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[DMM] Flower Knight Girl


Suzume

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Re: [DMM] Flower Knight Girl

it looks like you need 2 teams to start in the top-right, 3 in the bottom spawn.
the positioning to use would be: 2 teams in the top-left, 1 in top-right, and then 1 in each of the bottom starts. The argument could be made to put both bottom teams on the bottom-left spawn, but you're still essentially putting yourself at 50/50 odds if you do.
Thanks! It worked for me, too. 3 medals on my first attempts on the both maps. Can't believe it. This is my second event when I got 24 medals.

Any tips to get maximum gold, anyone? And what map is more profitable for gold and crystals of life? :eek:

Best pull ever!
Oh my god! Yours is even "better" than mine. But in some ways I feel you. :)
 

Nitebane

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Re: [DMM] Flower Knight Girl

Hi I´m thinking about start this game, but on the info page, are two buttons one pink and the other is kinda blue, any one can tell me what are the diferences?
It has honestly been a while since I signed up, but I don't remember there being two buttons to start... >.> If I had to guess, one has H content (dmm.co.jp) and one doesn't (dmm.com)?

Thanks! It worked for me, too. 3 medals on my first attempts on the both maps. Can't believe it. This is my second event when I got 24 medals.

Any tips to get maximum gold, anyone? And what map is more profitable for gold and crystals of life? :eek:


Oh my god! Yours is even "better" than mine. But in some ways I feel you. :)
Sweet! Grats on having better luck than me, lol. Took me a dozen or so attempts for the 2nd 80 map RNG to go my way, but I've been farming it for the crystals of life.

The 2nd 80 map is giving me 12-20k gold and 6-9 crystals of life a run, so that's what I've been farming for now.

I share your pain on the bad gachas, I haven't pulled a 5-star or better in my last 3 50-stone pulls.
 

Necronus

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Re: [DMM] Flower Knight Girl

It has honestly been a while since I signed up, but I don't remember there being two buttons to start... >.> If I had to guess, one has H content (dmm.co.jp) and one doesn't (dmm.com)?

Ok I mean before your first log in, BTW this is the screen

 

Nitebane

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Re: [DMM] Flower Knight Girl

Ah. Either that button wasn't there when I first started playing (my bookmark is to the actual app page) or I just don't remember.

For me, clicking the top button takes me to DMM account registration, where the bottom one asks me to log in. Logging in takes me right to the app page.
 

autizboyz

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Re: [DMM] Flower Knight Girl

It has honestly been a while since I signed up, but I don't remember there being two buttons to start... >.> If I had to guess, one has H content (dmm.co.jp) and one doesn't (dmm.com)?

Ok I mean before your first log in, BTW this is the screen

Its the pink 1 i believe
 

Suzume

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Re: [DMM] Flower Knight Girl

Ok I mean before your first log in
In every game I click the bigger button. It works always for me. :D

You can scroll game's preview page down and usually there is a big button again. It works for sure.
 
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Freykling

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Re: [DMM] Flower Knight Girl

Yeah thanks Nightbane, I at least managed to 2* the last 80-stam event map thanks to a strong assist :)

My weakest teams get rekt at the bottom tents though, but at least I have 22 stars now :)
 

blsisgod

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Re: [DMM] Flower Knight Girl

Ok I mean before your first log in, BTW this is the screen

今すぐプレイ means "Play now".
 

iatnehyzarc

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Re: [DMM] Flower Knight Girl

Any tips to get maximum gold, anyone? And what map is more profitable for gold and crystals of life? :eek:
The best place for farm both gold and crystal is the 2nd 80 stam event map. It gives you up to 25k gold (the best I can get) + 600 seed + 6-8 crystal each.
However, in order to guarantee that you need to have fast team that can clear the boss + 1 pest node before alone and place it on top right tent, while placing the rest on bottom tent.

So you can either use:
- Your 1st team with 110k+ power and 700+ speed (which I don't even have) and have other slow speed party and guest, or
- making all very slow speed member (300-) by adding 2 or 3 star girl if required, and take friend team with 80k+ pow and 700+ speed as replacement.

If you do it right, the fastest team will reach the finish node while other 4 group circling forever in the middle map giving you 23k-25k gold each time.
 

Suzume

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Re: [DMM] Flower Knight Girl

So you can either use:
- Your 1st team with 110k+ power and 700+ speed (which I don't even have) and have other slow speed party and guest, or
- making all very slow speed member (300-) by adding 2 or 3 star girl if required, and take friend team with 80k+ pow and 700+ speed as replacement.

