplete connections, triggering the playerDisconnect which lead to negative player counts displayed, among other things.
  • Fixed an issue with network driven updates to the gender selection on chargen that didn’t clear out previous selections when setting it to the previous one.
  • Reworked how some data is synced between the server and clients, that’s just a lot more simpler though it uses more data than the previous (buggy) implementation. I need to revisit this later, though. This fixes making sure the player item list and some other deep objects/arrays are synced up accurately.
  • Removed a bunch of debug logging that is no longer necessary.
  • Fixed a parser issue that came up when the text to be parsed was followed by a comma. Fixes an issue with saying your character’s name to Macsen.
  • Fixed a quest arrow showing sometimes when there was nothing to point to. Also Readjusted the active quest highlighting style slightly after a previous change messed it up.
  • Fixed stat points not being rewarded. It worked totally differently on the old engine and just forgot to change those.
  • Fixed orifice sometimes getting parsed to your characters dick. Uhhhhh… oops.
  • Fixed a number of bugs with clothing and the parsing around it.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

So, things have been delayed a bit.
While I've been working on and added a ton of things that weren't originally on the list of things to get done for the first completed Alpha release, I still fell behind on getting the absolutely bare necessities done to get it released when I wanted, but it's just about there.

I've been working on the private messaging and social features that are upcoming, and ended up going deep down a rabbit hole with that which sucked up way more time than I expected.
I've also still been really burned out, so just haven't gotten as much done this month as I'd like.
Barring any major new issues being found, I'll be setting up the main/stable server and distributing a bunch of keys to the backers to share for access to that.
Update Notes
  • Lots of content bugs fixed.
  • Set lots of libido draining amounts to different sex scenes. (May have missed some)
  • Fixed the "you have disconnected" message not showing up when that happens.
  • Implemented some additional functionality to the writing parser to allow us to modify writing depending on what dialog option lead to it in the cases where two or more different scenes lead to the same other scene.
  • Implemented &&/AND psuedocode parsing on the writing parser, rather than needing to nest stanzas. There's also an update to make sure whitespace doesn't mess anything up and some general cleanups.
  • Fixed the server being unable to set adjectives on something of a player's by sub-reference lookups that used to work in the old engine, such as for their primary orifice.
Known Issues
  • Horrible reconnect support, really. Need quite a bit of recoding on the client to handle this well. Won't get this fixed in time for release, and it'll still require refreshing until then.
  • Libido doesn't always display accurately when reloading at first.
  • System map renderer still fails to load or crashes some times.
  • Some client side parser states aren't restored on saves, like if you're repeating something or not.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

I think I have all the major issues fixed except some content that needs to be cleaned up, and one I note issue I have noted down below that should be easy to fix once I get some data logged to figure out the problem.

So I should have the main server up in a few days, and people will be able to find keys from the supporters to give access to that server.

Over time I'll give some thousands of keys out and eventually I can make it open to everyone without keys, but right now there's a lot that needs to be done to lower my bandwidth costs like with caching the content, which is quite a thing with how dynamic it is, I'll need to spend more on a larger server, and so on. I also want it to be more developed before then.

Site
  • Created a system for giving out access keys and redeeming them that I’m using so people can give out access to the main server. It should automatically give out keys and update the amount of uses whenever someone is charged through Patreon in a few days from now once I launch the main server.
    • You can find your keys to share, if you’ve been charged through Patreon, on your page, in a few days from now.
  • Added a way to change your account password if you’ve forgotten it.
  • “Return to last page” links on the site will no longer point to the login page, since that was silly.
  • Supporter Forum can be viewed by everyone now, but you still have to be a Patreon supporter to post there.
  • Some styling changes for errors and confirmations on the site to make them more apparent, since some people weren’t noticing them.
  • Enabled character deletion on the account page. (previously did nothing)

Game
  • Fixed some more parser and content errors
  • Fixed another server crash. Also added in some logging since I think there is an issue with one of the player teleporting events. I should be able to figure out the whole root of that issue as people play and test it out, but if you get “stuck” selecting an option, report that on the forums, thanks.
  • Fixed some new bugs with it not displaying some connection errors.
  • Fixed an engine issue that had a ton of things bugged, including not being able to reduce stats. This probably fixed a whole bunch of recent issues since some of the major reworking to it I did last month.

Other
  • Updated the Patreon connecting bot so it doesn’t repeatedly message about their payments not working, and to work around some bugs Patreon itself has.
 

super_slicer

Lord High Inquisitor
Staff member
H-Section Moderator
Joined
Nov 17, 2010
Messages
12,566
Reputation score
30,693
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

Yo, I don't want to connect to your server to jerk off. Are you going to be making an offline version or should I just ignore your game?
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

Alpha 1 Release Candidate 3(Actually Final?)

Well this is a lot later than I wanted to get this ready and released.

It’s a combination of there being a lot more that had to be recoded for the game to work on my new engine than I thought, and adding a lot of things that I originally didn’t plan on but thought I was making good time and had time for.
There’s also the demotivating factor of Paypal stealing almost $500. I thought the Patreon would take off considerably more and that I’d have more help with writing, too.
I should have the public server(non test-server) up within a day or two, now.

