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VN/TEXT ADV Patreon Active [Alexgames] Master of the Dungeon V 0.12


alexgamesandso

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tentacle.png

In this game, which is currently in early concept stage, you take over a dungeon and manage it.(Similar to the steam game dungeon lord which inspired this game) except you take a different approach to defeating the adventurous entering your dungeon.

The main focus on the game is to defeat the the enemys entering the dungeon but I plan to change this in the future.

As the game is currently not so huge there is not so much to do yet.

Currently in the game are:

two enemy classes Farmer and Archer which each having variations

a bossbattle

buying and expanding your dungeon


The traps in game are:

Goblin->physical damage
Slime-> physical+lust damage
Gas-> lust damage
Tentacle trap-> one time insta lust kill

It is planned to add more classes and unique defeat screens for each class variation

You can support the development here:


You can download the game here:


Version 0.125 Changes

changes to the story
intro
changed starting rooms to 1
you can buy now more rooms
healthpotions are now a thing
You no longer can buy the tentacle pit
It is now displayed what happend last turn
You can now use grope and attack in the same fight
Changed it so that the fight text is centered
Expanded the pool of pictures for enemys
trader has now a personality and progression
removed the mage and Markus for now as they are ether buggy or do not fit the style of the game
 
Last edited:

dood

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Not to be a jerk but the game currently is very buggy. Setting up traps will half the time result in errors and softlock the game. Examining your own list of traps will softlock the game and require you to use the undo button repeatedly to get out of it. The default setup results in an auto-win regardless of what happens. There's no ability to even use slime at the moment.
 

dood

Mystic Girl
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Jun 2, 2010
Messages
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1705344196608.png
slime is now softlocking the game.
 
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