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thswherizat

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Re: Crisis Point: Extinction - Metroidvania H-game

I thought that in bra sizes, the number was the circumference of the chest, and the letters were the cups? I would have expected the number to increase as well.

That said, there are an enormous number of women who also buy the wrong bra size for themselves, so I wouldn't be surprised.
You can increase cup size and maintain the band size and vise versa to somewhat fake what size you're saying you have. That and a lot of women aren't wearing proper sized bras.
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

question - does anybody know any streaming services (like livestream, justin.tv, etc) that allow adult content? i think it'd be fun to stream my work sometime but i'm having a tough time finding one that allows it
 

squark

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Re: (currently unnamed) Metroidvania H-game

also, big thanks to Squark for coming up with the new title for the game! sounds a lot nicer than Currently Unnamed Metroidvania H-Game :)
You're quite welcome. Just glad to be of some help ^^

As for streaming... I have no idea. Are you sure LiveStream doesn't allow it? I did a quick Googly and found this:


I'm not quite sure if it'll suit your needs, though.
 
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Anon42

Anon42

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Re: (currently unnamed) Metroidvania H-game

You're quite welcome. Just glad to be of some help ^^

As for streaming... I have no idea. Are you sure LiveStream doesn't allow it? I did a quick Googly and found this:


I'm not quite sure if it'll suit your needs, though.
i too found a number of streams labeled NSFW on livestream. but, it lists right in their ToS that porn of any kind is not allowed, so i'm skeptical my account wouldn't be deleted at some point, even if some people manage to get away with it for a while. i might just try it anyway and see what happens, if nobody has a better solution.
 

azurezero

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Re: Crisis Point: Extinction - Metroidvania H-game

i wonder if picarto would? slugbox has his channel on there...
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

i wonder if picarto would? slugbox has his channel on there...
it would, for spriting. i was planning on streaming programming too, though, not just spriting. picarto says that the majority of your streaming needs to be art-based, so idk how much they'd appreciate my streaming, lol. but if livestream doesn't work out, i'll give it a try.
 

textbook703

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Re: Crisis Point: Extinction - Metroidvania H-game

Yeah, "abnormal" can be taken with negative connotation by some. Gotcha.

... and that's not sarcasm or anything. Just acknowledging that I understand.

I thought that in bra sizes, the number was the circumference of the chest, and the letters were the cups? I would have expected the number to increase as well.

That said, there are an enormous number of women who also buy the wrong bra size for themselves, so I wouldn't be surprised.
Yeah, they're generally called "sister sizes". A girl can (sorta) comfortably wear a bra that is up one cup, but down one band, and vice versa.

38A --> 36B --> 34C --> 32D

This is pretty off-topic now, but I just thought I'd throw that out there because it's (semi lol) interesting.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game



arrow keys - movement and aiming
Z key - jump (hold down and press to jump through thin platforms)
X key - shoot (only 3 bullets are allowed onscreen at once)
C key - diagonal aim (holding this key forces you to aim diagonally, pressing up or down changes which direction)
H key - switch between fully clothed and half naked
F4 - fullscreen
Escape - close

let me know if you guys find any bugs or anything.
 

Kyrieru

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Re: Crisis Point: Extinction - Metroidvania H-game

The placement of her arm looks wrong in almost all the shooting positions


It's too short, too thin, and looks like it's pivoting from her neck, as opposed to her shoulder. (I suppose it looks more that way because her breasts don't shift when he moves her arms. )

Also, I'd recommend changing the poses a bit when she's aiming, rather than just standing straight. It looks sort of ridiculous the way her arm just sticks straight up without her weight shifting at all. For shooting up, it may be easier to make her face the viewer a bit more.

Edit: For reference on the arm,


If you rotate her existing arm, you can see that it's almost a hand's length longer than the "shooting" arm.

Edit again: Also, her jump and fall sprites are backwards on the half-clothed version.
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

The placement of her arm looks wrong in almost all the shooting positions
/snip

It's too short, too thin, and looks like it's pivoting from her neck, as opposed to her shoulder. (I suppose it looks more that way because her breasts don't shift when he moves her arms. )

Also, I'd recommend changing the poses a bit when she's aiming, rather than just standing straight. It looks sort of ridiculous the way her arm just sticks straight up without her weight shifting at all. For shooting up, it may be easier to make her face the viewer a bit more.

Edit: For reference on the arm,
/snip

If you rotate her existing arm, you can see that it's almost a hand's length longer than the "shooting" arm.

what happened to the guy telling me to put less effort into things for now so i can get things functional? how i should just shift the hue instead of putting in a whole new animation? so remind me, at this point in production, why exactly should i go through the effort of shifting her weight in several different animations before even making it functional?

for the record, i tested it with my own body - you barely even need to shift your torso at all to be able to point and look straight up. it's mostly neck work; moving your torso, especially while running, feels wonky. not to mention the amount of effort that would be required for me to alter every single animation for every possible aiming direction would be ridiculous compared to the amount of people who would notice, or even care.

i get that you're trying to point out everything that's "wrong" and why i'm bad at this, but you've literally never said a single positive word about anything i've made here. at this point it just feels like shitting all over the work i'm trying to do rather than being constructive.
 

