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Aegis Thousand Year War - DMM Online Game


Re: Aegis Thousand Year War - DMM Online Game

@Amanda
+10% attack for all bandits during deployment.

@Imeria
+10% HP for all bandits

@Aririn
+7% HP more for bandits

@Conrad
+5% Attack for all bandits

Da warudo. As if Amanda with x2 HP & x2 Attack for 50 seconds isn't enough.
 
Re: Aegis Thousand Year War - DMM Online Game

Details on Mikoto AW skill, seems to be like 7 seconds and a x5 multiplier in exchange for +5 CT. I'll take it.
 
Re: Aegis Thousand Year War - DMM Online Game

@Exkale
Thanks... just captured the gif and did my comparison....
So its basicaly rachel atk 3x during skill aw, while spica atk 4x... in rought estimation
Checking with the pre-buff, i say its roughtly 20% atk faster (still slower than pre-aw skill unfortunatly :( )
But o well, long range + fast aspd + high dmg / hit + Slow effect, guess she gonna get a big priorty now (geting irene AW).... (AW50 with prince buff 1.220 atk)

Edit: good time to aw skill spica now ? :p
 
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Re: Aegis Thousand Year War - DMM Online Game

These buffs will definitely make me raise a Valkyrie now and I got Thetis today, so she's going to be the one to raise.

Nadia got a decent buff. Her skill multiplier at 3/5 was previously 1.4x and now it's 1.6x. 1.8x or 1.9x at 5/5 should be allow her to tank quite well. If it's 1.9x, then she can tank the completed Mithril Golem with only Echidna's passive buff. It's most likely 1.8x so it will require more passive buffs in order for her to accomplish that task.
 
Re: Aegis Thousand Year War - DMM Online Game

Raven can now hit 9 people instead of 7, but I only have her skill at lvl 1 so it might be higher. Also isn't her insta kill already at a pretty high multiplier? Dang I really like this update.
 
Re: Aegis Thousand Year War - DMM Online Game

Sweet update! More reason for me to AW Maurette quickly too. I liked using Clissa when her cost was higher but now it is even better.
 
Re: Aegis Thousand Year War - DMM Online Game

I really like Sakuya now. All she really needed to be awesome was a decent AW skill and a bit more defense, definitely appreciated.
 
Re: Aegis Thousand Year War - DMM Online Game

I like the -4 deploy cost for Valkyries, would gladly trade it for a -2 if they kept the hp and attack.
 
Re: Aegis Thousand Year War - DMM Online Game

It seems like Nadia's skill multiplier at 5/5 is 1.7x. Not bad.

Of all the changes, I like the change to the Valkyries. -4 cost actually makes a huge difference despite the slight nerf to their HP/ATK. Most strategies generally revolve around soldiers, waiting for their skill, and then fast deploying a high cost unit that can take over the fighting role. The cost of soldiers have allowed this to happen and have made it the standard way of playing since they are almost always the first to be deployed. Now that Valkyries can be deployed first, they can be seen as a viable alternative because of the power they provide for their cost. The Valkyrie class has pretty good defense to begin with, so they have no problem being deployed first and ahead of the pack. If the current trend continues, then Valkyries will be great to have in the next subjugation. They have given Pegasus Riders the spotlight in the previous subjugation while Valkyries weren't to be seen. I guess they wanted to give Pegasus Riders some time to shine before changing Valkyries.

How can they make Valkyries important? Making missions with strong enemies such as mummies, cyclops, ogres, or orcs appear early. Soldiers are great because they can block multiple enemies, but will have a difficult time against enemies with very high attack such as mummies with low HP. Pegasus Riders can deal with large waves of enemies, but are forced to avoid strong enemies because of their average defense. This is where Valkyries come in. An early game duelist that have no problems fighting enemies until a boss appears.

A soldier's use hasn't weakened though. That strategy will always be the tried and tested strategy that works for many players. They just gave players option instead of doing the same thing over and over again. Pegasus Riders are good. Valkyries look good, especially as a supplement to a soldier. Double Soldier or Valkyrie + Soldier will probably be my choice in the future.

Lets see what they'll do in future missions.

Also, give me my confidence buffs WankoP! :mad:
 
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Re: Aegis Thousand Year War - DMM Online Game

I agree that the valkyrie change is big and good, though there's some other changes in there that are quite big and focused at giving bigger roles to generally underused classes.

Though I was excited about the ridiculous buff Alice got, the HP boost for monks makes them more viable early skirmishers. Vampire hunters got a massive defensive buff that makes them as tanky as soldiers, letting them be placed more aggressively than say, a Rearguard Strategist(which do crazy single target DPS for their cost and had an uncomfortable overlap when it comes to combat role). Vanguard tactician and samurai buffs make them more relevant as skirmishers, encouraging early drop Vanguard tacticians even more and improving Samurai non-skill and 1-block duelist AW skill usability

Overall, the class changes in general seem to be focused on the lesser-used classes, differentiating them and making them more competitive, and that's nicer to see than random buffs to black and plat units that don't really need it(not that I don't appreciate those, but I didn't particularly feel the need to have my Alice, Olivie and Mikoto buffed, either).

