raziafireblade
Jungle Girl
- Joined
- Aug 18, 2013
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Re: [DMM] Taimanin Asagi
How do you check your server again?
How do you check your server again?
Another thing perhaps is to make some changes to the ranking rewards for the arena as well, just for that extra boost of motivation. I still can't make head or tails of how the rewards are handed out, even after reading the FAQs.
THIS. Definitely this. To add to that, the Weak BP potions should be augmented to recover half the BP of the cap, instead of the weak +1 BP per use. That was annoying as hell when you have +50% Endurance Recovery and +1 BP Recovery. To add even more to it, there should be a timer to show how long it'll take for HP and BP to recover to full.
Or perhaps, here are my 2 cents on it, there should be an Affection Meter that only goes up as you use the cards, slowly culminating in unlocking of H-scenes and/or boost the card's stats slightly. That will really make it so that players form an emotional attachment to that. As a corollary to that, maybe make it so that you can still level in missions as well as training but perhaps weaken the amount of EXP gained from training.
Another thing I will say: They really should boost the odds of those HR and SR drops for the raid bosses. As it were, you have a better chance of getting a LR from a Gacha than you are of getting a SR from the raid bosses, which kinda defeats the point.
In regards to your very last point, I'd have to say that the frequent events are getting tiresome. It's one of the reason I ended up quitting Valkyrie Crusade but hey, I'm a sucker for Kagami-sensei's art. So yeah, despite the amount of un-fun there is on this game, we (or maybe just me) sure have invested quite a lot to it. Or perhaps because of it, we wish for the game to be better.
How do you check your server again?
can you guys add me? my ID is 12575001 and one question why do I see people that have spawned event bosses but no one kills it? Im looking at the chick with the head gear with about 25% hp missing that I think I did to it but it has 14 mins left till its gone.
About this Dark Asagi do you guys know if she's gonna be in the normal rotation as well after this?
About this Dark Asagi do you guys know if she's gonna be in the normal rotation as well after this?
Agreed. Not only is it needlessly confusing, the rewards are also barely worth the effort. I don't see why they couldn't just distribute rewards weekly based on rank the same way they do for events, ie ranks 1-10 5x gacha ticket; 11-20 4x gacha ticket; 21-30 3x gacha ticket, etc.
Ah, I like that idea. Why not also have said affection meter affect skill activation chance since that has probably been the cause of more frustration than any other part of the game?
Yeah, I'd love to get one of the SR drops one of these days, but I actually think the HR drop chance is reasonable enough. I actually got 6 Milia drops during the first boss hunt event + 1 from getting the requisite number of points, so I've got two extra ones just sitting there taking up space in my card album and I'm too scared to get rid of them for fear that they might end up being worth something down the road.
I only got two HR drops from the previous event though.![]()
Yes, it's certainly quite the slippery slope. The more time and money you invest into it, the more loathe you are to just drop the whole thing to go enjoy something more worthwhile. Every minute I spend "playing" it, I can feel its sinewy tendrils wrapping themselves ever tighter around me, refusing to let go.
The raid boss mechanics were recently changed. Now, when calling for a rescue, only your 10 most recently logged in friends and 10 other random players will receive an invitation to participate. Among those 20 people, each could have varying reasons not to help, including being fresh out of BP, not wanting to waste BP on a boss who is just about to escape anyway (14 mins is cutting it pretty close), being unaware of the request (e.g. if receiving it just as they leave the game), having a team too weak to fight the boss effectively, etc.
Note that in terms of cost efficiency, it is a worse use of BP to fight other players' bosses, since they keep 10% of the event points and one out of the three randomly determined rewards for being the discoverer. The only advantages to doing so are being able to gather points without spending any stamina to search for bosses and being able to fight higher-leveled bosses on occasion (ergo more points).
I just started add if you'd like. ID 17095373 on amidahara.
Also anyone has a screen with explanations about the friends screen?
I'm guessing the cards from the event boss drop at a non existant rate after reading through earlier complaints? Do the cards get put into the gachas or something or are all the events on here total ass?
Oh that's a nice one. I wonder if we should sent some of these ideas in as suggestions? But would the devs even listen and/or implement these ideas?
I have no qualms with the HR drops but the SR drops really annoys me. I feel for those who sink in time and money to get a copy of the event SR, only to be screwed out of it because they didn't get into the ranks.
I guess that's what economists called the sunk cost fallacy or "throwing good money after bad". But there's no denying that it will hurt to walk away after so much investment in them. I just wish I'm earning US dollars to compensate for this investment.
On this point, I'd said they really need to revamp how this is done. As it were, there's very little in the way of incentive to help out outside of not wanting to waste stamina to hunt them down. To be frank, it's not even much of anything because without trying, I have more than enough 1/2 Endurance Recovery Potion to make up for any loss stamina in hunting them.