Luckcrazy

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Re: Crisis Point: Extinction - Metroidvania H-game

I agree with what kyrieru says about the shooting arm, I also think it would look better if the arm was a bit more bent, people don't shoot a handgun with their arm fully stretched, specially while using only one arm (speaking by my own experience). About the shooting pose, just taking the arm out and shooting looks fine for me. It's also quite nice the detail of the eyes moving to look at where she's aiming.

Another thing that would be nice is a squatting animation to precede the jumping, it would look much more natural.

The only suggestions I can think of the moment, the project is looking awesome.
 
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chrono4111

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Re: Crisis Point: Extinction - Metroidvania H-game

You guys should can it with the shooting arm. How many games do you pick apart like this?

I absolute LOVE the progress you've been making! Last time I checked on this there was just jumping around.
I have just 2 requests.

1.) PLEASE PLEASE PLEASE remove the limited range on the shots. I absolutely HATED that you needed to find the long beam in the first metroid game. If you still want to keep this PLEASE PLEASE PLEASE PLEASE PLEASE put a long beam power up in the game as either a power-up or perhaps even a cheat code. Also noticed that the distance it goes depends on which direction you fire.
Ex. if you fire diagonally up it goes farther then just left of right.

2.) Please make a zoom in options. Depending on what kind of scenes you make it just seems like the character herself is to small and it makes it hard to see at least for me.

Thanks for listening and good luck with your project! I look forward to keeping up with it!
 

Mamono Assault Force

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Re: Crisis Point: Extinction - Metroidvania H-game

You should make it clear whether you want your work criticized or not.
 

Kyrieru

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Re: Crisis Point: Extinction - Metroidvania H-game

i get that you're trying to point out everything that's "wrong" and why i'm bad at this, but you've literally never said a single positive word about anything i've made here. at this point it just feels like shitting all over the work i'm trying to do rather than being constructive.
I see.

Nevermind what I said before, it's not important. First you need to learn how to take criticism.

Good luck with your project.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

You should make it clear whether you want your work criticized or not.
of course i want constructive criticism. but when all there is is negative feedback, it comes across as 'everything is bad, might as well scrap it.' i want to know if i'm doing anything terribly wrong - and notice how i never said his criticisms aren't legitimate - but is too much to ask for feedback on the things i'm doing right, too, instead of just "wrong, wrong, wrong"? it's demotivating, and that's not specific to me - it's human nature.

@kyrieru - i never said it wasn't important. it's not like i hate you for pointing out the things i'm doing wrong. but literally nobody enjoys having someone pick apart every tiny little flaw in what they're doing without any sense they're doing even smaller things right. i can take criticism just fine, when it's constructive.

@luckcrazy - i intentionally left out a 'squat' before the jump, because it makes the gameplay less responsive. it's less about graphics and more about design. they're both perfectly good design choices,

@chrono - i appreciate the support, but i disagree that they should stop talking about it. it's not a bad thing for me to know things i should improve, but it can be a bit overwhelming. in any case, as far as beam range goes, i haven't tweaked around with it much. i pretty much just put in some numbers and said 'okay go,' lol. i'll tinker around with it and decide whether or not i want a long beam upgrade or anything though. if i don't decide to have an upgrade for it, i'll bump up the beam range a bit.

go ahead and think i'm bad at taking criticisms for all i care. but keep in mind i'm not just some programming robot behind a computer. even just an "other than that, it's shaping up well" is appreciated.
 

Zodiark69

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Re: Crisis Point: Extinction - Metroidvania H-game

Meh. I tried it out, and so far, it's got potential. I got nothing to point out really, that hasn't already been said, but maybe I can offer something? Are you planning to add outfits? Would make it nice. :D
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

Meh. I tried it out, and so far, it's got potential. I got nothing to point out really, that hasn't already been said, but maybe I can offer something? Are you planning to add outfits? Would make it nice. :D
believe me, i'd love to. unfortunately, it would take a crazy amount of effort to add more outfits to it (basically re-animating the entire game), so outside of a paid expansion or something, i don't see it happening. sorry!
 

JerkMcJerk

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Re: Crisis Point: Extinction - Metroidvania H-game

not reading everyone elses comments so, if I post something already mentioned, sorry, but hey it makes it seem it obvious that it's noticeable rather than just parroted from someone else!

-two movement related things I think you should add- crouching *possible rolling, evasion and what not*. And an aiming mode, where you don't move, you just point your gun, you SORT of have it with C, but, that's only for diagonals... and you still move if you wanna aim the other way.... I also realize that you may be in the process of adding these, but I state anyways JUUUUST in case.

