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RPG [Alicesoft] Mamatoto ~a record of war~ / ママトト ~a record of war~ translation


TTOG

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Vndb:
Translation:
Alicesoftwiki:

Arunaru finished his translation of Mamoto. You can find the post with the translation right here:


You can still buy the game from Alicesoft ( ).
You’ll need a proxy service like unless you’re in Japan though.

The game is a turn based strategy game.
The game Widenyo (translated by 2.0 translation) is an alternate universe version of this game.

Here is a torrent link to the prepatch version of this game (Thanks goes to Kendjin from the fuwanovel forum):


You (Nanasu) are the prince of Mamatoto. You go out and conquer other nations in order to conquer the world.

There is stability/stalemate, so none of the nations can actually take over the world because if they start a war with another country, a third one might have an advantage. Mamatoto is different it has zero territory to worry about. The problem is, it doesn't have much of a population either. So you don't really have an army, thus for many years, Mamatoto, the moving fortress, has been hiding in the monster lands.

You, Nanasu, who has studied magic really hard has recently invented magic to create these magical soldiers. These soldiers are made via cards which you can obtain via battles. So the more battles you fight, the more cards you collect, and the more troops you have in reserve. So now, Mamatoto, the fastest moving fortress in the world, started its move to conquer the world. Mamatoto's goal isn't to get territory - it's to take out governments.
 
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Darkstrain

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

thank you for the notification, i had not heard of this game before, but since it's alicesoft i expect good gameplay along with good grapichs, even if a little bit old.
 

lazydude

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

this is a H game with a Alicesoft story

Widenyo/Mamanyonyo is a seemingly endless sandbox game with no H content but better gameplay, guest staring other Alicesoft characters like Rance, Zanma Gou, Yamamoto Akuji, Tenrou Kunagi, Maria Custard, Uesugi Kenshin, ect ect
 

prima99

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

this is a H game with a Alicesoft story

Widenyo/Mamanyonyo is a seemingly endless sandbox game with no H content but better gameplay, guest staring other Alicesoft characters like Rance, Zanma Gou, Yamamoto Akuji, Tenrou Kunagi, Maria Custard, Uesugi Kenshin, ect ect
Widenyo IS the one endless game. it is the remake of Mamanyonyo without H Contents

for people who avidly making Sex Slaves, do note if you fucked up the girls too much she'll left your team or gets killed (poor Raisen). this doesn't have much impact against lower levels but you'll be sure crying against the final boss without sufficient peoples

also, grind your generals to the highest level possible as the final boss has over 9000 HP with endless respawned mobs each turns accumulating their numbers. oh also he has AoE attack each turn. all the more reason for grinding

if GUNAGAN is cockblocking your grinding, simply do the stage and just retreat. it wont appear again next time you pick for monster extermination
 
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MrMe

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

So what sort of h content does this game feature?
 

markus0i

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

So what sort of h content does this game feature?
About the same as any of the Rance games, although this one is a lot shorter/smaller.

Here's a wiki for the game, although it's not as filled out as it could be:


Here's the porn:


What I need is a list of how to capture girls, and a list of how to get scenes.
 
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maddogrd

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

To get the events you have to spend nanas points on the girls and sometimes you have to speak to them as nanas and kakaro.
 

markus0i

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

The game is relatively cheat engine friendly, but 2 things are resisting me. Cards, and Chat/Rape with girls.

I think the cards are resisting because they are split up into separate categories.

The I'm able to pull up a number for the lady chats, but I can't freeze it.
 

stuntcock42

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

I think the cards are resisting because they are split up into separate categories.
Yep. A block of twenty 2-byte integers, at 2-byte intervals. The "Cards" value shown on-screen is the sum.

You may be able to find the elemental cards (since they follow the same 2-byte pattern, and the individual numbers are shown, so you can search for an Array of Bytes). If so, just track backwards to find the Item cards (which immediately precede the Light cards). Then just set a few of them to FF and you'll have sufficient resources for endgame.

If that's too much trouble, then just search for Unknown 2-byte integers, buy a bunch of upgrades, search for decreased values, and then repeat until you have some useable results. But the reliability depends on how many upgrades you perform - ideally you'll spend 30+ between rescans to achieve decent coverage and avoid spurious exclusions.
The I'm able to pull up a number for the lady chats, but I can't freeze it.
You have some latitude for cheating. The interaction counter is a simple integer (default value at the start of the phase = 2) so you can interact with all of the girls during each phase. Each girl has a 2-byte integer describing her relationship progress with Nanas and another for Kakaro (2-byte integers at 2-byte intervals). 1...5 are progress levels; 6 is the "???" status which appears when the girl has advanced too far with the other guy; 0 indicates a girl who's dead or departed. You can, of course, change 6 or 0 back to 4 or 5 if you want to interact with the girl some more (although this won't make a dead girl usable in combat). There's some scripting behind the scenes, though - a boosted relationship value will occasionally get rolled back when you talk to one of the other girls (or when you interact with her as Kakaro).