I think during the SR Rinko event, they were heading down the right direction, allowing friends to use 0BP to do a weak attack against the raid bosses but alas, they removed that feature. I would add to that and suggest they have a participation bonus for those who participate in the battle, just so that they get something for their trouble.
Further to that, I think they should also revamp the friend and assist system because let's be honest, almost everyone are selecting players with high-tier leader cards as friends because of the usefulness of these cards' skills/stats. It really hurts the newbies who have trouble dealing with raid bosses and might actually discourage them from investing further.
I can't read or type the name but I'm the same server as that current 3rd ranking person WDBN
I'm currently without friends, so if anyone would like to friend me...
Server is Yomihara and ID is 13845694. Current best leader card is Rebecca Silky.
I'm guessing the cards from the event boss drop at a non existant rate after reading through earlier complaints do the cards get put into the gachas or something or are all the events on here total ass?
I guess if I can earn the 30,000 point card at least I'll have gotten something at least though the other event SR looks pretty nice but unobtainable for me. I hope that maybe when I get a few lvls under my belt it'll actually be possible to stay in the event top 2000 with just hard work and not spending hundreds of dollars buying recovery items or the best cards so you overpower everyone else. that seems to be the typical pattern of most of these dmm of games I've played so far, the event reward goes only to the big spenders.
I wouldn't count on it. Pretty sure they never meant for the game to be "fun" to begin with; they really don't try to hide the fact that they just want an easy way to tap into that ample erogamer disposable income. Besides, Lilith doesn't exactly have a strong pedigree in game design and fan expectations are commensurate with that, so I doubt there's much demand for a huge overhaul.
True. I actually just prefer to act like there are no drops at all. The tower events are limited to just the rank-based rewards for the SR and I like to think of the boss hunt events as being no different. That way, I don't torture myself when some other players find two SR drops on the very first day and I don't over the course of the entire week.
Heh. Well, they'll have to pull the plug on this game eventually. Someday, it'll all go up in smoke whether we like it or not. Probably better to walk away from it before it comes to that.
Yeah, as I see it, it's actually disadvantageous for both parties to ask for and participate in rescues: for the discoverer, it's a highly inefficient use of stamina, since you only get 10% of the point worth and lose out on two rewards if you don't spend any BP, and for the rescuer, it's an inefficient use of BP for the reasons outlined in my previous post. Essentially, the transaction itself does not add value to anything. If the devs really wanted to encourage players to help each other, they'd need to add value to the boss proportionate to the number of players involved (e.g. an extra 10% point value per player and an extra reward of some kind). Or another way could be to make the bosses far too difficult to take down alone, therefore forcing players to rescue each other. The encounter rate would have to be dramatically reduced in order for players not to be swarmed in undefeatable bosses, and the discoverer reward would need to be increased accordingly.
By the way, the reason they removed the free weak attack that was present during the Rinko event was because a large number of unscrupulous players started creating alternate accounts to defeat bosses at no BP cost, thereby inflating their scores far above those of "legitimate" players. Until they start seriously enforcing DMM's ban on multiple account holders, the 0BP attack will never return. And although they've already threatened to numerous times, I highly doubt they'll ever bring the hammer down, since it would mean cutting into their own profits.
Haha, yeah. I remember sending out friend requests when first starting out and having nothing but a handful of weak R cards, only to be blithely ignored, or added then removed the next day. Now, with SR Masked Oboro as my team leader, my friend list has suddenly filled up and even my friend request queue is nearly full.
It's kind of ironic that back when I had no friends, I needed to constantly refresh the helper list to find someone useful... and now that my friend list is full I constantly need to refresh the helper list to find the friends I actually need.
But yeah, I agree that the friend/assist system needs a revamp. Frankly, I feel that in its current state, it adds nothing at all to the game... besides extra stress on their servers to deal with the constant refreshing.
The events are total ass regardless though.
Incidentally, does anyone else feel like they increased the occurrence of Fever Time? It seems to be happening strangely often today. I've been guzzling red pots like they're water and I'm running a marathon in the Sahara Desert in mid-August.
Well, I'm more on the side of the former than the latter. If the latter, at least let us have the ability to fight them without using BP for at least the first volley because damn, it'll be a quick BP sink because of how small the cap is. Back in VC, we have something similar, fighting against UR Raid Bosses. First volley is free for everyone who fights them but carries an AOE skill that can wipe your team in 1 shot if you're unlucky.
There go all my dreams of a place in the top 1000...
And to think that last time it was so easy. I guess not a lot of people wanted SR virgin Oboro.
is there any point in trying to get to the end of the event stages or would I be better off farming early stages for common cards to use as exp? Id only consider doing this when Im out of bp.