What's new

(Nutaku) PeroPero Seduction


justin iz here

Tentacle God
Joined
May 17, 2012
Messages
1,300
Reputation score
10
Re: (Nutaku) PeroPero Seduction

Yeah this princess ranking is not even worth following anymore, it's sticking around a .2 disparity.

I'll just see what happens when the event is over and who won.
 

szarala

Tentacle God
Joined
Sep 11, 2012
Messages
1,878
Reputation score
67
Re: (Nutaku) PeroPero Seduction

Yeah this princess ranking is not even worth following anymore, it's sticking around a .2 disparity.

I'll just see what happens when the event is over and who won.
Makina is in 1st 70% of the time.
 

HighPriest

Demon Girl
Joined
Dec 5, 2012
Messages
85
Reputation score
3
Re: (Nutaku) PeroPero Seduction

At this point I'm kind of hoping my pick gets 3rd so at least she'll be easy to level.
 

Akko13

Demon Girl Pro
Joined
Oct 15, 2015
Messages
105
Reputation score
0
Re: (Nutaku) PeroPero Seduction

Lvled so come quick for the slot
 

szarala

Tentacle God
Joined
Sep 11, 2012
Messages
1,878
Reputation score
67
Re: (Nutaku) PeroPero Seduction

April in 3rd for 4 counts in a row.. tsk. The numbers make it even more obvious she has the least number of supporters... by a lot.
 

Howie

Cthulhu
Joined
Mar 8, 2015
Messages
370
Reputation score
4
Re: (Nutaku) PeroPero Seduction

Just checked in for the first time in a couple days. Between this new 1M user card art and the garbage-y rate of medal acquisition-to-medals required, Pero is flushing its appeal down the toilet for me real fast.
 

justin iz here

Tentacle God
Joined
May 17, 2012
Messages
1,300
Reputation score
10
Re: (Nutaku) PeroPero Seduction

Just checked in for the first time in a couple days. Between this new 1M user card art and the garbage-y rate of medal acquisition-to-medals required, Pero is flushing its appeal down the toilet for me real fast.
Yup. you and me both.

I keep saying in my mind every new event "Why am I still playing this?". It's only a matter of time, I'm still hopeful they will get their shit together but that ship looks to have long sailed. I don't mind the new card as I quite like Sinner but I dunno how I feel about it in Pero.
 

Howie

Cthulhu
Joined
Mar 8, 2015
Messages
370
Reputation score
4
Re: (Nutaku) PeroPero Seduction

I'm sort of indifferent about the art quality on that Silly Girl card, but it just seems so out-of-place compared to the rest of the cards in the game, both in the art and the character's name. I'm not familiar with this "Sinner" artist, but simply naming a character "Silly Girl" just makes her seem like a throwaway character that the original artist sketched up on a bored day.
 
Last edited:

Shoradin

Demon Girl Master
Joined
Jan 13, 2013
Messages
191
Reputation score
7
Re: (Nutaku) PeroPero Seduction

I'm sort of indifferent about the art quality on that Silly Girl card, but it just seems so out-of-place compared to the rest of the cards in the game, both in the art and the character's name. I'm not familiar with this "Sinner" artist, but simply naming a character "Silly Girl" just makes her seem like a throwaway character that the original artist sketched up on a bored day.
Apparently Silly Girl was Sinner's old screen name. I remember hearing that the character was created when someone commissioned the artist to draw porn of herself, though I don't know the validity of it. In any case, she's surprisingly popular, check it out for yourself.

EDIT: I'm having trouble getting page 2 of the search results to load on sinnergate, so here's a couple other links as well.
on Danbooru, so you may need membership status to view the deleted posts, I'm not sure on that.
 
Last edited:

Howie

Cthulhu
Joined
Mar 8, 2015
Messages
370
Reputation score
4
Re: (Nutaku) PeroPero Seduction

Huh, so she's an established OC for this person. The fact that she doesn't have an actual name seems even more laughable to me now.

Also, holy crap I just noticed the other cards available for trade with medals. Nutaku, are you kidding me with this?

