Sure, we're on here all the time looking for feedback to pass along. Every day we push for more content, especially events - but in the end, it's their game, and they decide what what will or will not appear.
Aigis has been very popular so far. Honestly, the enthusiasm has been great. I expect we'll moving towards a parity between JP and ENG events - just not this week.
Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
@Nutaku
any word yet on a date for taimanin asagi?
i've tried asking on FB and twitter with no response and im not sure if you handles those too, but i thought i may as well ask here too.
Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
Alright, noted.Originally Posted by akoss View Post
Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
For me I'm fine with skipping events provided that they are at least repeating events, as we can get them our first time once their rotation comes up. A one time only event is generally going to be frowned upon (and rightly so IMO) by most payers here if they are skipped. I think it's a reasonable request for the Devs to consider.
I second this, but it looks like it's been decided (by the jp devs I guess) already and we can only speculate about which few of the old events we will actually get and what will be the way to obtain the units from the events we won't see, assuming they won't all go into the premium gatcha like Liana... If this is what they're gonna do then I'm afraid the "great anthusiasm" Nutaku Dev was talking about may become a bit less great soon.
It's not that sticking them in the premium rolls can't work, it's that it can't work with the current distribution of crystals. Keeping event units to premium rolls only could work if they increased the number of crystals players received according to their performance. Like adding that the first 3-star completed H level daily every day rewards a crystal. Or, to give starting players an equal chance, give the first 3 star of each tier a progressively higher chance to drop one (E - 25%, N - 33%, H - 50% or what have you. Too lazy to do the math to optimize it). Also, with the increased frequency of people rolling, the temptation to drop a few dollars for a couple extra rolls gets more and more attractive. We're pretty much playing slots, and anyone who's played will tell you that it's not an attractive game until you try a couple times and win just a little bit.
Sounds quite interesting, maybe that could work. Or just increase the amounts we're getting from login bonuses. I'd still prefer regular events, but that's better than nothing![]()
I would prefer regular events as well, but seeing as how they're already overloading themselves, what with a planned three or four new ports in six months or less...
It's not that sticking them in the premium rolls can't work, it's that it can't work with the current distribution of crystals. Keeping event units to premium rolls only could work if they increased the number of crystals players received according to their performance. Like adding that the first 3-star completed H level daily every day rewards a crystal. Or, to give starting players an equal chance, give the first 3 star of each tier a progressively higher chance to drop one (E - 25%, N - 33%, H - 50% or what have you. Too lazy to do the math to optimize it). Also, with the increased frequency of people rolling, the temptation to drop a few dollars for a couple extra rolls gets more and more attractive. We're pretty much playing slots, and anyone who's played will tell you that it's not an attractive game until you try a couple times and win just a little bit. Increasing a normal crystal distribution also keeps players on a bad luck streak from being frustrated to the point of quitting. The guy who spent $10 on two silvers is less likely to be frustrated if he knows that he'll get another shot for free in 5 days rather than 25.
Important distinction to make: we're don't create or manage Aigis events. That's the Japanese dev team. So the number and frequency of events has nothing to do with the release schedule of upcoming titles, which is handled by different, independent teams of people.
I'm going by the JP wiki and translation but seems to be the case. Golds or CC'ed silver can be used. What's required unit wise will depend on unit of course. Word of advise for those who have princesses, save your valks/witches, you'll need em.So for awakening, we can use CCed Silvers? I don't see myself getting multiple Golds to use as fodder.