Re: (Nutaku) PeroPero Seduction
Hahaha 300 daily wins? Really? If you win absolutely every attack and attack every 10 min (no sleep, no breaks) you can only win 144 times a day. That means if you attack every possible moment of the day, you still need to throw out 52 full strength focus cards to even accomplish this, nevermind that you need to win every time as well.
The medals... it's just too much. The original 2 cards might have been stretching it, but decently possible for an enthusiastic paying player. With the added card, it's just insane. The maximum medals you can get in the event for basically playing all day every day and getting a pretty darn good streak in is 155. Add in maybe buying a cheap event ticket every day of the event and you might make 275; almost half of the Rare card. I don't know the event login reward or any of the higher coli gacha boxes, but I doubt they give much more.
The JP version from what I remember was never this bad. If you worked to put in the time and effort, rewards were a challenge to get, but possible. If you didn't have time, or wanted to take the easy way out, you could go ahead and pay to get what you wanted.
Ideally, the medals would come in at 10 times the amount they do now per reward, and all out, you'd basically get 1550 for working hard. From there, it's a much easier option for people to spend a few bucks to up it to the 2k for a new SR card, or 2500 for the SR and R. To have 2 SR cards at 2k medals... that's a big F U, give us money move on top of an already blatant cash grab to get medals in the first place. This whole version is clearly all about cash, and not about gameplay in the least.
Dual sets of event slayers... cash grab. Coli slayers? Cash grab. Secondary currency with horrible gameplay drop rate and high cost rewards(and short deadline to redeem)? Cash grab. Now, if this is only a temporary thing to catch us up to the JP version, and it evens out/slows down... maaaaybe it's OK? (High startup costs, etc and leveling the disparity between the two) but the skill factor is completely gone on this side.
The balance was decent in the original. Each event was centered around each statistic: Guards were better for high overall SED players, Coli was good for special/high value single card players or those who could play continuously, and Gambit was good for those with high xp levels/friends/stamina. The newbies/lowbies never really got much out of the guard event other than spawns or tapping for items, Coli was always a nice break between events to replenish items and with the 5 level options, was friendly to all with a short timespan to play and you got out what you put into it. Gambit was decently friendly to the lowbies/newbies too because of the constant stamina refresh for lvling up. Now it's about who has money to overload the multipliers and beat the game from day one.
Any thoughts on why this changed direction so drastically Nutaku devs? Are English speakers so incompetent that if they can't throw money at a game to beat it in a day they'll move on?