I can understand the Iriya & Yoel Ur card being available through these means because it was also a pain in the dick to get in the JP version (and even then, requiring a separate form of virtual currency primarily obtained by spending other virtual currency bought with real currency is pretty ridiculous), but what the hell with these other two cards? Hasumi and Noa are regular gacha cards in the JP version. Is this for real?
 

justin iz here

Tentacle God
Joined
May 17, 2012
Messages
1,300
Reputation score
10
Re: (Nutaku) PeroPero Seduction

Huh, so she's an established OC for this person. The fact that she doesn't have an actual name seems even more laughable to me now.

Also, holy crap I just noticed the other cards available for trade with medals. Nutaku, are you kidding me with this?

I can understand the Iriya & Yoel Ur card being available through these means because it was also a pain in the dick to get in the JP version (and even then, requiring a separate form of virtual currency primarily obtained by spending other virtual currency bought with real currency is pretty ridiculous), but what the hell with these other two cards? Hasumi and Noa are regular gacha cards in the JP version. Is this for real?
The only answer we have gotten for anything they do thus far has been "It's up to them, but I'll forward your feedback along". At this point I would not be surprised if they start to ransom out event rewards soon. Obviously they don't care about our complaints at their methods as they keep trying to nickle and dime us for everything.

Want this event SR? You have to spend at least 50 dollars this event to get the "premium" event reward which has the SR card and a bunch of other goodies. The free reward is just a bunch of N wild cards and 3 card reveals.
 

szarala

Tentacle God
Joined
Sep 11, 2012
Messages
1,878
Reputation score
67
Re: (Nutaku) PeroPero Seduction

As far as I understand things, Nutaku doesn't straight license their games from their devs, but rather hosts them with a revenue-sharing arrangement. Because of this the devs, as opposed to Nutaku, likely have most of the decision-making power in regards to financial aspects of the games.
 

Chaika-chan

Demon Girl Master
Joined
May 25, 2014
Messages
184
Reputation score
1
Re: (Nutaku) PeroPero Seduction

Hahaha 300 daily wins? Really? If you win absolutely every attack and attack every 10 min (no sleep, no breaks) you can only win 144 times a day. That means if you attack every possible moment of the day, you still need to throw out 52 full strength focus cards to even accomplish this, nevermind that you need to win every time as well.

The medals... it's just too much. The original 2 cards might have been stretching it, but decently possible for an enthusiastic paying player. With the added card, it's just insane. The maximum medals you can get in the event for basically playing all day every day and getting a pretty darn good streak in is 155. Add in maybe buying a cheap event ticket every day of the event and you might make 275; almost half of the Rare card. I don't know the event login reward or any of the higher coli gacha boxes, but I doubt they give much more.

The JP version from what I remember was never this bad. If you worked to put in the time and effort, rewards were a challenge to get, but possible. If you didn't have time, or wanted to take the easy way out, you could go ahead and pay to get what you wanted.

Ideally, the medals would come in at 10 times the amount they do now per reward, and all out, you'd basically get 1550 for working hard. From there, it's a much easier option for people to spend a few bucks to up it to the 2k for a new SR card, or 2500 for the SR and R. To have 2 SR cards at 2k medals... that's a big F U, give us money move on top of an already blatant cash grab to get medals in the first place. This whole version is clearly all about cash, and not about gameplay in the least.

Dual sets of event slayers... cash grab. Coli slayers? Cash grab. Secondary currency with horrible gameplay drop rate and high cost rewards(and short deadline to redeem)? Cash grab. Now, if this is only a temporary thing to catch us up to the JP version, and it evens out/slows down... maaaaybe it's OK? (High startup costs, etc and leveling the disparity between the two) but the skill factor is completely gone on this side.

The balance was decent in the original. Each event was centered around each statistic: Guards were better for high overall SED players, Coli was good for special/high value single card players or those who could play continuously, and Gambit was good for those with high xp levels/friends/stamina. The newbies/lowbies never really got much out of the guard event other than spawns or tapping for items, Coli was always a nice break between events to replenish items and with the 5 level options, was friendly to all with a short timespan to play and you got out what you put into it. Gambit was decently friendly to the lowbies/newbies too because of the constant stamina refresh for lvling up. Now it's about who has money to overload the multipliers and beat the game from day one.

Any thoughts on why this changed direction so drastically Nutaku devs? Are English speakers so incompetent that if they can't throw money at a game to beat it in a day they'll move on?
 

