i think the game is good,the animations are great, the controls are responsive and the concept in general is pretty cool, BUT, the level you present is not very well designed.
-jumping arrows requires you to lightly tap the space bar, because at mid/full height you get hit unless using aircock attack, the hitbox doesn't fit the character, since the arrow touches my foot, yet a little above my head is a danger zone.
-to kill most of the skeletons you will need to tap space/shoot one sperm bullet, then tap space/aircock attack to break arrows, which is actually not that hard to do, but it is a chore instead of fun because the shot hits too little... example
final part of the level input (yes i got to the end): (jump x/jump z) * 100
-the last cluster of big skeletons can't be beaten without taking a hit, they break free of the stunlock when they combine, so you have to go into them to kill them fast. Not a great incentive since they appear at the final part of the level.
-the skeletons keep firing arrows regardless of distance traveled, this makes the game harder (which is totally fine by me) but it would make sense for them to stop after a set distance (it also lightens the burden of the loading of objects if that is the cause for the freezes)
-the game freezes for a couple seconds
-the walls pervent any close quarters engage, unless you want to get hit on purpose, since max jump distance wont let you jump over the wall and a skeleton, you end up landing on the enemy, thus forcing you to use the jump z/jump x to not get hit
suggestions:
-place walls further away from the enemy, that encourages you to jump z over the arrows and land in front of the enemy to cock him down.
-resize the hitbox of the character during jump z. it happens when destroying an arrow above you... the arrow hits you anyway (despite being shown as destroyed). make the hitbox smaller overall. Since you want to make it difficult at least make it readable by the player how to dodge things and what part of his body is safe.
-big skeletons should take longer to react when you go behind them. so you can actually jump over the final cluster and hit them in the back, a single one isn't hard to take down with sperm shot->walk half a body away from it and hit it when it swings but as said before the last cluster CANNOT be beaten without getting hit.
and that would be it, since the core gameplay is actually pretty solid, i'm sorry if my remarks seem a little harsh.