Storyline completed!
The storyline has been added to the in-game Story Library so you can download/activate the story directly from there.
BUGS:
1- The battlefield music does not load correctly: It uses the default music instead of the music I assigned. That sucks considering there's a few awesome tracks available...
2- The items that appear on the battlefield are NOT the correct items. For example, if you check the first battle in the storyline editor, the item placed is the Hellhound summon item. When playing, it loads the small tentacle item instead. This applies throughout the entire game so you don't have access to the items I wanted to offer... Sorry.
NOTES:
1- Since you have infinite souls and thus max-powered units, it's impossible to design challenging or balanced stages... I did the best I could with what I have, but it's still insanely easy, although you have to be fast on stage 2 and 4).
2- The storyline is 4 chapters long plus one ending chapter (The ending battle is there due to being forced by the editor; it's not an actual battle). Each chapter have between 20-30 pages of discussion. It's a bit long, and I'm sorry about that, but it's hard to write a decent storyline in less than 120 lines. The opening might be a bit slow for some but chapter 2 warrants the wait in my opinion.
3- It's impossible to edit the after-battle speech from the Devil Lord, so please just ignore it.
4- I will make a new version if the bugs are fixed and some of the suggestions we gave in the last few pages are implemented.
5- Game version 2.1 required!
Comments welcome! Please enjoy!
Coy47: For the music, if you use "None" when music is already playing, it will keep going as it should without restarting. Be warned that the Music selection is one page late though: So if you want to have a new song playing on page 15, you actually have to set it on page 14 instead (and then all following pages should use None). I haven't found a way to prevent the "reload images" each time, though.