Urg, anyone got a Walkthrough? I don't think it's possible to do every single quest.
It is possible, but very hard. You must play through this game once and than you will take over the spells you learned before. (Only for the training, so you must learn them again for the quests.) This will make the resource gathering really easy.
Some important spells are:
Ignis: to create a die with 6 diffrent sides (every other create one die is worthless.)
Tempora Ignis: +5 to spirits for every die for this day.
Each learning session has six days. This is my normal week:
1-3 days Ignis
4&5 days Tempora Ignis
6 day some powerfull spell that targets every die on the field. E.g. the firework spell.
This will get you full spirits in the beginning.
Later you get some better spells. Like the one that spawns 3 dices.
I've got every spell in the game, I can get 5k on all spirits with out having to do much. The problem lies on the quests @ week 100+. Too many of them expiring at the same time. I have yet to even get the Elf ending, she just goes away, even when I rush all her quests. My best ATM is going up to week 118 doing all quests.
Man... That seems very annoying. I don't mind redoing stuff, but the whole process of getting spirits, even when I can do it fast, and learning the spells again, is a huge chore. I can't see myself redoing that same pattern 10 times+
I'm just kinda curious if the MC gets to bang his students.![]()
The game is very Cheat Engine friendly. You can edit numbers straight without any of the weird *2+1 kinda stuff than many JP games require. Personally I just froze the days so they wouldn't advance and then was able to take infinite actions on any turn I wanted.Anyone know if there is an editor or trainer for this game?
I do not believe there is a way after thowing 9999 of those dice.Quick question that hopefully someone can answer for me.
How do you get one girls' spell to cast before the other? As in, I want Kaya's spell to cast before Aria's in the dice game?
Quick question that hopefully someone can answer for me.
How do you get one girls' spell to cast before the other? As in, I want Kaya's spell to cast before Aria's in the dice game?
The 1 whos dice stop moving 1st cast the spell 1st
You have to have her teach a bunch of times in the final year she's there, and have higher affection than anyone else (mostly the main girls).I was wondering about how to get the Merritt ending though - thanks for the tip, fallendrgmaster. I'm at 95% completion at the moment, and probably won't bother going for any more.
Damn I didn't see that one. I got all the main endings, and the ending for getting every single diploma but no "official" ending. For that you see them as adults teaching a new generation at the tower, wistfully talking about Maestro.Doing this triggers an ending where they pass their completion test...then immediately start failing all tests after that intentionally, resulting in them getting placed back in the tower, and then they thereafter continue to deliberately flunk their follow ups in order to stay apprentices under the tower master forever.