I'm not sure if they remember alchemists exist, though.
 
Re: Aegis Thousand Year War - DMM Online Game

Overall, the class changes in general seem to be focused on the lesser-used classes, differentiating them and making them more competitive, and that's nicer to see than random buffs to black and plat units that don't really need it(not that I don't appreciate those, but I didn't particularly feel the need to have my Alice, Olivie and Mikoto buffed, either).

I'm not sure if they remember alchemists exist, though.

They do like to buff units that aren't popular, especially through Skill AW.

For Olivia, I can see their reason for buffing her Skill AW is because Cypria got an amazing Skill AW and they wanted Olivia to keep up, even if the difference between their primary effect is 10% evasion. 15 seconds duration with a cooldown of 35 seconds from Olivia's skill vs 30 seconds duration with a cooldown of 40 seconds just makes it seem like Olivia's skill is slightly underwhelming. Cypria's skill does have that risk since it's not perfect, but it still has good potential in subjugation missions. Since Cypria's skill lasts for 30 seconds, it is a good amount of time for her to evade a significant number of attacks while dealing good damage. They just wanted to solidify Olivia's role as the number 1 evasion tank and the best way is to improve that skill. There's also the existence of a certain Black super-token unit (ability to be reused) and a Hermit (super defensive stats) that have a similar role as her, so that may have been a reason for this buff.

I like this buff because it improves what Olivia is good at, while also making it so that players have to use her skill frequently for the higher duration because it is perfect evasion. If people want to use her like they have before (as a ganking duelist with evasion), then there is no change to her. This is a perfectly reasonable buff since they didn't go crazy and make her good at many things.
 
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Re: Aegis Thousand Year War - DMM Online Game

For Olivia, I can see their reason for buffing her Skill AW is because Cypria got an amazing Skill AW and they wanted Olivia to keep up, even if the difference between their primary effect is 10% evasion. 15 seconds duration with a cooldown of 35 seconds from Olivia's skill vs 30 seconds duration with a cooldown of 40 seconds just makes it seem like Olivia's skill is slightly underwhelming. Cypria's skill does have that risk since it's not perfect, but it still has good potential in subjugation missions. Since Cypria's skill lasts for 30 seconds, it is a good amount of time for her to evade a significant number of attacks while dealing good damage. They just wanted to solidify Olivia's role as the number 1 evasion tank. There's also the existence of a certain Black super-token unit (ability to be reused) and a Hermit (super defensive stats) that have a similar role as her.

I like this buff because it improves what Olivia is good at, while also making it so that players have to use her skill frequently for the higher duration because it is perfect evasion. If people want to use her like they have before (as a ganking duelist with evasion), then there is no change to her. This is a perfectly reasonable buff since they didn't go crazy and make her good at many things.

This is fair reasoning. Good call.

Kind of hope they buff Sybilla next time, then... there's so many ranged burst actives now, doesn't really feel special anymore. :p
 
Re: Aegis Thousand Year War - DMM Online Game

To be honest, I really expected Sybilla to get buffed after the rest of the Princesses got their Skill AWs. Sybilla looks unimpressive these days, especially when you have someone like Sherry who fulfills that melee support role just as well as her, if not, better in some cases.

They're probably just giving people time to enjoy their buffed units and waiting for complaints/whining before buffing Sybilla back into popularity. It says a lot when owners of Olivia are saying that Sybilla looks underwhelming when Sybilla was always the best Princess. They'll definitely do something for her in the future just to maintain that position just like they did with Nanaly. Incoming +20 range buff or +DEF for her Skill AW? Seems likely. Sybilla is like a jack-of-all-trades Princess and a DEF multiplier will let her be able to tank bosses better (excluding golems).

This is also coming from me, who isn't particularly happy with Sybilla taking all the glory as the best Princess lol.

25 seconds = really good with the right supports. Olivia supremacy and I'm glad I have enough support units to take advantage of her buffed skill.


On a further analysis, having it at 25 seconds seems game-breaking for many encounters because that is generally enough time for support units to burst down a boss compared to 15 seconds. Alright, Olivia is definitely broken and game-breaking. She was broken before, but not game-breaking because 15 seconds wasn't enough time to accomplish her task very well.
 
