I gotta say. A platformer/shooting/action game where you constantly get stopped by dialogue every 2 min or less gets annoying.
There are the computers where you read some info but add in some optional quests or side charas, it becomes too much.
The game won't be for everyone, of course; it's intended as a hybrid game, not a pure action game. (There's also some paths that are more dense than others when it comes to cutscenes; for instance, Paths 1 and 6 have very few cutscenes, whereas Paths 4, 2 and 3 have a good amount, and Path 5 is has a lot.)
That said, if you see a red exclamation point pop up anywhere nearby, that means that a cutscene is in that area or nearby; we placed these down so that you can intentionally avoid any cutscenes, and then the only ones you would have to do would be the ones at the end of each path which are pretty short. You can also mash through the text using X while just glancing at any blue text for highlights of the information as you speed through it.
Once you beat the game, we'll likely have an option to turn off all cutscenes throughout the game for those who just want to play it as a pure action game, too, although we do think a good deal of the fun in the game comes from all the different possibilities and routes that open up to different endings based on cutscene and in-game choices/who you kill/who you don't kill.
intel core 2 duo E6550 2.33ghz
3gb RAM
onboard intel Q35 chipset
yeah it's garbage but i can check the gallery fine(they are locked of course,i can only see the enemies normal animation)
Interesting, so it's more than likely a problem with shaders not rendering properly then on your computer, and then something in the program not activating to turn those off.
Do you have any antivirus running then and do you have the latest DirectX installed?
We'll eventually have an installer version of the game which should bypass all problems like this, but we're just not putting it out for the monthly demos as we don't want to clog up people's computers with another 12 months of overlapping installs. We didn't do it for the public demo either as we haven't done an installer version yet, so we don't know what bugs could possibly arise from it that are separate from any visual issues, and we didn't want to spend the next month testing them all out as we wanted to get the demo out to people as soon as possible, too.
There's going to be a Newgrounds version going up here by the end of the week that has some lower quality on things like the lighting engine and fonts due to limitations of the site/file size/weight on people's RAM, but it functions fairly close to the downloadable version if all else fails.
Sorry about that, though, this is definitely a really rare problem but we do want to try and figure out what it is; if you want to PM us too, we can possibly setup something to get more information from you about your computer's processes/hardware to figure out what exactly is having an issue with the game doing this to you, and then that might help anyone else who ever has the problem too.