-I realize it's more work, but if possible try not just flipping/mirroring the sprite depending on direction, it's a small detail but, it's noticeable.

- ability to aim straight downwards mid jump. maybe not necessary if you aren't using high jump power ups or double jumps, but she gets some okay height as is, I can imagine wanting to jump over an enemy and shoot him in the brain.

Minor quibbling details- suggestions that you don't really need to pay attention to, just minor things to add if you're bored enough to get super detailed.

- i can't quite put my finger on it but shooting straight up looks awkward, I dunno, maybe the head isn't up enough or something.

-the pointing of the gun/dropping the gun arm could be a bit more fluid, as is, it's instantaneous which looks a little weird.

positives- ACTUAL movement seems fairly fluid, I don't feel any drag anywhere, which is important! the sprite looks nice other then the minor quibbling I mentioned.

It's sort of hard to give any real judgement and opinion on what would potentially be important aspects of the game as it stands now, which is sort of the risk you run when all you've got up is a single screen and a sprite that does some movin' and shootin'.

I mean for example I haven't the slightest idea of the power ups you'll have *movement type? if not, how do you prevent access to certain areas? straight damage increases/ changing shot types? if so, how do you plan on not utterly trivializing later random enemies. health? maybe even have random "upgrades" that make your character go crazy or something! crazy with power! maybe she'll start forcing herself on the enemies or something WHO KNOWS.*
 

barreytor

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Re: Crisis Point: Extinction - Metroidvania H-game

I tried the demi and it looks promising. Only thing I'd point out is how, in a few half-naked animations, her boob constantly goes out and into the shirt.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

not reading everyone elses comments so, if I post something already mentioned, sorry, but hey it makes it seem it obvious that it's noticeable rather than just parroted from someone else!

-two movement related things I think you should add- crouching *possible rolling, evasion and what not*. And an aiming mode, where you don't move, you just point your gun, you SORT of have it with C, but, that's only for diagonals... and you still move if you wanna aim the other way.... I also realize that you may be in the process of adding these, but I state anyways JUUUUST in case.

-I realize it's more work, but if possible try not just flipping/mirroring the sprite depending on direction, it's a small detail but, it's noticeable.

- ability to aim straight downwards mid jump. maybe not necessary if you aren't using high jump power ups or double jumps, but she gets some okay height as is, I can imagine wanting to jump over an enemy and shoot him in the brain.

Minor quibbling details- suggestions that you don't really need to pay attention to, just minor things to add if you're bored enough to get super detailed.

- i can't quite put my finger on it but shooting straight up looks awkward, I dunno, maybe the head isn't up enough or something.

-the pointing of the gun/dropping the gun arm could be a bit more fluid, as is, it's instantaneous which looks a little weird.

positives- ACTUAL movement seems fairly fluid, I don't feel any drag anywhere, which is important! the sprite looks nice other then the minor quibbling I mentioned.

It's sort of hard to give any real judgement and opinion on what would potentially be important aspects of the game as it stands now, which is sort of the risk you run when all you've got up is a single screen and a sprite that does some movin' and shootin'.

I mean for example I haven't the slightest idea of the power ups you'll have *movement type? if not, how do you prevent access to certain areas? straight damage increases/ changing shot types? if so, how do you plan on not utterly trivializing later random enemies. health? maybe even have random "upgrades" that make your character go crazy or something! crazy with power! maybe she'll start forcing herself on the enemies or something WHO KNOWS.*

thanks for the in-depth look, man. i definitely intend on adding a crouch, and i'll consider an aim button - but i also don't want to make the controls too complex. i'll brainstorm some ideas for handling the control scheme and see if i can come up with something that works.

i've thought about changing detail based on which direction she's standing, but i decided against it. like you said, it would be a very nice detail, but it would be a huge time commitment and i don't really want to spend that much effort on such a small detail.

i did think about shooting straight down in midair, but i'm not sure how i feel about it. it would be dangerous to jump over an enemy and stop moving horizontally just to shoot down at them, so unless i want to make an enemy that specifically must be shot from above, i'm not sure if i'll add that in. it would be another sprite for an action that might not be important or useful. still, though, i am considering it.

and for your minor points:
-i do agree straight up looks a bit off. i'm messing around with all of the aiming sprites now so hopefully they'll look more natural next update.
-not sure if i'll try to smooth the arm rotation.. it's a choice between graphics, or design. if i smooth the arm rotation out, that not only takes more effort for me to animate, but also makes the aiming less instant - which could be a detriment to the gameplay. fast, responsive controls are a must.

in any case, glad you like it so far. to be fair i'm not 100% sure what power-ups there will be either, the game progression is still very much in a conceptual form. things will be ironed out more the further i get into development.

@barreytor - i'm seriously considering just pulling her shirt all the way down off of that boob, lol. the colors of the shirt blend with her nipples and it's hard to get good jiggle without the shirt looking like it's defying gravity. might just be better to pull it off entirely or something. i'll look into it, thanks.
 
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