Re: [DMM] Taimanin Asagi
Oh that's a nice one. I wonder if we should sent some of these ideas in as suggestions? But would the devs even listen and/or implement these ideas?
I wouldn't count on it. Pretty sure they never meant for the game to be "fun" to begin with; they really don't try to hide the fact that they just want an easy way to tap into that ample erogamer disposable income. Besides, Lilith doesn't exactly have a strong pedigree in game design and fan expectations are commensurate with that, so I doubt there's much demand for a huge overhaul.
I have no qualms with the HR drops but the SR drops really annoys me. I feel for those who sink in time and money to get a copy of the event SR, only to be screwed out of it because they didn't get into the ranks.
True. I actually just prefer to act like there are no drops at all. The tower events are limited to just the rank-based rewards for the SR and I like to think of the boss hunt events as being no different. That way, I don't torture myself when some other players find two SR drops on the very first day and I don't over the course of the entire week.
I guess that's what economists called the sunk cost fallacy or "throwing good money after bad". But there's no denying that it will hurt to walk away after so much investment in them. I just wish I'm earning US dollars to compensate for this investment.
Heh. Well, they'll have to pull the plug on this game eventually. Someday, it'll all go up in smoke whether we like it or not. Probably better to walk away from it before it comes to that.
On this point, I'd said they really need to revamp how this is done. As it were, there's very little in the way of incentive to help out outside of not wanting to waste stamina to hunt them down. To be frank, it's not even much of anything because without trying, I have more than enough 1/2 Endurance Recovery Potion to make up for any loss stamina in hunting them.
I think during the SR Rinko event, they were heading down the right direction, allowing friends to use 0BP to do a weak attack against the raid bosses but alas, they removed that feature. I would add to that and suggest they have a participation bonus for those who participate in the battle, just so that they get something for their trouble.
Yeah, as I see it, it's actually disadvantageous for both parties to ask for and participate in rescues: for the discoverer, it's a highly inefficient use of stamina, since you only get 10% of the point worth and lose out on two rewards if you don't spend any BP, and for the rescuer, it's an inefficient use of BP for the reasons outlined in my previous post. Essentially, the transaction itself does not add value to anything. If the devs really wanted to encourage players to help each other, they'd need to add value to the boss proportionate to the number of players involved (e.g. an extra 10% point value per player and an extra reward of some kind). Or another way could be to make the bosses far too difficult to take down alone, therefore forcing players to rescue each other. The encounter rate would have to be dramatically reduced in order for players not to be swarmed in undefeatable bosses, and the discoverer reward would need to be increased accordingly.
Oh, also forgot to mention: there is actually one additional advantage to fighting a friend's boss, even with the reward penalty: the guaranteed skill activation. Since boss rescues bypass the friend helper cooldown, they can, in certain cases, allow you to be MORE efficient with your BP than otherwise.
By the way, the reason they removed the free weak attack that was present during the Rinko event was because a large number of unscrupulous players started creating alternate accounts to defeat bosses at no BP cost, thereby inflating their scores far above those of "legitimate" players. Until they start seriously enforcing DMM's ban on multiple account holders, the 0BP attack will never return. And although they've already threatened to numerous times, I highly doubt they'll ever bring the hammer down, since it would mean cutting into their own profits.
Further to that, I think they should also revamp the friend and assist system because let's be honest, almost everyone are selecting players with high-tier leader cards as friends because of the usefulness of these cards' skills/stats. It really hurts the newbies who have trouble dealing with raid bosses and might actually discourage them from investing further.
Haha, yeah. I remember sending out friend requests when first starting out and having nothing but a handful of weak R cards, only to be blithely ignored, or added then removed the next day. Now, with SR Masked Oboro as my team leader, my friend list has suddenly filled up and even my friend request queue is nearly full.
It's kind of ironic that back when I had no friends, I needed to constantly refresh the helper list to find someone useful... and now that my friend list is full I constantly need to refresh the helper list to find the friends I actually need.
But yeah, I agree that the friend/assist system needs a revamp. Frankly, I feel that in its current state, it adds nothing at all to the game... besides extra stress on their servers to deal with the constant refreshing.
I can't read or type the name but I'm the same server as that current 3rd ranking person WDBN
東京キングダム - Tokyo Kingdom
アミダハラ - Amidahara
ヨミハラ - Yomihara
I'm currently without friends, so if anyone would like to friend me...
Server is Yomihara and ID is 13845694. Current best leader card is Rebecca Silky.
Same server, but my list is already full, sorry. Though if anyone becomes inactive for an extended period of time, I'll make room for you. Actually, I think they said something about being able to add extra friends during the event, but I never actually figured out how to do that.
I'm guessing the cards from the event boss drop at a non existant rate after reading through earlier complaints do the cards get put into the gachas or something or are all the events on here total ass?
HR drops are okay. You're almost guaranteed to get at least one if you participate over the course of the entire week. You also get a copy of the HR for reaching 30000 points, which should easily be within everyone's reach. And despite all the whining about SR drops, they're clearly not that uncommon since even within the limited circle of people who post in this thread, there have already been one or two mentions of finding one.
The events are total ass regardless though.
I guess if I can earn the 30,000 point card at least I'll have gotten something at least though the other event SR looks pretty nice but unobtainable for me. I hope that maybe when I get a few lvls under my belt it'll actually be possible to stay in the event top 2000 with just hard work and not spending hundreds of dollars buying recovery items or the best cards so you overpower everyone else. that seems to be the typical pattern of most of these dmm of games I've played so far, the event reward goes only to the big spenders.
Well the 30k point card is also limited to this event, so at least that's something. Aiming low when you're first starting out is a good idea, I think I ended in the 20,000s (rank, not points) during my first event. Missing out on a limited card sucks, but you'll quickly get over it since they have a new one every other week. I'm currently in the 1200s and haven't spent a dime on this event, so getting in the top 2000 without paying is definitely possible, although it takes some prep work. The current kind of event ("boss hunts") is actually pretty generous to free-to-play players, since it tests your team composition rather than any other single parameter - unlike tower events, in which those with the highest level and most stamina pots always win. I'll admit that having good cards and tons of BP recovery items does go a long way though.
Incidentally, does anyone else feel like they increased the occurrence of Fever Time? It seems to be happening strangely often today. I've been guzzling red pots like they're water and I'm running a marathon in the Sahara Desert in mid-August.
Oh, another thing I almost forgot: this event is helpful if you're a new player looking to expand your card collection, since it generously hands out rare medals like Halloween candy. Rare medals have a 50% chance of producing an R rarity card or better, and can rarely give the awesome SR rarity cards (commonly seen as team leaders), which are unavailable through normal medal gacha. Rare medals tend to be sparse through normal play and other events, so you might as well gather them while you can.