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Re: Aegis Thousand Year War - DMM Online Game

On a further analysis, having it at 25 seconds seems game-breaking for many encounters because that is generally enough time for support units to burst down a boss compared to 15 seconds. Alright, Olivia is definitely broken and game-breaking. She was broken before, but not game-breaking because 15 seconds wasn't enough time to accomplish her task very well.

olivia is a gatcha black you should never have a gatcha black that isnt worth getting or using not saying she was ever not but the more power the better if there borderline broken and game breaking good for us it makes blacks worth the rarity and most players wont ever even see more than 10 outside of events
 
Re: Aegis Thousand Year War - DMM Online Game

*clap clap clap*

Congratulations to Olivia for reaching the top tier for tanking!

Tank
Olivia オリヴィエ (post-patch, pre-patch Olivia is just high tier. The increased duration to up to 25 seconds created a dodge tank with the longest duration and only 30 second cool down. This out-pace everyone except Anya pre-AW Skill, but she does not require healing. More importantly, Olivia deals a ton of damage while doing it)

25 seconds is about twice as long as Karma's 13 seconds, and doesn't require healing like Anya's 40 second or Amanda's 50 seconds. I considered ranking her as top tier for duelist, but she doesn't out-strip other duelists enough to warrant it.

otoh, she shines amazingly when enemy attack is high enough to break 6k in which no unit can tank without skill. Also, that 30 seconds cool down is hilariously broken.
 
Re: Aegis Thousand Year War - DMM Online Game

@khaw016
I've been using her since the day I got her and I've always liked using her because of her high base stats. It didn't matter if she was one of the worst Princess/Black as far as skills or abilities were concerned at the time.

otoh, she shines amazingly when enemy attack is high enough to break 6k in which no unit can tank without skill. Also, that 30 seconds cool down is hilariously broken.

21 second cool down with an AW Rear Tactician deployed! This is making me want to make a team with dual roles (Echidna, Paula, Eterna, and Marius) just for more offensive power while also retaining the ability to have heals. Marius and Eterna will probably be enough for me since I can always switch Marius to healing whenever Olivia's skill is cooling down.

Time to make a combo between Olivia, Monica, and Marnie/Waltz for even more DPS because of the attack speed and duration~
 
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Re: Aegis Thousand Year War - DMM Online Game

You should add Olivia is ur best tanker for enemy that do paralyst :p
There totaly no other unit better tanker for that !!! (exkale go pray more zombie dragon / dracolich / vampire lord boss to appear)
 
Re: Aegis Thousand Year War - DMM Online Game

@Altrius
Olivia still has problems with paralysis, but definitely a lot better now with the higher skill duration.

I also have this Valkyrie now:
jZAhuyg.png
I'm pretty much set with a variety of boss encounters now. :D

Cornelia: Durable tank with high physical damage, defense, and MR, (20+10)*2.5 = 75 MR
-Skill lasts 55 seconds
-Undead and demon killer
-When I get the chance to raise her
Jelius: Very high health tank with 4 block, high defense, and MR, (10+10+5)*3 = 75 MR
-Skill lasts 30 seconds
-5 block with skill
-Pretty much a stable option if I can't rely on Olivia
Grace: Durable tank with 4 block, high defense, and MR
-Skill lasts 30 seconds
-Can support from a distance with explosive magical damage during skill use
Anya: Powerful unit with good magical damage, high defense, and MR
-Skill lasts 40 seconds
-Attacks all blocked units
-Very high magic damage in an area centered on Anya during skill
-Can support from a distance in proper positions
Imelia: Very high health tank with very high physical attack
-Skill lasts 45 seconds
Nadia: Very high health tank with very high physical attack, and defense
-Skill lasts 25 seconds
-Very high physical damage in an area centered on Nadia during skill
-Can support from a distance in proper positions
-I do need to raise her
Lucille: Very high health tank with very high physical attack, defense, and MR
-Skill lasts 20 seconds
-Can support from a distance with magical damage during skill use
Thetis: Early game duelist with good stats
-Has status immunity
-I have to raise her
Olivia: Princess duelist with high magical damage, defense, and MR
-Skill grants 100% physical damage evasion
-Skill lasts 15/20/25 seconds
-Bosses with only physical damage becomes a joke
Prince: The cheerleader
-Do I need the Arms of Aegis anymore?

I think this game knows that I like very durable units and they keep giving them to me.
 
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Re: Aegis Thousand Year War - DMM Online Game

anyone knows why the page keep crashing each time i try accessing the game? I'm using chrome is there a problem with it?
 
Re: Aegis Thousand Year War - DMM Online Game

anyone knows why the page keep crashing each time i try accessing the game? I'm using chrome is there a problem with it?
Browsers like Firefox and Chrome generally have problems with this game. Japanese users also experienced a surge of game crashes for Chrome, Firefox, and Opera after this update.

The Japanese community recommends trying the 'Pale Moon' and 'Iron' browsers. Pale Moon is a divergence of Firefox that is much more stable, and so far, Iron has had an impeccable reputation with this game; I haven't read any posts by Japanese users about Iron giving them problems yet.
 
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