Re: Aegis Thousand Year War - DMM Online Game
Just woke up.
when i mention failed is still map clear just 1 star (well they give us like 5-10 hp after all)
and failing 3-4 doesn't hurt SC that much at most 2 SC only. (or can wait till natural recovery)
Well in star event you want to complete all 3 star and learn from failing that your unit unable to do it even with video then had plan what need to be done.
In paula pharaoh map i failed alot well 1-2 star.
1st was not enuff cost to deploy ninja (counter measure: lvl up sandra) / after that another failed is during the 2 lich healer not strong enuff (3x fail here trying stuff like using druid plant to take hit / deploy + withdraw unit to take hit.... etc etc)
Well i already mention that my unit is very limited, i'm still not a really long player yet (rought estimate about 4 month long) and also failed at begining trying without guide (yes i wasted silver i still had Daniela non CC at min cost untouched)
Mmm sorry, I didn't quite get why you quoted me there. I was saying how it would be nice to have a simulated battle for those that like to come out with strats but can't stand to waste stamina/charisma on that. And the fact that by adding it the devs would not loose anything because the amount of people willing to use crystals on that is very limited.
Of course if we could get at least 1 star on each map it would be different, but unless you have a black cheat button and or a really pumped up team, you are likely to fail most of the 7+ maps on a blind run and even for the following 3 or 4 runs without getting to see the full enemy patterns.
Some maps like the gazers ones... you can lose in like... 30 seconds? XD
Longherin said:
On one hand, sure. strategies are good and a fundamental part of the game.
On the other...since the core gameplay is based on the maps, getting to play them for free indefinitely with no drawback is kind of bullshit. If the game's incentive is to make enough money to keep itself running (which it usually is) then removing a key component of potentially causing us to spend resources is pretty stupid.
Imagine if your boss told you "hey, I need you to work more for less money, because one of our customers said so."
(Also, I'm pretty sure being able to play levels over and over has nothing to do with unit leveling, especially if the level provides no drop information for you.)
'sides. If you pay for the product you get more of it...so, y'know. Pay to get more of it.
It's like you wanting more cake because you dropped the first few slices onto the ground.
120 stamina slices. Multiple Fucking Times. Until finally someone tells you the correct way to handle the plate.
Like by now the floor is littered with free sample cake and the person providing samples is really annoyed that the food is being wasted, and it's a little weird to go "hey can I keep on having free cake until I learn how to handle it right".
I think I lost my analogy somewhere.
Like I was saying, how many of us are actually using crystals to find out how to beat a map instead of go and look for a nice video??? I think most crystals are spent on rolls and repeating event maps for drops, not on figuring out strategies.
If the difficulty of the maps were the key component in the crystal spending then there would be no need to make us farm 1500 items or 25 copies to raise a 10 skill lvls unit. All events would be start clears.
The difficulty of the maps exists for only 2 purposes, the first and most important for the devs, making you want to roll for stronger units or farm for more commodities (fairies, affection), thats why fairy drop rates are always way lower than event units despite the fact you need to use 2/3 to be efficient.
The second reason is it makes the game somewhat fun, we all know too easy equals boring.
Using videos anyone can pretty much end up getting the best out of their teams with minimal waste, adding a simulator would change almost nothing. It would just please a little fraction of the players that enjoy spending a couple hours on understanding the maps and trying things out