Bullcheese
Demon Girl
- Joined
- Aug 30, 2014
- Messages
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Re: [Action]Chinpoman!!!
please comment on animation sample
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please comment on animation sample
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please comment on animation sample
It looks amazing.
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here is another animation sample I made.
Her body looks great, physics look great, but her face is perfectly locked in place; generally someone making that kind of a motion would have their head turn or rotate or move even just a little, etc.
Same for the expression, it wasn't as obvious with the last animation, but it stands out this time that it doesn't change. Would it be possible to make her blink or change her expression at all?
How many sex animation / character do you guys think is reasonable to sell at 700 yen or so? I plan to make gameplay pretty casual and spend more time on making art. Everyone please share your thought/needs or whatever,I will really appreciated it.
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What about POV? if It look good I will make android game or something like that.
Would you be interested in making an oculus rift-enabled game? I've got a programmer friend I've worked with before who specializes in Oculus Rift stuff, and there aren't many h-games out there with Oculus Rift support, so you'd be able to hit a niche with that if you went POV etc.
I'd love to but I dont know if that will be possible because the art style I do : 3d rendering+ deep compositing > 2d game engine.(as of now because I start learning 3d like 3-4month ago or something) I did't optimised my pipeline for 3d engine yet because It's too advanced for beginner like me
It looks pretty good. Most POV stuff tend to stay away from too much motion but you manage to have motion while keeping the character in the camera frame at all times. Also, it feels like she's reacting to your movements as well.I test how POV animation would look like. This test render look noisy and color look weird too because of compression. How do you guys think of the animation?
It looks pretty good. Most POV stuff tend to stay away from too much motion but you manage to have motion while keeping the character in the camera frame at all times. Also, it feels like she's reacting to your movements as well.
The only thing I can't say I like about it it is that her expressions changing too much in one animation. Maybe if her expression changed over the course of multiple loops?
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I test how POV animation would look like. This test render look noisy and color look weird too because of compression. How do you guys think of the animation?
Anyone else have a comment? I will go full force and make some interactive demo.
Umm, the animation is quite amazing. But the body seems a bit too glossy for me. You might want to change that. Still very good tho'.![]()