Re: Agent Alona : Missions
English is improving, that's good.
Thanks. I got a friend that is helping on correcting the dialogues and some other parts of the game currently!
I still think SS2 needs a bit more work first. There's some text errors, which I can overlook, but there's also some problems like scenes not triggering correctly, like the end scene where Anne's supposed to be heading to the Farm, and she just stops next to the cave.
As for AAM, I would solve the incomplete missions problem just by having a text box appear before the mission select, or have the incomplete mission text at the end give one of the mission abort items, which I've forgotten the name of.
The latest version(1.02, 1.03) of SS2 Chapter 1 is suppose to be completed that you should be able to finish the game and get all the endings. But you may have to start a new game in those version to avoid the bugs from previous version. But please let me know if you have found any bug!
For the unfinished missions, I think that should only be a few minutes of progress at most and loading the last save is actually a faster way to continue trying the demo. You can get no reward from those missions currently anyway, hehe.
The last version I played was from January (I think), very little progress since then.
The new mission with the sniper was a complete disappointment. What was the point of it, just to have a pee scene?
The unfinished missions are also pointless. Not to mention annoying, I didn't have a save to load when I hit the first of those.
Not a fan of the fact that I can't save during missions. It just means that if I want to try some different choice, or if I just die from some of the horrible battles, I'll have to replay the whole thing again. Granted, they're not long, but it's still a bad game-design. For example, I wanted to see if I can beat the two guards who took the outfit, so I had to lose around 5 min every time just to replay the battle... Not cool.
Forcing your player to repeat sections of the game is acceptable only if you have an engaging gameplay.
Not sure about the whole idea of short missions, to be honest. 5 min of walking the floors of the base and being briefed, just to play a 5-10 min long mission.
The first game is one of my favorite HRPGs. Do you have planes for a real sequel?
Yea, AAM will receive a smaller content in each update than SS2 but it require less donation each month to receive the update. The idea of AAM is to allow me to tell the story of another character while I am working on SS2 or other main project afterwards. The design and structure of AAM does allow me to create it at the same time with another game because it is divided into different area that I can finish them bit by bit. AAM will have long term development as there are always space for more missions themes and some missions maybe related to my other games. But I know creating two games at the same is my maximum.
The Sniper Mission is more like a demo of having different situations when Alona put on different outfits. You will find the scene has a difference when she is wearing agent suit to the mission.
And the unfinished missions are trying to show what kind of themes will be included in some of the missions. Those will be longer missions that have more scenes that require more time to finish.
The reason for not being able to save in a mission is to give the player a more immersive feeling of being an agent, lol. It is like when you enter a mission, your decision cannot be roll back before the end of it. And the current missions added are short, it will mostly take you a few minutes to finish the mission again. It is encouraged for player to repeat a mission and trying different routes in order to gain more rewards as you need them for weapons and operation expense in using them. Also, if you abort a mission or being defeated in a mission a lot, there will be consequence that will be implemented later. Actually, the game is suppose you to save the game before you start a mission. I hope the game can slowly give the player a feeling of being an agent.