Re: 3D Real-Time Fantasy SKUNK
Most of the info in that post is spot-on, but I have absolutely no idea where you're getting this. There is no large diamond or small diamond, or at least there wasn't in the version I played. Pheonix is correct. Here is the chart:
Attack = Defense
Sword = Shield
Punch = Release
Diamond magic = Bubble magic
The column on the right is the counter. If the defender chooses something in the defense column when the attacker chooses the corresponding action in the attack column, it's a counter. I didn't see a correlation between criticals, but I'd be inclined to agree with PA's conclusion, especially if he got it from an official source.
After re-reading your data I understand what your'e trying to get across, but I still have no idea where you're getting large diamond and small diamond.
Release, Shield, and bubble magic are defenses... you can only stun when it's your turn to attack. That's why you say two of the above can't stun. But those cards only show up on defense turns, when you can't stun anyway. And stunning has nothing to do with low hp or not.
As for damage, I have no idea how that's calculated. You might be right; I'd be interested if other people have the same info about the numbers on the cards - I never did figure out what those were used for.
Edit: Oh yeah, I didn't see excessive white stuff when I played through. Probably a graphics card glitch. Try messing with the settings, if there are any on the game.
Panch > Shield
Panch > Small Diamond
Panch > Large Diamond
Release > Panch
Sword > Release
Sword > Small Diamond
Sword > Large Diamond
Shield > Sword
Large Diamond > Release
Large Diamond > Shield
Large Diamond > Small Diamond
Small Diamond > Release
Small Diamond > Shield
Small diamond does the most damage.
Anything except Release and Shield has a chance to stun, more likely if enemy is low on HP.
Most of the info in that post is spot-on, but I have absolutely no idea where you're getting this. There is no large diamond or small diamond, or at least there wasn't in the version I played. Pheonix is correct. Here is the chart:
Attack = Defense
Sword = Shield
Punch = Release
Diamond magic = Bubble magic
The column on the right is the counter. If the defender chooses something in the defense column when the attacker chooses the corresponding action in the attack column, it's a counter. I didn't see a correlation between criticals, but I'd be inclined to agree with PA's conclusion, especially if he got it from an official source.
After re-reading your data I understand what your'e trying to get across, but I still have no idea where you're getting large diamond and small diamond.
Release, Shield, and bubble magic are defenses... you can only stun when it's your turn to attack. That's why you say two of the above can't stun. But those cards only show up on defense turns, when you can't stun anyway. And stunning has nothing to do with low hp or not.
As for damage, I have no idea how that's calculated. You might be right; I'd be interested if other people have the same info about the numbers on the cards - I never did figure out what those were used for.
Edit: Oh yeah, I didn't see excessive white stuff when I played through. Probably a graphics card glitch. Try messing with the settings, if there are any on the game.