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ACT [YumamiSoft] CelSector (RJ01519187)


YumamiSoft

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Title: CelSector
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Language: English, Japanese, Chinese, Spanish, French
Images:
RJ01519187_img_main.webp
RJ01519187_img_smp2.webp
RJ01519187_img_smp3.webp
RJ01519187_img_smp7.webp


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Description:
『CelSector』
A sci-fi side-scrolling action shooter featuring vast map exploration.

Fluid 2D Animation: Face off against over 35 unique enemy types including Zombies, Mutants, Aliens, and Parasites. Every enemy is brought to life using Spine 2D, featuring fluid movement and multi-stage animation sequences.

Status Effects & Survival: Navigate through 6 hand-drawn stages (Prisons, Sewers, Alien Hives, Labs) filled with traps and hazards. Manage unique status effects that can alter your movement speed, sensitivity, and physical appearance in real-time.

Real-Time Clothing Destruction: Your equipment takes battle damage. All clothing items feature 3 levels of destruction (tears/rips). As your armor breaks, escaping from the enemy becomes more difficult.

Ultimate Character Customization: Create your ideal protagonist with one of the deepest customization systems in the genre:

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it plays quite well though the game spends way too much time throwing the same three dudes at you. Also there's a clothing system? Shoot I was playing the game completely nude the entire time. Wasn't having too much trouble breaking out of grips.

What I do like so far is that the game avoids gore on the player. There's gore when you hit the enemy but there isn't much for the player at least none I've managed to find.
 
after about 2 hour of playing this game, i can say that the gameplay is quite solid and i haven't encounter bug, however i cannot say that i thoroughly enjoy every second of it.....

first of all, kudos for making a handgun have infinite ammo, but at the same time it's kinda annoying that you would very damn often encountered wave of same damn mob in a slightly long corridor. Literally the 1st area is damn annoying with getting like 3-5 zombie coming at you in every single corridor, it's getting too repetitive with every stage throwing different mob of their own specialized mob, zombie horde, slug horde, spider horde, etc etc. i would complain harder if the handgun lineup doesn't have infinite ammo or the fact that ammo drop like rain

second of all, THIS GAME IS TOO FUCKING DARK, i don't mean metaphorically, it's goddamn dark that flashlight barely help me looking at the road, it's soo dark that i didn't realize i have goddamn health bar at bottom left until i reach climbing map in stage 1, why would you make the bar black if the whole damn game already dark, sure when you got rape the bar will fill with white but come on....

third of all, slightly disappointed that some abnormal status that are tied to fetish only limited to their own stage, i mean okay if only 1 enemy do it, but you can't have it through the rest of the game? i like breast expansion with passion and turns out it got timer until it deflate back to normal and that plant monster only appear in short area only

fourth of all, dev, did you fucking test play the gas room climbing or not? that area is horseshit, you're not allowed to make even single error in your platforming or it will be over, the gas will climb as fast as you did so once it catch up, you cannot outrun it ever! you need to quickly run from that area or it will sap your health down to game over, and if you did game over it will send you back to last checkpoint, which is slightly farther from the gas room, making it mildly annoying to retry it back. Dev, are you trying to one up Hollow Knight or something?

the animation is very fluid and i like it, but i feel like the expansive cosmetic system is tad bit too much, you could've focus more on something else. i'm not here to drip my girl, i'm here to play and coom,
 
Gallery save. I have finished the game but obviously missed some boxes

Not sure where some of these enemies in the gallery are

Save goes in
C:\Users\USERNAME\AppData\LocalLow\YumamiSoft\CelSector
 

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It's a somewhat competent platformer-shooter with some pretty animations for h-scenes and decent amount of character customization, but not a whole lot more going on for it than that. It feels disjointed, and there are also some inklings of what else could be, but ultimately are not. Still so, even just that is enough to be well above most when it comes to the typical quality of h-games.
 
Honestly, just being able to reload while back-pedaling makes this better than like 90% of the 2D Resident Evil-likes I've seen.

I do wish there were elf ears and cat & fox/dog tails (skirt slot?) as cosmetic options but what I've played was fine so far. Granted, I haven't had much time for it yet. (Edit: Got far enough, animals ears come with the appropriate tail. Nice. Also, LOL at where the first fat zombie spawns.)

Ammo has been generous and as always, it's faster to swap weapons than to reload.

Edit: I've been sick so my brain is cooked, but now that I remember:

I fucking love how this implemented the struggle mechanic. Both in that it's much easier to escape an enemy that you've already whittled down, and functionally impossible to escape enemies that are tanky enough. I remember thinking "huh, tough enemies are going to be trouble" and then finding out I was right when I shotgunned a fat zombie down to one blast away from death, let him grab my girl for the gallery unlock, and found out a shotgun blast's worth of health was still way too much for her to escape from.
 
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I miss this kind of customization for your character. I like the outfits and hairstyles a lot. I haven't found all the outfits yet, but I've got most all of them just from meandering into side paths. The game is incredibly easy since the pistols have infinite ammo, which I don't mind. I really only needed to pull out another gun during boss rooms, when it just flooded enemies and I wasn't dealing enough damage. Even then, I never once touched the shotguns or rifles and just stuck with the first SMG you get.

Animations are good and, with all the customizations you can make to your character, I didn't really notice any weird clipping, so kudos. The stages look quite nice. At some point, I just left my flashlight on the whole game and never noticed, so I don't think it was really that dark.
 