Updates
  • Updated description generation to be a bit smarter in how it chooses possible descriptions. You’ll no longer get something overly redundant like “egg-laden, egg-stuffed and egg-filled pussy”.
  • Fixed the isArea conditional that was used in the back end to change things based on where you are or where you last came from and such. Was making some text not show correctly based on those sorts of parameters.
  • Fixed an issue where items couldn’t be consumed on the backend by key word (ie top, bottoms). Things that take/destroy your clothes no properly do so again.
  • Fixed an issue where you couldn’t move back and forth to a zone/map that you had already visited.
  • Fixed planetary system map text showing over the local map sometimes.
  • Fixed 5 cases that could cause writing to not parse correctly.
  • Fixed a bug in generating descriptions that would cause everything to be blank. This was an issue with it writing something as torn, sticky, etc.
  • Fixed the revive-from-clone not working(though it’s intended behavior is still unfinished)
  • More fixes to the optimized way it detects levels of bareness on the server.
  • More content fixes.
Known issues:
  • Items you had equipped aren’t always requipped right on the client after loading from a save, which shows descriptions as if bare even though the game thinks you have clothing on. You’ll need to reequip them.
  • Some client side variables set like if a scenario has been viewed before is not restored between sets, giving a bit wrong of writing sometimes.
  • Eggs not disappearing?

Yo, I don't want to connect to your server to jerk off. Are you going to be making an offline version or should I just ignore your game?
There won't be an offline release any time soon.
 

super_slicer

Lord High Inquisitor
Staff member
H-Section Moderator
Joined
Nov 17, 2010
Messages
12,566
Reputation score
30,693
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

Oh no, I'm not asking for it right now, just if you plan on doing one at some point?
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha server is now up!)

Oh no, I'm not asking for it right now, just if you plan on doing one at some point?
I've thought about it, but it's not simple and it's not worth all the time and effort to make it happen unless it's what people who are supporting it want.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

The Alpha 1 release is here! There are now two different servers and urls to access the game at.

has all the latest content and features as they’re worked on, but it may be unplayable at times and/or very buggy. Only can access this.
is the main “stable” server (at least it should be stable). Both Patrons and people who have redeemed an access key can play here. Later on, I’ll open up wider access until it’s eventually fully open, but that costs too much for me to accommodate right now.

The “Play” button now leads to the main server, and you can find a link to the test server under it when it’s hovered instead. You get a separate save for each so what you do on the test server and save wipes on it won’t affect the stable server.

I also decided to keep test server access under the $5 reward for a longer period of time. Previously I was limiting that to have test server access up until the main server is up, but meh, why not?

You can now find any keys you have available or redeem one on your page.

For Patrons, your access key will get one use for each $1 you’ve successfully charged through Patreon. You can share your key however you see fit.

For those who aren’t Patrons, and want to play the game for free, you have to find a key from one of the supporters. There’s like almost 3000 keys out there once the end of November payments finished, so hopefully they’re not terribly scarce. I’ll distribute some as well, increasingly as I can support more players and the game is developed more.
Perhaps people that have supported the game that go here will share theirs here.

Here's also a key to get started for you guys with 15 uses on it: THE0-OFFI-CIAL-LEWD

The other best way to get into the closed alpha is to just have an account registered. I’ll be giving out keys there next thing, in probably a month or two.

I need to take a break. Haven’t had time to play games, relax. I need to reformat my computer which means backing up a lot, and quite a bit of time to get my workstation and everything in order how I like.
I did make a list of what I want to work on in the next 2-3 months in addition to getting more content added, and I’m looking for writers again.
… relook into clothing stuff, better descs and the not reequipping from save issue.
… fix renderer crashing. Better errors for when renderer problems are someone’s browsers’ fault.

… Explorables coming up always on first server load but not when resaved? etc :<
… An issue with showing multiple binds on each tile in the editor that may be related to this.

… Refractor indices in editor, and fix an issue with newly created inputs in editor. (qol stuff to make tools work more fluidly, basically)
… fix some issues with real time updating of content making some comparisons fail. (this usually isn’t a problem experienced, but it’s still one)

… callback design: Function to receive data from a dialog option, and operate on it (input passwords, written responses, etc)
… shaders for portraits to procedurally modify them (different colors, multiple texture params that can be supplied and combined, etc)
… more of the client side variables set need to save between saves, or better yet should be saved on the server.
… make traits selectable outside of chargen. Restrict chargen to a first time thing and add something else in game for changing appearence later, or whatever.

… fix duplicate unmodified object sending wasting data.
… fix orbiting camera on system map slowly zooming out.
… make reconnects work seamlessly, without having to refresh, start over, etc; improved support for spotty connections.
… add a powerful refractorer to the tool.

… better mobile device support (some buttons/inputs are not working right? And could use UI adjustments for them)
… writing parser recode for more sanity, mutability, and efficiency.
 

Capid

Demon Girl Pro
Joined
Sep 22, 2015
Messages
101
Reputation score
10
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

I wonder, once you redeem a key you can play the game for free forever?

Mighty generous of you if so, I'll give your game a try, if it's like you advertised, you may get a late patreon this month.
 
OP
S

Sadako

Demon Girl Pro
Joined
May 5, 2013
Messages
127
Reputation score
9
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Yes. Forever.

The game will eventually be free totally. I just can't handle that many users without it costing me too much if I made it completely open, and the game isn't as developed as I'd like in a way that it'd keep people coming back to play it yet.

Each key is basically just worth $1 now since $1 to Patreon = 1 access key to share.
 
Last edited:

RobertPaulsen

Demon Girl Pro
Joined
Jan 15, 2011
Messages
134
Reputation score
14
Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Well, if anyone has a leftover key, I'd like to try it out to see what's changed since the public build.
 
Top