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I am pondering attempting to once again run a thing, despite loathing running things the last time I ran things. I am UNSURE how long the game would go before I hate it forever and just crap out on it, but, yeah. I am ttthat hongry for a shiny new game. So, fair warning: as such and as abhorrent as it feels, I'll probably saddle you with some GMPC. I prefer supporty type characters, though, so you're not likely to get one of the shitty spotlight hogging types. P-probably.
I've found that I'm pretty passive as a GM, so if you're the type of player who just sits around until an adventure hook comes along and slaps you in the head, uhh I am not sure we are compatible.
I would like it to be a team game so I can do less work by letting you guys RP with each other even though I have yet to actually see that happen so as a team game, if it fucking sucks to read your posts, I am also pretty sure we are not compatible.
If you can't keep a decent post rate, I am pretty sure we are not compatible. That being said, my post rate isn't exactly stellar either, so if you can manage like 1-2 a week you're probably alright.
So here's what I'm willing to into:
The default scenario in my head is that the group are in a rough and fairly dangerous woodlandy frontier/tropical coastal town and probably in debt for one reason or another.
Witch Girls Adventures - SEKRIT WIZARDS in MODERN TIMES. The default is derpy as fuck, so just think Harry Potter. I haven't been able to find a share of the Director's Cut version of the .pdf, so I'd probably have to put that on Google Drive or something.
(ADEAT:
)
It'd probably just be slice of life shit or something? Dick around with magic, fuck up summoning rituals and acquire tentacles, wizards with no sense of right and wrong, etc. As a sidenote, the game by default starts you at Harry-Potterin' age - around 12 or so. We'll up that to by default, 21 or something. The book has rules with increased stats for starting older - I'm not sure if we'd want to do that or just use the default spread and just say the PCs are older.
ALSO despite being a 'Director's cut' the game is a herp. If you see something dumb like the Rustic's +2 to Elementalism, bug me about it, because really, it's dumb.
Current houseruuru list:
Rustics get +2 Herbalism instead of +2 Elementalism.
If you make a bullshit Outsider Immortal Punchwitch I am likely to hate you.
You do NOT roll Basics-2 for untrained skills. Instead, it will just be a roll with [the dice used with the skill I'd WANT you to roll]+0, with possible penalties or bonuses to the roll depending perhaps on how difficult the thing you're doing is or if you have a skill that mmmmmight be relevant.
Uhhhh, I remember having a third thing in my head for this list? It uh might've been that one hoambroo I've been pretending to occasionally work on, but that's kinda derp.
**EDIT**
Oh now I remember.
I can't remember anything about that shit except that it's shiny FF-flavored homebrew. I'm not really a big FF player, but whatever, fancy homebrews.
I've found that I'm pretty passive as a GM, so if you're the type of player who just sits around until an adventure hook comes along and slaps you in the head, uhh I am not sure we are compatible.
I would like it to be a team game so I can do less work by letting you guys RP with each other even though I have yet to actually see that happen so as a team game, if it fucking sucks to read your posts, I am also pretty sure we are not compatible.
If you can't keep a decent post rate, I am pretty sure we are not compatible. That being said, my post rate isn't exactly stellar either, so if you can manage like 1-2 a week you're probably alright.
So here's what I'm willing to into:
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- D&D 'generic fantasy' flavor without the D&D baggage. I've bugged Spider about it occasionally.The default scenario in my head is that the group are in a rough and fairly dangerous woodlandy frontier/tropical coastal town and probably in debt for one reason or another.
Witch Girls Adventures - SEKRIT WIZARDS in MODERN TIMES. The default is derpy as fuck, so just think Harry Potter. I haven't been able to find a share of the Director's Cut version of the .pdf, so I'd probably have to put that on Google Drive or something.
(ADEAT:
Core =
Sheet =
A Splatbook =
You must be registered to see the links
Sheet =
You must be registered to see the links
A Splatbook =
You must be registered to see the links
It'd probably just be slice of life shit or something? Dick around with magic, fuck up summoning rituals and acquire tentacles, wizards with no sense of right and wrong, etc. As a sidenote, the game by default starts you at Harry-Potterin' age - around 12 or so. We'll up that to by default, 21 or something. The book has rules with increased stats for starting older - I'm not sure if we'd want to do that or just use the default spread and just say the PCs are older.
ALSO despite being a 'Director's cut' the game is a herp. If you see something dumb like the Rustic's +2 to Elementalism, bug me about it, because really, it's dumb.
Current houseruuru list:
Rustics get +2 Herbalism instead of +2 Elementalism.
If you make a bullshit Outsider Immortal Punchwitch I am likely to hate you.
You do NOT roll Basics-2 for untrained skills. Instead, it will just be a roll with [the dice used with the skill I'd WANT you to roll]+0, with possible penalties or bonuses to the roll depending perhaps on how difficult the thing you're doing is or if you have a skill that mmmmmight be relevant.
Uhhhh, I remember having a third thing in my head for this list? It uh might've been that one hoambroo I've been pretending to occasionally work on, but that's kinda derp.
**EDIT**
Oh now I remember.
You must be registered to see the links
I can't remember anything about that shit except that it's shiny FF-flavored homebrew. I'm not really a big FF player, but whatever, fancy homebrews.
Last edited: