Oh.. So this is what you wanted to turn your game into? Going for a more open-world story-based appeal instead of the plug-n-play allure of the
arcade style run-or-rape genre?.. A bold move.. A move that basically spells out "I've bitten off more than I can chew and you won't see me again for another 2 years after I've collected enough patreon money to buy a car", but a bold move none the less..
A few inquiries pop up..
1. If you went to the trouble to make a neighborhood, why does the player live INSIDE the school? Again, if you were going for a more
arcade feel that'd make sense, but you're trying to almost take the game seriously a bit, so a design choice such as that doesn't mesh well.
2. You improved the controls slightly, but the player still drives like a drunk hovercraft with a repeatedly-stalling engine. Again, you went
too serious/realistic on the controls, trying to make the player's actual physical movements faintly impact his inertia/speed/ect.. A good tip
to at least get a start on fixing this is to disable the direction of the camera from influencing or "aiming" the player's movement direction.
Buttons to move the character, mouse to move the camera, that's how it's done, don't mix them up.
3. You can accidentally talk to an NPC while they're still talking, and glitch a dialogue box into permanently being stuck on your screen
until you change locations through a loading zone.
4. You did not lock the mouse when the game is played in windowed mode... Shame on you.
5. A typo.. On a screenshot of your game.. You had to have looked at that, missed the typo, took a screenshot, looked at it again, missed the typo a second time, then uploaded the screenshot, and then missed the typo a third time.. You will are ashamed of this mistake.
Overall, I guess I could say it's "technically" better than the previous original rape-included demo of your game, but the way you're taking
the game makes it woefully obvious you're aiming for the stars without realizing how many hundreds of thousands of light years far away they are. You left a good impression with your last demo.. A sort've nod-and-salute as you went off to the graveyard of promising devs who mysteriously disappeared after their first released demo, and everyone was fine with that, because at least the demo was good..
But this is a slightly crappy demo, so now when you pull the vanishing act again, we don't have anything to admire or fondly remember you by, and you'll pass from memory quicker than an eggy fart.. You ruined one of the few good things going for you. Of course this is all assuming you won't continue working on the game, keep a steadfast iron-will attitude and knock my statements out of the park, but given the track record of devs (not just hentai devs, but devs in general), I think my statements are looking pretty well-founded..