lustfulillumination
Demon Girl
- Joined
- Oct 25, 2014
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Re: Malise and the Machine (New RPG!)
Wow kudos Eromancer, way to go!
Wow kudos Eromancer, way to go!
In my "day job" (my SFW work), I've dealt with this kind of stuff multiplied about 100 times over before (irrational complaints, accusations, etc.) so that might explain some of my patienceHentaiWriter even detailed his involvement with Malise and the Machine on this very same page in a reply to me. HW, I feel like at this point your management of these threads is akin to herding sheep. Kudos on not having burst a blood vessel yet. Though it may be too early to comment on that.
I'm a REALLY critical guy when it comes to video games, and usually i can nitpick the shit out of stuff, but honestly, after having seen the gameplay footage Eromancer's sent me, this is just a really, really solid game, and it's only gonna get better.Eromancer, glad to hear the organization is coming together. I've made mention before, but I really cannot express how stoked I am for the first content release.
"I want my garden to be big but not too big. Oh and I want it to be colorful (in winter)."In my "day job" (my SFW work), I've dealt with this kind of stuff multiplied about 100 times over before (irrational complaints, accusations, etc.) so that might explain some of my patience
Well you know, porn industry is a pretty big deal. It's even one of the most lucrative current industry.Every time I see a WIP for a H game it fucking stuns me.
I don't know why, I mean, it's not like I expect porn to just leap from a hole in the ground, fully formed, but it always blows my mind that people do this shit for a living.
"I bake bread for a living, I cut hair for a living, I drive a Taxi for a living"
"I draw dicks for a living"
It's just something absurd is such a serious setting.
Possibly why "Teledildonics" is my new favorite word.
I suppose you've heard of the ex-Wall Street intern that decided to be a porn star?Well you know, porn industry is a pretty big deal. It's even one of the most lucrative current industry.
The first pose looks great, the second one is a spinebreaker though.You can check the Tumblr (You must be registered to see the links) for some crappy 1MB versions of the GIFs, or download the higher quality ones that are attached.
Camera-controlled view of the 2D artwork? Like cycling through the multiple sprite indices?So this is pretty cool. We spent a bit of time testing out a suggestion made by our new artist in which 3D versions of the 2D processed artwork are generated using depth maps (which new artist guy, henceforth named TK, created by making a depth map shader for our 3D models)....
Well, then I guess it's lucky that Neon is, in fact, a robot; or androidThe first pose looks great, the second one is a spinebreaker though.
Normally exaggerated sexy poses don't bother me, especially in porn, but unless she has some sort of robo-spine or something, that's just bad anatomy.
I mean, the small of her back is positioned so it looks like she should be completely bent over, except her head and shoulders are in standard standing position, so her spine seems to be making a U-turn.
This would really be cool, actually! Just a subtle breathing effect would fix the schism between Malise/Neon not being animated in battle scenes and the enemies being animated, I think.Maybe as an idle stance in the menus to make it look like the characters are breathing or something. Something like the animation effect used in Iris Action would be great, too now that I think about it.
To clarify this won't be an effect for the game directly. RPG Maker wouldn't be able to handle it I don't think anyways. Instead this is more experimental. In an ideal game setting I think you might have a scenario where you have a scene with a cursor (maybe a battle menu or menu screen) and when you move the cursor the entire perspective of the scene shifts slightly, giving it a 3D quality. For our current purposes we may be able to create a Windows app that acts as a viewer for artwork that has been made compatible with the effect so that when you open the artwork you could move your mouse cursor around and change perspective.Camera-controlled view of the 2D artwork? Like cycling through the multiple sprite indices?
How are you planning to implement effect this into MatM anyway? I like the effect. Props to TK!
TK created a depth map shader, so ideally we would just have to open each scene the artwork was created from in the 3D app, apply the shader, render, and generate the depth map enhanced artwork using the finished processed 2D art and the depth map as input.Height maps are a pretty cool way to get 3D effects in 2D artwork; unfortunately the effect is impossible to see if the image isn't moving. Hence the need for 2D camera controls to see the effect. It can be something as easy as clicking and dragging the 'camera' around to see the 3D. I've only ever seen the maps hand drawn as well, so unless there's a way to create them procedurally in a way that looks good it's a big resource sink.
This is the 'hypnotize' camera preset on the app we used. It's made to be a short rotation cycle (aka spin fast) so it could cram into a .7s GIF for Tumblr's ridiculous 1 MB animated GIF filesize constraint.I suppose it's a nice idea, but these specific gifs make me a bit dizzy. (Gyrating in place for an extended period of time is... somewhat disorienting.)