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VN/TEXT [ ZyX ] Raidy 3.5 ~Forres Kiki Ippatsu~


scottdemon94

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Or even better, get milky animation or someone else to do an anime adaption? :p
 

Fuoressu

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

That's it ? Really ? I was really hyped for this game, Foless is one of the cutest brown elf character I know; I know the game was going to be "tame" after the backlash Raidy 3 received with the borderline guro scenes, but I didn't expect it to be this bland... ( •_• )

Anyway, the official site said it's supposed to a side-story that they wanted to deliver no matter what - which mean maybe this is an introduction to a "larger game" ? Were you able to dabble with moon-runes and see if there is some hints about it ? Especially in the ending scenes

I don't know if it really means anything but the game is ranked 28th at the best sales from May 2015 on getchu, sooo maybe there's some hope they did get enough fund for a fourth one and another official manga; For an animation I'm skeptic, I heard it's not profitable to H-industries anymore ( ´Д`)
 

defcab

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

The game is quite a mess.

Poor level balance right up until the endgame.
If you try to explore everywhere (needed to find the keys and bosses) you end up so overlevelled that almost nothing in the game can hit you. This includes the bosses, so getting losing events sometimes requires finding a poison chest and letting that very slowly kill you during the fight.

You can avoid overlevelling by running away, but then you run into the issue where being practically invincible on one floor still gets you utterly destroyed on the next one.

The only floors without these problems are the last 2 or so. The game has a level cap and expects you to reach it by then, so enemies are actually as hard as they should be for once.

Poor dungeon design
Huge mazes with required secret walls and invisible warps. One warp sends you backwards a whole 5+ minute walk away. There is no way to find a fake wall other than walking into it. There are floors that are literally banging your head against the wall until something gives. In one area the map shows some walls where there aren't any and vice versa.

Oh you found a secret? Well done, here's an exact duplicate of the shield you started the game with! But only if you can find the exact tile that the chest is sitting on! Oh wait that was the other secret, this one just has a poison trap.

The only way to rest or buy things is to warp to the start and then spend up to 15 minutes walking all the way back to where you were. The shop isn't even outside, it's in the dungeon and is only accessible after following a chain of finding keys and doors to use them on.

At one point you're expected to warp out and go to another area for the plot, then spend 10 minutes walking back up when you're done.

Broken plot sequence
Almost everything in the entire story is optional. You can walk straight past events, ignore boss rooms, and go straight to the next floor, with what little plot there is acting as though you did everything you were supposed to. It can get pretty damn confusing.
  • An event trigger appearing in an area you may have already explored, which can result in missing an entire subsection of the game even if you're taking the full exploration approach.
  • A staircase puts you inside the locked boss room on the next floor instead of by the adjoining stairs. You can walk out but not back in without the key.
  • An event where Raidy and the others look for Foless. You can ignore it and just go upstairs and beat the rest of the game, and at some point with no introduction Raidy will just start talking out of nowhere as though she'd been there the whole time.
  • The group finds Foless via an old man you meet at some point. Or maybe you skipped that event too because it's hidden behind literally a dozen secret walls. It doesn't matter.
  • A door that leads to an empty passage. Presumably intended for extra content but not currently used. They forgot to put a wall on the end so you can walk out of the map into a mess of glitchy event triggers.
  • Let's just completely skip rescuing the person we went in there to save in the first place and kill the last boss. No problem.

Gameplay
It's the same as always. And that's the problem. Dated garbage almost entirely carried by the art, characters, and presentation. This time there isn't as much to carry it and it shows.

Instead of juggling weird and nonsensical plots to force solo expeditions, make a damn party system already.
Hell, port it to RPGMaker with a first person mod if you have to. There's some great characters here. Fucking use them.
 
Last edited:

imercenary

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

The game is quite a mess.
Poor level balance right up until the endgame.
If you try to explore everywhere (needed to find the keys and bosses) you end up so overlevelled that almost nothing in the game can hit you. This includes the bosses, so getting losing events sometimes requires finding a poison chest and letting that very slowly kill you during the fight.

You can avoid overlevelling by running away, but then you run into the issue where being practically invincible on one floor still gets you utterly destroyed on the next one.

The only floors without these problems are the last 2 or so. The game has a level cap and expects you to reach it by then, so enemies are actually as hard as they should be for once.

Poor dungeon design
Huge mazes with required secret walls and invisible warps. One warp sends you backwards a whole 5+ minute walk away. There is no way to find a fake wall other than walking into it. There are floors that are literally banging your head against the wall until something gives. In one area the map shows some walls where there aren't any and vice versa.

Oh you found a secret? Well done, here's an exact duplicate of the shield you started the game with! But only if you can find the exact tile that the chest is sitting on! Oh wait that was the other secret, this one just has a poison trap.

The only way to rest or buy things is to warp to the start and then spend up to 15 minutes walking all the way back to where you were. The shop isn't even outside, it's in the dungeon and is only accessible after following a chain of finding keys and doors to use them on.

At one point you're expected to warp out and go to another area for the plot, then spend 10 minutes walking back up when you're done.

Broken plot sequence
Almost everything in the entire story is optional. You can walk straight past events, ignore boss rooms, and go straight to the next floor, with what little plot there is acting as though you did everything you were supposed to. It can get pretty damn confusing.
  • An event trigger appearing in an area you may have already explored, which can result in missing an entire subsection of the game even if you're taking the full exploration approach.
  • A staircase puts you inside the locked boss room on the next floor instead of by the adjoining stairs. You can walk out but not back in without the key.
  • An event where Raidy and the others look for Foless. You can ignore it and just go upstairs and beat the rest of the game, and at some point with no introduction Raidy will just start talking out of nowhere as though she'd been there the whole time.
  • The group finds Foless via an old man you meet at some point. Or maybe you skipped that event too because it's hidden behind literally a dozen secret walls. It doesn't matter.
  • A door that leads to an empty passage. Presumably intended for extra content but not currently used. They forgot to put a wall on the end so you can walk out of the map into a mess of glitchy event triggers.
  • Let's just completely skip rescuing the person we went in there to save in the first place and kill the last boss. No problem.