Ertx

Cthulhu
Joined
May 2, 2015
Messages
389
Reputation score
18
Re: (Nutaku) PeroPero Seduction

The only answer we have gotten for anything they do thus far has been "It's up to them, but I'll forward your feedback along". At this point I would not be surprised if they start to ransom out event rewards soon. Obviously they don't care about our complaints at their methods as they keep trying to nickle and dime us for everything.

Want this event SR? You have to spend at least 50 dollars this event to get the "premium" event reward which has the SR card and a bunch of other goodies. The free reward is just a bunch of N wild cards and 3 card reveals.
That's the problem you get when you have to go through a third party to leave feedback to the developers. Can't really blame the messenger when the developers choose to ignore our feedback.

That being said, the PPS developers have at least shown themselves to be willing to listen to some of our feedback, which is already better than I've experienced from several eastern developers in the past. Maybe there's a bit of hope that they'll come around eventually and stop pulling the obnoxious moves like $250 for a card.

Any thoughts on why this changed direction so drastically Nutaku devs? Are English speakers so incompetent that if they can't throw money at a game to beat it in a day they'll move on?
It's the same devs as the JP version; Nutaku just hosts it. I'd imagine it's the same mentality as most eastern devs; we (as in, the international crowd) are not as important as the home crowd and we're as valuable as the money they can make off of us.
 
Last edited:

Chaika-chan

Demon Girl Master
Joined
May 25, 2014
Messages
184
Reputation score
1
Re: (Nutaku) PeroPero Seduction

It's the same devs as the JP version; Nutaku just hosts it. I'd imagine it's the same mentality as most eastern devs; we (as in, the international crowd) are not as important as the home crowd and we're as valuable as the money they can make off of us.
The sad part is they're going about it wrong. Why piss off a new/small player-base and squeeze large sums out of a handful when you can go about incentivizing more players to pitch in smaller amounts, keep them happy, and grow the player base? Sure, it will work towards the beginning (it's part of the whole beta test/ pre-order culture after all) but repeated attempts with an older player base tends to thin it out.

The fact I started from 0 a few days after the last event's opening and still managed to reach rank 300 is ludicrous. I can't really complain, but... seriously? Something's broken.
 
Last edited:

szarala

Tentacle God
Joined
Sep 11, 2012
Messages
1,878
Reputation score
67
Re: (Nutaku) PeroPero Seduction

The sad part is they're going about it wrong. Why piss off a new/small player-base and squeeze large sums out of a handful when you can go about incentivizing more players to pitch in smaller amounts, keep them happy, and grow the player base? Sure, it will work towards the beginning (it's part of the whole beta test/ pre-order culture after all) but repeated attempts with an older player base tends to thin it out.
I've said as much several times over the history of this thread, lol.
 

Ertx

Cthulhu
Joined
May 2, 2015
Messages
389
Reputation score
18
Re: (Nutaku) PeroPero Seduction

The sad part is they're going about it wrong. Why piss off a new/small player-base and squeeze large sums out of a handful when you can go about incentivizing more players to pitch in smaller amounts, keep them happy, and grow the player base? Sure, it will work towards the beginning (it's part of the whole beta test/ pre-order culture after all) but repeated attempts with an older player base tends to thin it out.

The fact I started from 0 a few days after the last event's opening and still managed to reach rank 300 is ludicrous. I can't really complain, but... seriously? Something's broken.
No idea. It might be a cultural thing, or it could just be that developers in general, especially ones that aren't already international like Capcom or Square Enix, are more likely to not care as much about anyone outside of their domestic market.

Personally the only thing I've been surprised about is the fact that the eGacha box refreshes on the JP servers, and I'm only surprised about that because it's rare to see eastern devs make changes like that that benefit the international players (though they've at least partially made up for it with double slayer sets and colo slayers).
 

Shoradin

Demon Girl Master
Joined
Jan 13, 2013
Messages
191
Reputation score
7
Re: (Nutaku) PeroPero Seduction

Personally the only thing I've been surprised about is the fact that the eGacha box refreshes on the JP servers, and I'm only surprised about that because it's rare to see eastern devs make changes like that that benefit the international players (though they've at least partially made up for it with double slayer sets and colo slayers).
They changed it to refresh on the Nutaku servers at one point, and it was switched back when people complained about it. I think it must have been one of those bug-come-features. I still feel really bad about that one, because I told people here that it didn't refresh, and they bought tickets on my word right before the event they decided to fix it on.
 
Top