I don't know whether it's possible to romance multiple girls (or romance and then enslave a girl) within one playthrough. There seems to be a "lock-in" effect whereby the game remembers the first girl who reaches Love status. It didn't seem worth the effort to track down the memory address.

At a glance, the numbers in the save files seem to use same structure as the working memory - which makes it fairly easy to experiment. But it seems silly to write a save editor or a trainer for a 15-year-old game.
 

prima99

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

there isn't much important things to know in the wiki except for NP (Nanas Point) for each girls and how to get them to become Lover/Sex Slave.

you can farm as many Items from monster extermination. dunno about high tier items though

level is important. it's just important. mostly because the big enemies only has ONE square for your melee general to attack so pretty much it's useless to deploy all them at once. there are a few good melee generals and those comes from Rance universe. stick with either Patton or Rick. though Patton's really useful late game cuz the above reason. all in all even if you have low grade Kitz, you can do just well with competent generals.

since i have not beaten the game yet, has anyone managed to fill the Tetris?
 

markus0i

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

since i have not beaten the game yet, has anyone managed to fill the Tetris?
Via cheating I did, but it gets pretty expensive. If you keep using the same block type it quickly costs 65,000g (the max number in Alicesoft games). If you put down 9 of the blocks for the creatures that can find treasure they become more useful naked ladies with a long range attack btw.

Yep. A block of twenty 2-byte integers, at 2-byte intervals. The "Cards" value shown on-screen is the sum.

You may be able to find the elemental cards (since they follow the same 2-byte pattern, and the individual numbers are shown, so you can search for an Array of Bytes). If so, just track backwards to find the Item cards (which immediately precede the Light cards). Then just set a few of them to FF and you'll have sufficient resources for endgame.

If that's too much trouble, then just search for Unknown 2-byte integers, buy a bunch of upgrades, search for decreased values, and then repeat until you have some useable results. But the reliability depends on how many upgrades you perform - ideally you'll spend 30+ between rescans to achieve decent coverage and avoid spurious exclusions.You have some latitude for cheating. The interaction counter is a simple integer (default value at the start of the phase = 2) so you can interact with all of the girls during each phase. Each girl has a 2-byte integer describing her relationship progress with Nanas and another for Kakaro (2-byte integers at 2-byte intervals). 1...5 are progress levels; 6 is the "???" status which appears when the girl has advanced too far with the other guy; 0 indicates a girl who's dead or departed. You can, of course, change 6 or 0 back to 4 or 5 if you want to interact with the girl some more (although this won't make a dead girl usable in combat). There's some scripting behind the scenes, though - a boosted relationship value will occasionally get rolled back when you talk to one of the other girls (or when you interact with her as Kakaro).

I don't know whether it's possible to romance multiple girls (or romance and then enslave a girl) within one playthrough. There seems to be a "lock-in" effect whereby the game remembers the first girl who reaches Love status. It didn't seem worth the effort to track down the memory address.

At a glance, the numbers in the save files seem to use same structure as the working memory - which makes it fairly easy to experiment. But it seems silly to write a save editor or a trainer for a 15-year-old game.
Thank you for the excellent info +rep. I was able to properly love and "love" the girls now. The cards I may not bother with, my people are all lvl 999 and it's not really needed per se.

Having finished the game now, I enjoyed it, but it was no Rance. Speaking of Rance, I'm sad he didn't show up in a cameo. Although I supposed he was there in spirit as the king.
 
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CobraPL

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

Guys, is there any way to replay SCENE, not CG only? Eventually to get insta win in battle with cheats ? I spent in this game >12h to beat it and something about conquering girls by Nanas went wrong. I have 100% CS save. But gallery seems to be CG only.
 

Necrosis535

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

Does anyone have a link for this game?
 
OP
T

TTOG

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

Does anyone have a link for this game?
It was really hard to find one...

 

MrMe

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

Unusual art style. (not in a bad way)
Is it a remake of a 90s game?
 

CobraPL

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Re: Mamatoto ~a record of war~ translation [Alicesoft]


1999-07-01

@MrMe
 

Fanboy06

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

Does anyone have a 100% completion save?
 

CobraPL

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Re: Mamatoto ~a record of war~ translation [Alicesoft]

Does anyone have a 100% completion save?
In this zip file you have both 100% CG and cheatengine table. Have fun.
BTW. I had to put rar file into zip. rar preserves Japanese characters, but this forum forbids sending rar attachments.
 

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