Re: Jumpers Rebirth
Aggro is something that determines how much of a desirable target you are. The higher aggro you have, obviously, the more likely that the enemy will go as far as to completely pass up your comrades, and go for you instead, even if you're character is further away than others, should your aggro be high enough.
Everything that your character does factors into points, which I add together to form a total. Whatever percentage of that total belongs to your heroine, is how high her aggro is.
And getting aggro is a simple task as well, cause problems for the enemy, or be extremely helpful. If you're a mage, one-shotting enemies, then you're going to be the top target on every enemy's list. The same goes for those who use healing methods such as potions, or magic to restore themselves or their comrades.
Elizabeth has high aggro because, if it wasn't obvious, she did the same as Sakuya, and killed an enemy instantly. Ashe only made a simple strike with her sword, and didn't kill her target, nor do as much damage. Thus, she is not as high a threat, based on her current actions. However, had she used her Level 1: Longsword ability to get an addition to attack, she likely would have killed the slime in front of her, and thus shared just as much aggro with everyone else, putting them all at 33.3% aggro, as they all did basically the same thing~run up, and one-shot kill an enemy.
Ashe's strategy is based around one thing, run in, and use Battle Cry to make every monster look at her, and focus all their futile attacks on her, while she either dodges away, or takes many hits to her armor while in a grapple, lasting for more than enough turns, for her comrades to move in, and attack freely. And most likely, by the time they gain some aggro back, most of the enemies will have been defeated.