If you do it right, the fastest team will reach the finish node while other 4 group circling forever in the middle map giving you 23k-25k gold each time.
Thank you.
Though in that case I think I can't do it right. =) My strongest team has 98k power, and I never saw 700+ speed (the fastest team among my friend's teams has ~600 speed, in addition I can't choose it every time).
With what I have I get 10-20k gold (mostly less than 15 and rare about 20) cause my girls - of course - can't kill the main boss (usually I need even two teams to kill it) before others reach the circle.

Add.
Well, I tried with 615 speed - the fastest I could find - and they circled and got 24k gold. Though I think it's just a luck the fastest team chosen the lower shorter path while others didn't turn on lock node (there was only one step more). I'm not sure they'll reiterate this trick again so easy.
 
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iatnehyzarc

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Re: [DMM] Flower Knight Girl

.. I never saw 700+ speed (the fastest team among my friend's teams has ~600 speed
The power and speed req is just an estimation :p, you can still do it if the speed gap is high enough. Not to mention that the speed appear in the list doesn't include speed bonus from edelweiss(50), oncidium(100) and anthurium(150), so even friend team with 600 speed will have actual speed of 700 with oncidium. Also with 1121 formation you can gain about 25900 gold if the fastest unit take upper route and the center unit kill the boss node.
 

BlueMoon

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Re: [DMM] Flower Knight Girl


Best pull ever!
Thanks, you just made me feel a little better about my last pull with only 2 silvers in it. And the one before that with only 3 silvers... Yes... feel.. better... just a little... *sob* :(
 

Suzume

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Re: [DMM] Flower Knight Girl

Not to mention that the speed appear in the list doesn't include speed bonus from edelweiss(50), oncidium(100) and anthurium(150), so even friend team with 600 speed will have actual speed of 700 with oncidium.
Ha-ha-ha, by chance that team has both edelweiss and anthurium. Lucky me when I chosen it.
Ok, then need to use it again.
 

Freykling

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Re: [DMM] Flower Knight Girl

Bla, I think I'll pass on the 11-pull gacha next time, this was the 3rd time I only got 3* with a couple 4*. I had more luck pulling a single one every time I had enough stones. At least I got a 4* I didn't have yet, Snowflake.
Also evolved Ume and Edelweiss with Cymbidium ready to evolve, just need 10% affection. Did manage to 3* the first 80-stam event map thanks to them though, but the the second event one is alluring me mostly due to the top random spinner. I'll keep trying, but happy enough I have 23* out of the 24 :)
 

Suzume

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Re: [DMM] Flower Knight Girl

Cymbidium ready to evolve, just need 10% affection.
What the difference to evolve girls with or without 100% affection?
 

Nitebane

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Re: [DMM] Flower Knight Girl

What the difference to evolve girls with or without 100% affection?
The only difference is that evolved girls have higher bonuses from affection. Whether you evolve them at 0% or 100% affection has no effect on their stats.

Along the same lines, if you use an ampoule to boost their stats before evolving them they will retain that boost afterwards.

Everybody psyched for their Hypericum? I'm really hoping that she's yellow/piercing... I haven't had anyone to use yellow fairies on for a bit so they've kinda piled up, figure I have enough to evolve her and then some right away.
 

Suzume

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Re: [DMM] Flower Knight Girl

The only difference is that evolved girls have higher bonuses from affection. Whether you evolve them at 0% or 100% affection has no effect on their stats.

Along the same lines, if you use an ampoule to boost their stats before evolving them they will retain that boost afterwards.
So if evolve her on 100% or 0% and give her gifts after evolving in the end they'll have the same bonuses from affection or not?
I'm sorry to ask again. :eek:
 

schogette

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Re: [DMM] Flower Knight Girl

Yes, you just need max lvl before evolving, affection doesn't matter.
 

Nitebane

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Re: [DMM] Flower Knight Girl

So if evolve her on 100% or 0% and give her gifts after evolving in the end they'll have the same bonuses from affection or not?
I'm sorry to ask again. :eek:
They'll have the same end result regardless of what their affection level was when evolved. A girl evolved at <100% affection and then increased to 100% affection will have the same stats as one you evolve at 100% affection.

Evolution basically just doubles the bonus from affection.

At present there is no way to "screw up" a girl by evolving her too soon or without doing something.
 
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