Re: Aegis Thousand Year War - DMM Online Game
Maybe there is some stupid requirement from DMM side to not cache things or the like. I wouldn't be surprised, distributors and publishers usually break games badly... I've seen FKG downloading portraits every time... but at least the UI was async so u could skip without waiting.
The infrastructure is of little concern is we cache things because content only ever changes once a week at known times. (and Japan has a good one anyway)
Technology-wise it is certainly possible to have better transfers. However, I have not seen a single DMM game (admittedly - I have not checked Flower Knight Girl and Project R that nissebrygger originally mentioned) where load times would be fast.
Data is streamed during updates and it reminds me more of times when I used modem connections than times when I watch Youtube. Yet again - maybe this is a problem of bad infrastructure between Japan and Europe.
Maybe there is some stupid requirement from DMM side to not cache things or the like. I wouldn't be surprised, distributors and publishers usually break games badly... I've seen FKG downloading portraits every time... but at least the UI was async so u could skip without waiting.
The infrastructure is of little concern is we cache things because content only ever changes once a week at known times. (and Japan has a good one anyway)