Gameplay
It's the same as always. And that's the problem. Dated garbage almost entirely carried by the art, characters, and presentation. This time there isn't as much to carry it and it shows.

Instead of juggling weird and nonsensical plots to force solo expeditions, make a damn party system already.
Hell, port it to RPGMaker with a first person mod if you have to. There's some great characters here. Fucking use them.
I am sad now.
 

2-tall

Demon Girl
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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

What is being said in the scene where Folles is licking the blond girl's cunt?
Also I notice that even though Folles is giving them the enema that they don't get 'messy' shall we say. did you leave those pics out or...
You are not finished ripping the pics yet right? Because that was way too short for a Raidy game.
 
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PM21

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

What is being said in the scene where Folles is licking the blond girl's cunt?
Also I notice that even though Folles is giving them the enema that they don't get 'messy' shall we say. did you leave those pics out or...
You are not finished ripping the pics yet right? Because that was way too short for a Raidy game.
Those are all of the win/loss sex scene and cutscene images. That's really it. The only thing I have not yet included are the enemy images. So yeah, this one includes enema content and cuts out the scat.

The only cutscene image I didn't bother with was another shot of the old dude smoking a pipe. Figured you guys wouldn't mind.
 

2-tall

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Those are all of the win/loss sex scene and cutscene images. That's really it. The only thing I have not yet included are the enemy images. So yeah, this one includes enema content and cuts out the scat.

The only cutscene image I didn't bother with was another shot of the old dude smoking a pipe. Figured you guys wouldn't mind.
Thanks for your kindness and hardwork.
The Raidy series hit it's high point at 2 then eh?:(
What about what is being said when Folles is forced to eat out the blond girl?
 

Fuoressu

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Come on, this shouldn't come as a surprise: Raidy was always shit when it came for the gameplay - glitchfest or not ( ̄▽ ̄)

Anyway, what about the story ? Is there some character development (lol) ? Any hint about a sequel ?
 

mister345

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

how do you even use exhentai site ? its shows nothing but sad panda :confused:
Does anyone have complete Raidy 3.5 Foless Kiki to download??

Can't find it anywhere! Absolutely NEED this game; Raidy is my favorite series and Foless is the hottest! Thanks again!

m
 

mister345

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Does anyone have complete Raidy 3.5 Foless Kiki to download??

Can't find it anywhere! Absolutely NEED this game; Raidy is my favorite series and Foless is the hottest! Thanks again!

m

Also, why are the ripped images censored? Up until now, all the in-game images and scenes have been uncensored. Thnx.
 

JonathanCS

Sex Demon
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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Also, why are the ripped images censored? Up until now, all the in-game images and scenes have been uncensored. Thnx.
hum, regardless download link i don't have it but this question i can answer, the uncensorship comes from the english version on the game, the original japanese release of most if not all games are censored.
 

Fuoressu

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

If any of you is still interested, the game is available on sukebei.
 

imercenary

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

If any of you is still interested, the game is available on sukebei.
That it is.

And (seemingly) popular. Hundreds of seeds and thousands of downloads for a torrent that was uploaded yesterday for a game that came out almost 9 months ago.
 

Fuoressu

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

chattypics.com/files/whoa_swmyoq207j.png

Whoa... So sequel confirmed?
I hope Raidy 4 won't be disappointing as this one (ノ∇・、)
...If the serie isn't dead anyway. I don't know how popular Raidy is in Japan
 

Sabinn

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

I tried to play this game, and i quickly remember why i think it's not worth to buy this game.

So boring, this game is a pain with those giant maps, do someone know where i can find a walkthrough (or at least the maps ?)
 

john2410

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

I know it's not very good. But does anyone happen to have a completed save for this game?
 

Shyao

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Games like this which have a win scene and a loss scene need to take up an option that a little RPGmaker game called Despair Labyrinth used. That option? Surrender. Instantly deals maximum damage to yourself, ignoring defense, buffs, etc. Instant loss. This way, people can level as much as they like to make the game as easy or hard as they want and still see every scene.

If Raidy 4 happens, I hope the devs consider such an option.
 

PM21

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Thanks to echidna for reminding me. I saw the thread and remembered I had a save file but forgot when I got home. So here it is, ya'll.
 

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MetaSilver

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Games like this which have a win scene and a loss scene need to take up an option that a little RPGmaker game called Despair Labyrinth used. That option? Surrender. Instantly deals maximum damage to yourself, ignoring defense, buffs, etc. Instant loss. This way, people can level as much as they like to make the game as easy or hard as they want and still see every scene.

If Raidy 4 happens, I hope the devs consider such an option.
Reminds me of a fight in Raidy 3 where I was so over-leveled just from trudging around dungeons that the boss I was fighting could barely touch me. Only crits would land and those would only do two damage. I had to go back and step on a poison trap so it could sap my HP, allowing me to actually lose the fight.

Only point of poison traps in that game, honestly. You get so many antidotes that I was maxed out hours before the game ended.
 
OP
echidna

echidna

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Re: Raidy 3.5 ~Forres Kiki Ippatsu~

Thanks to echidna for reminding me. I saw the thread and remembered I had a save file but forgot when I got home. So here it is, ya'll.
Ah, thanks friend. That saves me and many others a lot of trouble.
 
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