Oh I'd just been editing the files directly in RPG Maker MV. I'd tried using Translator++ before, but I felt it was a bit crude compared to being able to mess with the game itself.
It might still be worth it for comparison purposes though, to see where things changes
In that case, here's an idea that might help you out to identify the changes manually between patches.
Find the files that have updated.
Step 1) Create a checksums file for the data folder of the untranslated version you're currently working in (It's a file that mathematically compare if files are different). I personally use
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Just select all the files in Explorer and click "Create Checksum file...".
Step 2) Move the checksums.md5 to the new data folder and run it. You'll get a
For this example, I compared version 1.03 to 1.07 of this game. From the screen 31 files have changed and it list what maps have had something updated between the versions.
Find the thing that changed in those files.
Step 1) I'm using Notepad++ (
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) which is free along with 2 plug-ins to make the files very readable and comparable. After installing/opening Notepad++ -> Plugins (top bar) -> Plugin Manager -> select the plugins "Compare" and "JSON Viewer" then install the plugins and accept the many are you sure you want to install plugins.
Step 2) Open the original file in the current version you identified in the first part then go to Plugins -> Json Viewer -> Format Json. Then open and Format Json again for the updated file. Formating the file makes it human readable. Do this for both the old version and new version of the file. Then Click Plugin -> Compare -> Compare. You'll get a screen like this.
Here I compared Map 037 which turns out to be the Casino and looks like they made changes to the drop rate and amount. The text on the left shows the old version, the right the new version, and the last column highlights where in the file there was any changes.
Step 3) You can then open your translated version of the file and after formatting it like the others just compare the Line # and make the alteration directly on the file. RPGMakerMV will be able to load the files you edit this way just fine. Changing the formatting doesn't effect it. Or you can trace back and make the edits to RPGMaker MV yourself now that you know what changed.
The major issue is that it doesn't really work well with the "Common Events" file. The thing is massive and lags notepad++ to hell trying to compare it. No idea what to do about that. Also there's large chucks of it that's just purely variables and doesn't really hint at what it's about unlike all the other files. I would suggest for the Common Events DB you use Translator++ since it can find and sort through just the text portions and work through updates.
Well anyway, I'm up for helping you patch the translation to newer versions by comparing the maps and stuff for you if you'll like when an update comes around. Hopefully there's someone around who can figure out a better way to do the massive CommonEvents file besides individually by hand.