Re: Aegis Thousand Year War - DMM Online Game
Nice. The key here is knowing the ninjas would circle instead of going straight for the exit. I have a cc Soma with skill lvl 4 so I should be fine.
Thx
Edit: wow, its easier than rural gate
If you have two snipers, the ninja map should be cake:
1. Sniper on Y (CC'd Daniela level 30 used)
2. Sniper on X (Preferably range enhancement skill, doesn't matter which archer its on really) (CC'd Soma level 30 used)
3. Solider on O (Level 40 non CC'd Phylis used)
4. Prince on B (Level 100 Prince used)
5. CC'd healer on W (CC'd Alisa level 40 used)
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You can win with just those. The super ninjas will be out of range of your archers for a bit, if you have Soma or a range enhancement, activate it. Even if you don't, the ninjas inch forward until they are in range, this'll happen on your archer on Y but you can heal through it if your solider isn't shit, you can also replace it with a HA before they come, you'll have enough sortie for it. You'll probably need to do that if you don't have a sniper with range enhancement to be able to survive their damage with just the one healer.
The bottom entrance ninjas don't go straight for your exit, they circle around, so this placement works perfectly. Placing any extra units will just cause problems and they'll probably need to be retreated. Anyways you'll have spare sortie and 3 units free to place if needed temporarily.
If your units are extremely weak, you can probably put a healer on Y and X and use T, U, AA, CC for ranged units, placing your Prince on L for the passive buff he gives, then just throw out another healer or duelist as needed. I haven't tested that though.
Nice. The key here is knowing the ninjas would circle instead of going straight for the exit. I have a cc Soma with skill lvl 4 so I should be fine.
Thx
Edit: wow, its easier than rural gate
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