Re: Aegis Thousand Year War - DMM Online Game
Grace shouldn't be seen as a boss tank, even if it is possible for her to do it with a lot of support. As long as you see her as DPS, then she is very good to have for the magical area damage even if it's not as good as Jessica.
If you try to see her as a tank and DPS, then you'll find her difficult to use. You'll find yourself wanting to save her skill for tanking bosses, which she doesn't handle amazingly well and can end in a disaster (strong enemies are okay, but avoid using her for high tier bosses such as golems). This goes against wanting to use her skill for general use such as clearing waves of enemies and supporting other units. If you can't use her skill for clearing waves of enemies, then what is she good for when she is standing on the field waiting for a boss? A better tank can handle the situation without risk of dying in the middle of an attack.
In the end, she is just a very bad Dina by comparison.
She can tank, it just has to be an enemy that can be bursted down rather than outlasted (like a golem). The advantage of using her over another more typical tank is that she contributes to the burst lessening healer strain allowing you to focus on other threats.
An example of this was the recent subjugation map. The purple chimera that comes from the top along with wolves could be handled with just Grace and a single healer because the chimera could only deal scratch damage to Grace with her skill on. That let me support Prince, who was tanking the main boss with 3 healers instead.
It's true that Grace can't tank for extended periods of time because of her reliance on her skill, but she does really well in situations like the one I described because of her skill giving her both really high defense and attack. Off-tanking effectively with minimal support is a real advantage at times because threats aren't always only coming from one direction, or because of limited number of slots available for ranged units/healers, or because of deployment limit constraints, or because of sortie point constraints, etc. To begin with, not everything that needs to be tanked is going to be a golem where the only thing that matters is whether or not you can take a single hit.
On top of that, she's saved so many blind runs for me just because if I mess up, I can drop her just about anywhere and have her both tank and clear simultaneously with little to no healer support. She is a jack of all trades without a clearly defined strength or weakness (well her primary weakness is her weakness during skill downtimes, but even that weakness can be managed just by timing her skill properly in long maps), but I think that kind of flexibility in itself is a strength of hers that no other unit really fills for me. The closest analogue I have is someone like Anya, who doesn't even come close to filling the same role still. When I tried to use Anya for the subjugation map as described above, even two healers couldn't support her properly during the purple Chimera. While I don't have Dina, I seriously doubt she could fill this same role because their defense/hp values are fairly similar, but Dina lacks the massive amount of magic resist and 2.3x defense buff on Grace's skill. In any case, I have no shortage of high tier black gacha units and I personally don't consider Grace's performance any significantly worse than theirs.
tl;dr stop bullying grace everyone