I miss this kind of customization for your character. I like the outfits and hairstyles a lot. I haven't found all the outfits yet, but I've got most all of them just from meandering into side paths. The game is incredibly easy since the pistols have infinite ammo, which I don't mind. I really only needed to pull out another gun during boss rooms, when it just flooded enemies and I wasn't dealing enough damage. Even then, I never once touched the shotguns or rifles and just stuck with the first SMG you get.

Animations are good and, with all the customizations you can make to your character, I didn't really notice any weird clipping, so kudos. The stages look quite nice. At some point, I just left my flashlight on the whole game and never noticed, so I don't think it was really that dark.
I think the biggest difficulty factor in this game is the game working against itself.
Like having to press same key to swap between 2-3 weapons of the same type in a high pressure situation - I've lost count of how many times I f'ed up because I thought I was using the full auto shotgun but my character was pumping the shotgun between shots, or even worse beginning reload animation after just 2 shots.
Also, for some reason pistols are the only weapon category where the newest weapon is put at the top (not sure if this happens immediately when you acquire the weapon or only after loading a save), making situations where you quickly wanna swap to pistol to finish off a low health enemy a bit awkward since you might accidentally pull the revolver on them.

I agree that customization system is S+ tier, one of the best. My only issue with this kind of system is that some cool stuff is only acquired really late towards the end of the game and there' not much content left to experience while wearing the outfit. I also don't think gameplay is complex enough to warrant a replay after unlocking full customization, but that's just personal opinion.

Anyway, it sounds like I pointed out a lot of negatives, but these two are very mild and were the only issues I really had with the game. This is a high quality product with a lot of polish and dev moved fast to fix most of the known bugs.
I derive a great sense of nostalgia when I play this game, but I can never remember what kind of similar games I used to play back in the old days...
 
couple of glitches I noticed, one minor, the other kinda significant:

Minor one: shoes reverting to default color/white after loading a save. Didn't matter the shoe, I'd save the game, quit out, come back later, and the color would be reverted to default.

Significant one: in the area where you first encounter Wasp enemies, I fell into the first 'death pit' only to not be reset to the top like normal, instead stuck at the very bottom. Could still move and shoot, but had no means of escape except quitting and reloading.
 
The maker just they're working on.

The shoes and the softlock pit are both things specifically mentioned (along with a softlock on defeat to the ant arena room that I experienced the other day).

They'll also be adding more features, so apparently there will be a giant patch at the end of February.
 
I think the biggest difficulty factor in this game is the game working against itself.
Like having to press same key to swap between 2-3 weapons of the same type in a high pressure situation - I've lost count of how many times I f'ed up because I thought I was using the full auto shotgun but my character was pumping the shotgun between shots, or even worse beginning reload animation after just 2 shots.
Also, for some reason pistols are the only weapon category where the newest weapon is put at the top (not sure if this happens immediately when you acquire the weapon or only after loading a save), making situations where you quickly wanna swap to pistol to finish off a low health enemy a bit awkward since you might accidentally pull the revolver on them.

I agree that customization system is S+ tier, one of the best. My only issue with this kind of system is that some cool stuff is only acquired really late towards the end of the game and there' not much content left to experience while wearing the outfit. I also don't think gameplay is complex enough to warrant a replay after unlocking full customization, but that's just personal opinion.

Anyway, it sounds like I pointed out a lot of negatives, but these two are very mild and were the only issues I really had with the game. This is a high quality product with a lot of polish and dev moved fast to fix most of the known bugs.
I derive a great sense of nostalgia when I play this game, but I can never remember what kind of similar games I used to play back in the old days...

Man, I thought I was just tricking myself with the pistols too. I noticed when switching between SMGs and pistols, I kept pulling out my revolver, and got really confused because I was using the default pistol before. I do remember fumbling with the weapon switching too and eventually just started using the scroll wheel, which simplified it a ton. I don't think they ever really tell you that you can use the scroll wheel either.

Agreed on the replayability though. I tried going through it again to see if I could find another outfit, but quickly lost motivation.

Also, does the full gallery just unlock after beating the game or something? I swear it has like three enemies I've never encountered.
 
If I followed correctly from the f95 thread, the last few enemies in the gallery weren't implemented in the game proper and are just gallery only.
 
Fantastic piece of work, despite some minor rough spots here and there. Everything from the opening to the lab section had strong Captivity vibes, and I see how many enemies seemingly pulled inspiration from it, in some form or another (if that's not the case, you have very similar tastes to the Captivity dev, which I can appreciate). Fairly well done breast and belly expansion, though the larger breasts do cause some odd layer clipping between some bras and clothing tops. Sad the womb tattoo can't been seen with inflated belly.

As mentioned previously, the rising gas rooms are VERY unforgiving of platforming mistakes, though the one time I did actually fail I had started out with about half corruption, and was at the end with the several shooting targets to unlock the door.

My encounter with the end boss was super scuffed, but pulled it off first try. (Do NOT weaken and kill the eyes one at a time, spread damage out so that phase 3 in particular doesn't overwhelm you. Also, the laser pistol is your best friend for the little guys for the first two phases.)

Also, does the full gallery just unlock after beating the game or something? I swear it has like three enemies I've never encountered.
I can only assume one of those three are the hypno-visor girls in the labs, I missed them on my first playthough as well. They're delegated to a single stealth segment with the search lights going on and off. Easy to miss unless one's exceptionally bad at stealth mechanics.
 
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