Manamana
Tentacle God
- Joined
- Sep 3, 2012
- Messages
- 1,079
- Reputation score
- 68
Re: Akabur Games
Now, I'll be the first one to be happy if he secretly was working 8 hours a day for a secret awesome project, but I doubt it.
As they say: "If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."
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There is actually no game to compare to since the disappointing WT. So any author doing regular updates is better. Take any dlsite or patreon author that has a dev blog, you'll see actual work done...If you think he is really abusing his fan support then prove it. Make game on his level or better and make it quick. And then you open peoples eyes and they will not support his games.
imho.
Now, I'll be the first one to be happy if he secretly was working 8 hours a day for a secret awesome project, but I doubt it.
As they say: "If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."
The carrot (money) without the stick (no money for no work) doesn't work here, so yeah, at least in the short term I'm pessimistic about it.Money drives most people to become great but end the end, it almost always corrupts them.
You're absolutely right, but a good product with good advertisement will attract people so that you'll have a good base community for future worksUnfortunately, 15 years in business/marketing has taught me otherwise
You could have the best video game in the world, but if it's not marketed well or advertised or people don't hear about it, it simply won't gain much traction.
There are tons of people on YouTube, for instance, who have amazingly well put together videos with an extremely high degree of quality, uniqueness, all that stuff, but just have no marketing, no one knows they exist, and thus they get almost no views.
Word of mouth for quality work is also marketingThat's true. Although there are some guys on YouTube with millions of views on their videos that somehow got that with no marketing.